Aera Vark Destroyer(Venerable) Revisted...

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f1gm3nt3d
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Aera Vark Destroyer(Venerable) Revisted...

Post by f1gm3nt3d »

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Since so much would have been required to alter the first ship design per Jacks's suggestions I decided to start anew and viola! A brand new ship design. It's 1057 polys for the first LOD and 4165 in the smoothed out version. The two fins are for some long range turrets while all the other flat pieces that are visible (under the docking bay and wings in the third picture, in front of engines and top of wings in the fourth.) are also for turrets, the small winglike nubs to either side of the dockbay projections are missle and torpedo launchers, I was planning on texturing that in unless I get told to actually model the little holes for them. :? I know that Aeraean(sp?) ships are suppoused to be pretty much seamless looking and the trrret spaces are flat as place holders so I know whee to put the custom turrets I plan on modeling later on tonight. So yea, you know the drill, lemme hear your thoughts everyone. :D
D

Post by D »

Though Area ships and others arn't supposed to be 100% smoothed out and such..

Just a suggestion.
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Post by hurleybird »

Looks a little big organic (that may just be the smothing) but still good. I like the other one better so far though. Perhaps you could rename one and make them two different ships?
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Post by peteyg »

I think you'll want to leave the tips of your wings completely flat in the low poly version, and leave them unselected when you smootherize. This will leave the smoothed version with a level place to stick turrets.
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Post by f1gm3nt3d »

Looks a little big organic (that may just be the smothing) but still good. I like the other one better so far though. Perhaps you could rename one and make them two different ships?
I like the other one too, whether it gets included as an "official ship" isn't up to me but it's there if they want it. I'd really rather not just let it rot so maybe I'll finish UV mapping it and get at exture up just for an extra ship for people to play with. As for the organicism of the ship, I'm experimating with only smoothing certain parts ect.
think you'll want to leave the tips of your wings completely flat in the low poly version, and leave them unselected when you smootherize. This will leave the smoothed version with a level place to stick turrets.
I actually have some poly's where turrets should go set aside that I've left unselected when I smooth it so that I do have a level place to put the turrets. ;)
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Post by jackS »

Ditch the wings - they're too skinny, and I don't know that I'd want only two of them...

instead -

where you now have two large projections, top and bottom, have six such projections, flattening the top of each for eventual turret placement. For the combat role I'm envisioning this ship for when arming it, it'll be more important to have more (smaller) capship turrets than to have a couple large ones - it's not going to be designed with the primary goal being to slug it out with large capships at close range - the most effective anti-capship capabilities will come primarily from the twin dual torp launchers at the front with their deep. As the (venerable) part denotes, it's an older model that's seen a lot of service, and it's a bit on the smallish side for entering into grudge-match battles, but it should still excel at dispelling patrol craft, gunships, corvettes, light shipping, and other such larger craft, clearing the way for its larger siblings to dish out the real punishment. About what one would expect from an old (now designated light) destroyer role - capital escort with some decent, if limited, anti-capital teeth.

Don't worry so much about the other turret locations, I'm imagining I'm going to be moving them around a bit until I'm satisfied with the field of fire and PD coverage. For the forward launchers texuring is all you need, no need to put holes in it :)

You might want to coordinate your turret generation with PeteyG, he's making some Aera turrets too.
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Post by jackS »

f1gm3nt3d wrote:
Looks a little big organic (that may just be the smothing) but still good. I like the other one better so far though. Perhaps you could rename one and make them two different ships?
I like the other one too, whether it gets included as an "official ship" isn't up to me but it's there if they want it. I'd really rather not just let it rot so maybe I'll finish UV mapping it and get at exture up just for an extra ship for people to play with. As for the organicism of the ship, I'm experimating with only smoothing certain parts ect.
While the other model had a number of things going for it, it wasn't, alas, as the number of suggestions indicated, a particularly Aeran vessel.
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Post by f1gm3nt3d »

How does this look?

Image
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Post by jackS »

can I see it from the bottom?

assuming symmetry you also seem to have done 8, not 6.

I would prefer a multiple of 3.
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Post by f1gm3nt3d »

Here you go now with six fins the eight was not enough sleep and caffiene mistake :) :

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Post by charlieg »

Ironically, I preferred the first one. I don't understand the complaints about the wings... they add character. I guess textures also add character, but the textureless wingless model looks more (for want of a better word) bland than the original winged one.
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Post by peteyg »

Yeah, the winged version looked better.
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Post by pontiac »

I must disagree with you there, there are waaay too many ships out there with wings like in the first model (or at least the same basic form).
The new model just doesn't fit in the 'common' line of spaceships we are used to, but i think it is alot more 'alien' than the previous one.

The only thing i could complain about is that the models look a bit too organic, though this is more or less intended to display the aera-aestethics.

At least that is my opinion, cool work on all of the the models BTW 8)
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Post by jackS »

Since you're going with an asymmetric allocation of the 6 projections, why don't you make the bottom projection notably larger than the others, given that it's been left somewhat alone relative to the top. Perhaps you could shift the two to each side of the top one down slightly and enlarge the top as well? Up to you - but I think emphasizing where you have gone counter to radial symmetry will be worthwhile.

