Contest: Retexture the Star Fortress

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

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strangelet
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howzat?

Post by strangelet »

this is WIP. enjoi.

Image
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peteyg
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Post by peteyg »

The game is ON! W00t!
charlieg
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Post by charlieg »

Looks like we'll have several star fortresses after this competition is over.
strangelet
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Post by strangelet »

omg ok hold it check this out.

Image

et voila. un fortress d'star magnifique.

coming in at 2694 poly with a 1024x tex map on 3 channels, colour, specular and luminosity.

small changes to geometry include a lil rounding, and some extra superstructure around the inner hub.

mb ill do a few dif tex variations while i got the photoshop file open...
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etheral walker
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Post by etheral walker »

it really rocks :!: :!: It seems I won't go to bed if I want to have a hope :wink:
I see dead polygons....
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Post by etheral walker »

the night is still beginning, I'm not at bed so soon
Image
I see dead polygons....
pincushionman
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Post by pincushionman »

I've changed my mind...I should concentrate on finishing the Ox. I'm not far enough along on my entry to justify working my tail off just to lose to you guys.

-pincushionman
Conquer space!
-pincushionman

---------------------------------------

Kansas really is flatter than a pancake!
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etheral walker
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Post by etheral walker »

I really need to go to bed, I have a meeting in 3 hours :oops:
enough for this night, baked radosity, painted some stuffs, modelled some other, well, see you tomorow guys (ca va etre dur de monter au niveau de Strangelet, mais je m'accroche)
Image
I see dead polygons....
bobdickgus
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Post by bobdickgus »

These are both gonna be fantastic and as the designs are significantly different they can both be used in game.
Blah Blah Yackarty Smackarty!
etheral walker
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Post by etheral walker »

still many work, but it's coming
Image
I see dead polygons....
zaydana
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Post by zaydana »

They look great!

But all the little towers sticking out of them make them look more like commerce centers than star fortresses :)

I wish i could texture that good.
jackS
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Post by jackS »

Those are really shaping up to end up beautiful :)

(just please tell me that all those lights aren't windows/portholes ;-) )

actually, one request - (albeit you're under no obligation to meet it) given how much prettier the star fortress is going to end up looking, any chance I could convince you to make some matching meshes+textures for the turrets I'm going to have to stick on it :)?
etheral walker
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Post by etheral walker »

it depends, for the little towers, if you look starwars ships, there is many many little nurnies like that on huge warships
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hellcatv
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Post by hellcatv »

we'd just need a few varieties of texture models
currently we have a distorted cube and two roundish guns coming out of it...total:14 polys

having something more pleasing would be welcome
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jackS
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Post by jackS »

etheral walker wrote:it depends, for the little towers, if you look starwars ships, there is many many little nurnies like that on huge warships
I think the question in zaydana's head may have been more along the lines of "oooh pretty.... but.... what do those...DO...?" which can be solved in any number of ways (what comes to mind for me is making some fraction of them more obviously serving some purpose, be it sensor arrays, service bays, minor docking platforms, garbage disposal vents, escape pod launchers,what-have-you - but this requires more variation in form and texture) but isn't critical.
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Post by Guest »

Wow, you guys both just kill me! This is turning into Godzilla vs. Megalon!
etheral walker
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Post by etheral walker »

almost finished rings, baked radiosity wirh more bounces and lightsources (kof, kof, 2 hours to output a 1024 map, really need to upgrade my computer). I will try to add more variations to windows clusters, just have to finish the central part and the 4 hangars.
Image
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I see dead polygons....
hurleybird
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Post by hurleybird »

woah... i dont think im even going to TRY to beat you or strangelets work.
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Post by hellcatv »

*sigh* hurley why don't you make another base then :-)

the factory could use a redo
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hurleybird
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Post by hurleybird »

I could look into it after finals are done :D
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Post by Targon »

The original model is so sickening Trekish... why don't remodel it as well?
http://img46.photobucket.com/albums/v14 ... -wip-b.jpg
http://img46.photobucket.com/albums/v14 ... -wip-a.jpg
etheral walker
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Post by etheral walker »

I took some freedom while remodelling it but I kept the overall shape. You will see when it will be finished.
I see dead polygons....
hurleybird
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Post by hurleybird »

Wow Targon... that model instills fear... it looks very heavy, forboding, and militiristic. If it were to have a texture similar to Etheral walker's, or Strangelet's than it would blow this competition away :D
jackS
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Post by jackS »

Targon wrote:The original model is so sickening Trekish...
I have to agree with you on that - I never did figure out entirely how to justify why someone would build a frontline military base that was so... spindly...

...but VS has only recently begun an attempt to ammend its track record of being less than particular about its art - and I wanted to wait until I had something constructive to say about it, which I still haven't really bothered to take the time to do for this model (there's little to be gained from kvetching without coming up with solutions)

I welcome more divergent modelling solutions.

(My only comment on yours at this point is that I hope you're the one who's going to come up with the valid turret arcs and not me :) - figuring out all the appropriate fields of fire for that looks like it'll be interesting)
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Post by bghfhfg »

Why is Ethereal's star fortress in two pieces? And where are the weapons systems?
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