Convolution retextured

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Major
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Convolution retextured

Post by Major »

I got some time today and so i decided to retexture the convolution.
Image
Image

The texture file lekra.jpg is here:
http://www.gaming-hut.de/temp/vega/lekra.jpg
Filesize is like the old texture 170kb
Major
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Post by Major »

And the lekra-hud.png is also finished and tested ingame:
Image
http://www.gaming-hut.de/temp/vega/lekra-hud.png
hellcatv
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Post by hellcatv »

thanks! committed
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Targon
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Post by Targon »

The texture background color could lead to some difficulties, esp. if low-res.
Otherwise cool. ==b
Major
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Post by Major »

Targon wrote:The texture background color could lead to some difficulties, esp. if low-res.
Otherwise cool. ==b
What difficulties do you mean? Could VS take some white areas as textures when in low-res?
Would be no problem to change background color to dark grey
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Post by Targon »

Major wrote:
Targon wrote:The texture background color could lead to some difficulties, esp. if low-res.
Otherwise cool. ==b
What difficulties do you mean? Could VS take some white areas as textures when in low-res?
Would be no problem to change background color to dark grey
In some rare occasions I've seen something like this in my own models.
3D engine set up MIP-maps (pyramid of downsized versions of texture) to show it at larger distances and it will eventualy take this white pixels in account while downsampling.
Hence I either a) set background to complete black (blackish areas are less suspicious) b) use Photoshop "Average" filter c) use (b) + extra layer with heavily blured texture as background.
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