new base art+models - eyecandiiiie!

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strangelet
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new base art+models - eyecandiiiie!

Post by strangelet »

check it out -
i mocked up some shit using my nu Gas Mine/Fuel Depot. these are opengl renders without features that VS does not support.

Image

http://www.aqpm75.dsl.pipex.com/inputoutput/vsmock2.jpg
http://www.aqpm75.dsl.pipex.com/inputoutput/vsmock3.jpg

nu base art - city stuff (resized to 1024x from 1280x1024)

http://www.aqpm75.dsl.pipex.com/inputou ... forms1.jpg
http://www.aqpm75.dsl.pipex.com/inputou ... forms2.jpg
http://www.aqpm75.dsl.pipex.com/inputou ... forms3.jpg
http://www.aqpm75.dsl.pipex.com/inputou ... forms4.jpg
http://www.aqpm75.dsl.pipex.com/inputou ... forms5.jpg
http://www.aqpm75.dsl.pipex.com/inputou ... forms6.jpg
http://www.aqpm75.dsl.pipex.com/inputou ... forms7.jpg

also available - a few zips with models already announced...

agriculture/recreational orbiter -
http://www.aqpm75.dsl.pipex.com/inputou ... tation.zip


the two small ships i built, inachiel and iridia
http://www.aqpm75.dsl.pipex.com/inputou ... iridia.zip

and some fully textured multi-rez multi-size asteroids i thought might help the cause in the future
http://www.aqpm75.dsl.pipex.com/inputou ... eroids.zip

all with textures plus some multiple paintjobs, in .obj format - sorry no .MTL file
- - above and beyond - -
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Post by charlieg »

That is absolutely mind-blowingly AWESOME...

On a side note, that's also a really cool font you use for the vegastrike lettering - perhaps you could spend 30s of your talented time making a more up-to-date logo for VS which I'm sure would be appreciated.
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Post by charlieg »

OMFG I hadn't even checked out the nu base art when I wrote the previous post.

THIS NEEDS TO BE IN-GAME IMMEDIATELY!
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Post by hellcatv »

looks like I have more work to do this evening ;-) ;-)
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Post by zaydana »

those cities are fscking awesome!

Not meaning to be too critical or anything tho, especially since I couldn't do anything nearly that good, but it just doesn't look right having huge cities with that many roads, and no cars... maybe you could stick some vehicles on the roads and it would look just so much better...
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Post by hurleybird »

oh man thats awesome! those screens look nothing like VS, or any other game i've seen so far. If we can get that kind of level of detail in game it would be stunningly beutifull. At the least we need to get those skyboxes in RIGHT NOW!

Its very hard to beleive that done without bumpmaps or anything VS doesent support, ver, very smooth work.

The only down side I can think of is that mixing this stuff with Howie D's stuff and some of the still horribly un-updated pugley looking models (granted, they are still very impressive for being done in notepad by a programmer :wink: )

I just hope everything mingles right. Maybe a concept screen with some of howies and strange's stuff mixed in would give us a good indication.

Strangelet, you should set up a paypal donation system via source forge. I'm sure many of us would like to chip in, if only to keep the models flowing ;)
Last edited by hurleybird on Wed Dec 01, 2004 1:30 am, edited 1 time in total.
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Post by hellcatv »

strangelet... these are great views of the landing pad... and I will have the engine select the appropriate one depending on the time of day (sunset, day, night)

is there a chance you will have other scenes from the city that could be metropolis sort of scenes where you go shopping for weapons, ship dealers, trading place, (conference room in high building), etc? I'm almost hesitant to add these into game until I can have a full atmosphere :-)
that being places to do all the in-game activities...we can probably recycle the bar from the industrial bar :-)
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Post by Lord Q'Daan »

Just as I openned one of those city pics, Gaming FM started playing the Mute City theme from F-Zero. Bizzarely appropriate; perhaps we could get some F-Zero-like hovercars on those roads?
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Post by JunkDNA »

Drool, drool, drool :)

Fantastic stuff!
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Post by Silverain »

<to the sound of mechanical breathing>

Impressive! Most Impressive!

strangelet you tease!

