Two new ships W-I-P
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Two new ships W-I-P
Good <time-of-day>, VS folks! I'm back online, all systems go. In holidays, I've practiced a little with my modeling and (mostly) texturing skills, and here are the results: two utility ships. I don't know if they're useful or not but I post them anyway
Big fat long-range tanker. Ol'good Stars! style:
http://img.photobucket.com/albums/v141/ ... 2-pic2.jpg
http://img.photobucket.com/albums/v141/ ... 2-pic3.jpg
Heavy container ship:
http://img.photobucket.com/albums/v141/ ... 3-pic2.jpg
http://img.photobucket.com/albums/v141/ ... 3-pic3.jpg
Big fat long-range tanker. Ol'good Stars! style:
http://img.photobucket.com/albums/v141/ ... 2-pic2.jpg
http://img.photobucket.com/albums/v141/ ... 2-pic3.jpg
Heavy container ship:
http://img.photobucket.com/albums/v141/ ... 3-pic2.jpg
http://img.photobucket.com/albums/v141/ ... 3-pic3.jpg
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I like both but favour the first one.
Only problem <my perception>. The engines seem flimsy re: being attached to the main body. Being larger transport ships, need a lot of power to start moving. Such power would shear off the engines unless well mounted, or strong struts.
P.S. did I say I liked the first one?
Only problem <my perception>. The engines seem flimsy re: being attached to the main body. Being larger transport ships, need a lot of power to start moving. Such power would shear off the engines unless well mounted, or strong struts.
P.S. did I say I liked the first one?
THOUGHT CRIME! [points finger] THOUGHT CRIME!
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those are way cool - WIP aside...
but do i detect bump mapping?
if i'm wrong, i apologise, but if i'm right there's a good trick in photoshop for simulating bump mapping on a colour map...
get your colour map up and load + copy your bump map on top of it in a seperate layer.
apply an emboss effect to your bump layer, then switch the apply mode to overlay. fade to taste.
et voila, un map coleur avec les indentations.
but do i detect bump mapping?
if i'm wrong, i apologise, but if i'm right there's a good trick in photoshop for simulating bump mapping on a colour map...
get your colour map up and load + copy your bump map on top of it in a seperate layer.
apply an emboss effect to your bump layer, then switch the apply mode to overlay. fade to taste.
et voila, un map coleur avec les indentations.
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I prefer different approach. I bake bump mapping into the color map using the scene with "natural" lighting. While some direct (parralel) lights from the above (or sky sphere + GI) are enough for characters or surface vehicles, spacecraft is another story. I use at least 4 lights w/o shadows directed so no part of the ship is darkened or washed out. So the bumps are baked respecting their orientation. In the same process I usualy bake other maps like diffuse etc.strangelet wrote:those are way cool - WIP aside...
but do i detect bump mapping?
if i'm wrong, i apologise, but if i'm right there's a good trick in photoshop for simulating bump mapping on a colour map...
But this stuff is obsolete anyway. Just about every 3D card supports both true bump mapping (NOT emboss) and normal offset maps in realtime using register combiners or fragment programs (AKA shaders).
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Well, is it better now?charlieg wrote:Apart from the texture on the engine struts (ie the bit connecting the engines to the main hull), the first one is really cool.
http://img.photobucket.com/albums/v141/ ... 2-eng3.jpg
http://img.photobucket.com/albums/v141/ ... 2-eng1.jpg
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ooh .. nice bump charlie!
Targon, if ye are still around, did you end up sending this model to anyone? (Anyone, did targon send this model to you?) If not, and you're happy that it's finished, we would kinda need a copy if it's to be put
Dan
Targon, if ye are still around, did you end up sending this model to anyone? (Anyone, did targon send this model to you?) If not, and you're happy that it's finished, we would kinda need a copy if it's to be put
Dan
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-- Pablo Picasso
-- Pablo Picasso
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