@Pontiac - The textures should help to "de-organic" the ship exteriors - they should end up no more particularly organic than the smooth, shapely figures of racecars or other mechanical constructions designed with some eye for sleek beauty - only in this case it will be mechanical constructions of deadly beauty - if you can imagine an Aera feeling something like love, then imagine the lead Aera designer who has had the honor to be in charge of the design of a capital vessel as being in love with, if not his design itself, then with the opportunity to extend his/her exceptionally limited mortality into a form that will last, even through progressive upgrades, retro-fits, and reassignments to progressively less notable tasks (as it edges closer to obsolescence) for generations beyond him/her, and serving the species (there being no higher goal for the Aera) all the while.
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Post by pontiac »

jackS wrote:Since you're going with an asymmetric allocation of the 6 projections, why don't you make the bottom projection notably larger than the others, given that it's been left somewhat alone relative to the top. Perhaps you could shift the two to each side of the top one down slightly and enlarge the top as well? Up to you - but I think emphasizing where you have gone counter to radial symmetry will be worthwhile.
you are thinking of something like the bottom-fin of sail boats ... hmmm that could aktually work just fine :)
...
only in this case it will be mechanical constructions of deadly beauty - if you can imagine an Aera feeling something like love
I can imagine ALOT, but do the aera really feel love/affection/sympathy in vegastrike ? Interesting topic there, though a bit off topic
, then imagine the lead Aera designer who has had the honor to be in charge of the design of a capital vessel as being in love with, if not his design itself, then with the opportunity to extend his/her exceptionally limited mortality into a form that will last, even through progressive upgrades, retro-fits, and reassignments to progressively less notable tasks (as it edges closer to obsolescence) for generations beyond him/her, and serving the species (there being no higher goal for the Aera) all the while.
So his art will make him immortal.

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Post by peteyg »

Which is a pretty big deal for the Aera, I guess, since they don't live too long.
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Post by f1gm3nt3d »

some comparison pics of extended dorsal fins...


Image

Image
(The low poly models look bad because they aren't smooth shaded)


Also as far as wings or anything like that go, Jacks said this ship isn't going to be entering the atmosphere of planets much, if at all so wings would sort of be a waste of building materials anyways. Though on this particular ship every one of those stubs is oging to be packing an Aera capship turret , so being raised away from the main body gives them a few advantages tactically, i.e. no main hulk of the ship to get in the way, a pretty commanding view from any of the turrets, it is also a disadvantage though, because they're isolated way out there and therefore an easier target to pick out.
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Post by jackS »

for the enhanced bottom projection, could you also make it, as it is more isolated, somewhat thicker?

Other than that - :):):)
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Post by hurleybird »

Wow... best version yet!


I'm sure Jacks will be very happy :wink:
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Post by hurleybird »

Actually, now that I look at it a bit more, I think that if you did Jacks idea and removed (or did something different) with those two little protrusions on eiter side at the front of the ship it would be absolutley perfect :)
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Post by jackS »

hurleybird wrote:Actually, now that I look at it a bit more, I think that if you did Jacks idea and removed (or did something different) with those two little protrusions on eiter side at the front of the ship it would be absolutley perfect :)
? I don't remember asking for those to be removed - I was under the impression those were going to be textured in the direction of torpedo launchers..
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Post by f1gm3nt3d »

jackS wrote:
hurleybird wrote:Actually, now that I look at it a bit more, I think that if you did Jacks idea and removed (or did something different) with those two little protrusions on eiter side at the front of the ship it would be absolutley perfect :)
? I don't remember asking for those to be removed - I was under the impression those were going to be textured in the direction of torpedo launchers..
Your impression was correct, thats what they're for. :) and here also as requested is the wider bottom fin, but I'm counting this as done now and am going to move onto the UV mapping and the texturing of this thing because now I'm modeling it in my dreams when I sleep. ;)

Image

Front Comparison shot of the new *improved* wider fin for better traction when your sloughing through the space dust.

Image

a rather compromising view of the big fin(on the left)....

(cue sir mixalot baby's got back
"I like the Vark and I can not lie,
you other jockeys can't deny,
that when a Vark glides in with it's turret grin,
and that big fin in your face....")

Ahem. I apologize for that. :wink:
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Post by jackS »

f1gm3nt3d wrote: Your impression was correct, thats what they're for. :) and here also as requested is the wider bottom fin, but I'm counting this as done now and am going to move onto the UV mapping and the texturing of this thing because now I'm modeling it in my dreams when I sleep. ;)
Sorry to be a bother ( :-( ), but perhaps you've made it a bit too wide? or, rather, more that it is in particular too wide at certain points - you've altered the tapering shape, having it remain wider until going to the same sized terminating point as opposed to making the structure have a more similar form but be just more substantial in being in all dimensions thicker (including the size of the terminating end point)

to use an analogy, the difference between a big man and an obese man - I was hoping for a bigger, barrel chested bar-bouncer sort of fin, and you interpreted that as a larger fin of the high lipid variety :)
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Post by hurleybird »

jackS wrote:
hurleybird wrote:Actually, now that I look at it a bit more, I think that if you did Jacks idea and removed (or did something different) with those two little protrusions on eiter side at the front of the ship it would be absolutley perfect :)
? I don't remember asking for those to be removed - I was under the impression those were going to be textured in the direction of torpedo launchers..
sorry, i worded that funny, should have read:

...I think that if you did Jacks idea, and then removed...

Anyway, i cant wait to see this ship finished :)
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Post by Ares »

My opinion? STOP listening to people... it looks awesome, and meanacing. I look forward to blowing it up. :D Don't change it ignore everyone from this point forward.
But don't ignore me..... cuz if you ignored my post then you would take everyone's advice but then you wouldn't cuz your ignoring everyone.....and we would be back to square 1..... AHHHH! I'm confused....
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