Opened the thread and my heart leapt to my throat - was this what VS was outputting now?

Looking forward to seeing the art ingame.
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strangelet
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Post by strangelet »

k, right...

1 - thanks for your appreciation - i'll look into a paypal thingy, sounds interesting :)

2 - vehicles... dammit i made a whole slew of ground vehicles and spent hours randomising them, then my mac hung up and i think theyre lost now :( i have the basic tex and stuff i used to make em so its only a case of bringing myself to do it all again... i'm also figgering out the best way of animating them...

3 - city locations... this cityscape is largely generated. i did little or no work on individual buildings, just used a few Xpresso scripts and played with emmiter factors until it looked right. i fully intend to do locations but they are specific, detailed and highly time consuming so they'll take quite a while to produce. wait with worms on your tounges. (baited breath...)

4 - new logo for VS - sure why not. ill get right on it.

all 2d art aside, i'm still kinda hedging my bets against VS locations going full 3d, so alot of the stuff you see renderd here can be recycled for realtime 3d.

BAH my vehicles were sweet. they were designed for use in realtime 3d as well. are we going to have more space traffic? large bases need clusters of lil utility vehicles, tugs, lesiure craft etc. i fully intend to rebuld them vehicles - 9 small (10foot to 18 foot) craft and a 30 foot truck/trailer combo with modular trailers that could either be private shuttles/light transports or miscellaneous ground vehicles...
- - above and beyond - -
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Post by hellcatv »

aye I understand

having a few street level shots or shots from inside a building (with a view onto the same scene out a window) would be great

but patience is a virtue I know
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Post by MamiyaOtaru »

That mock up captures the feel of a gas mining base beautifully. An area like that would be a joy to fly though. Speaking of 'through,' what is the state of volumetrc gas clouds, nebula and the like in VS?

City shots - WOW. I wish New Detroit looked that good :D
Dual

Post by Dual »

Wow.. Lots of eye candy graphics...

Does these stations have entry/exit bays on them?
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Post by fizze »

bump ?

what happened to these? ;)
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Post by charlieg »

I dunno, I hope they made it into the 0.4.3 release. If not, I hope they are in some kinda 'pending' queue for PeteyG or somebody to create some balanced stats for them. Do we have such a queue or a status page for models? It could be something to put in the wiki.
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Post by peteyg »

Ack, I never grabbed the zip files and they now appear to be gone.

If someone managed to snag them, let me know and I can put these into my do-queue.
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Post by jackS »

I have all of the zips.
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Post by dandandaman »

as do I :-)

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Wow.

Post by Rabiator »

A big thumbs up, for you AND for all the other guys who made the new stuff already in 0.4.3.
I've started over in 0.4.3 this weekend, and the new artwork I've seen in the first few systems is definitely "commercial quality". So if Hellcatv wrote "we're on the way", he is IMHO being modest...
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WOW.

Post by Halleck »

Image
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Post by Ygarl »

You have no idea how happy I am that someone grabbed the zips!
The website that they are hosted on is the same ISP as mine, so this chap is still paying his bills to Pipex - so he must still be around.
Any chance someone in development can tap him for more goodies?
His skills are SO impressive!
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Post by st_jack »

This is where I see VegaStrike going this year. With the landing pad images, actually with anytime we enter an atmosphere, why don't we actually land on a 3d object? Second, with those presented here, it would be awesome to have some sort of animated background that matches the camera angle with the ship landing on the pad. I think it would bring the believability rating up a little.
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fizze
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Post by fizze »

bump ?

any stats on these ?
i guess they didnt make it into any CVS yet ?
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Post by dandandaman »

Good guess ;-)

The rebalance has priority atm, no sense adding anything new in right now, as we would end up having to rebalance that too :-)

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