Contest: Retexture the Star Fortress
Moderator: pyramid
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- Elite
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- Minister of Information
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for those who oppose volumetric lighting effects in vacuum, you'd also have to count up the polygons for the enclosing light fixturepeteyg wrote:I should give some details in that on blinking lights, that howto is just on volume glows.
Blinking lights only really need 3 polys each. It looks obviously fake when you're really really close up, but at any kind of distance it looks like a sphere.
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well, being the lenient sort, I'll withold any rendering of judgement until I actually receive communication from strangelet (well, I'll wait at least for a while - it's possible that, with the previous extension, the firmness of the deadline was insufficiently expressed) and I don't imagine we'll have a chance to drop them all in-engine side by side and play with them until at least late monday evening (Pacific Standard Time)
so.... I can't say yet
so.... I can't say yet
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here it is, the mid-res version w/tex in .obj format (not happy with the geom, gonna go back to it later)
this is my first model submitted so theres bound to be tons wrong with it, just lemme know what the damage is...
http://www.aqpm75.dsl.pipex.com/3dgalle ... ortstr.zip
this is my first model submitted so theres bound to be tons wrong with it, just lemme know what the damage is...
http://www.aqpm75.dsl.pipex.com/3dgalle ... ortstr.zip
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- Elite Mercenary
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Yeah, nothing past the deadline. Sorry strangelet, you're disqualified.Targon wrote:IIRC, the deadline was June 20...
Or the reality... that this is a bit of fun with a fun project that people do for fun and that nobody really cares about the deadline
Besides, only Ethereal Walker entered apart from strangelet. Gotta have more than one competitor!
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Nobody cares abouth the contest eithercharlieg wrote:Or the reality... that this is a bit of fun with a fun project that people do for fun and that nobody really cares about the deadlineTargon wrote:IIRC, the deadline was June 20...
BTW, does anyone think the contest like this is actualy a waste of time as many people are deemed to work on the same thing?
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you appear to have forgotten to include the .mtl materials file that corresponds to the .obj in question.strangelet wrote:here it is, the mid-res version w/tex in .obj format (not happy with the geom, gonna go back to it later)
this is my first model submitted so theres bound to be tons wrong with it, just lemme know what the damage is...
http://www.aqpm75.dsl.pipex.com/3dgalle ... ortstr.zip
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- Developer
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- Elite Mercenary
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That's not true. I've kept tabs on the amazing work of Ethereal/Strangelet, and many others have too. It's great to see their progress. And their modifications are awesome.Targon wrote:Nobody cares abouth the contest either
BTW, does anyone think the contest like this is actualy a waste of time as many people are deemed to work on the same thing?
How is it a waste of time? Out of this VS has two commercial quality textured models. You call that a waste of time? What the hell do you classify as productive!?!?
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all submitted models so far are quality deserving of inclusion in Vega Strike
the winner, however, will take the place of the current Star Fortress in the game
the rest will be other fantastic stations
the winner, however, will take the place of the current Star Fortress in the game
the rest will be other fantastic stations
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
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Are all the entries visible somewhere?
Hi there,
Browing this thread I could see the entries from Ethereal Walker and Targon, but I couldn't see anything from strangelet. I was just wondering if the entries were together somewhere.
Those two are indeed really really cool ones.
Browing this thread I could see the entries from Ethereal Walker and Targon, but I couldn't see anything from strangelet. I was just wondering if the entries were together somewhere.
Those two are indeed really really cool ones.
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- Elite Mercenary
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Re: Are all the entries visible somewhere?
It appears the pics he posted are no longer on his server (getting 404s). They were amazing quality, though, and he has submitted the models.theguyfromsaturn wrote:I couldn't see anything from strangelet.
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yeah i'm reorganising my web space piecemeal - the worst possible way
will be done soon tho, and there's a complete pictoral catalog of my work on another thread in the artwork forum - "does VS support alpha maps or what" i believe -
http://vegastrike.sourceforge.net/forum ... sc&start=0
all a bit WIPpy but i'm getting there... i dont actually think C4D output a .MTL file, but i loaded the .OBJ into bryce and the UV's were still intact, so either it dont need one or i can't find the .MTL in the HUUUUUGE VS units folder on my 3D drive cos i'm blind or an idiot or a blind idiot...
the matter is under investigation, gentlemen, and shortly to reach a resolution......
will be done soon tho, and there's a complete pictoral catalog of my work on another thread in the artwork forum - "does VS support alpha maps or what" i believe -
http://vegastrike.sourceforge.net/forum ... sc&start=0
all a bit WIPpy but i'm getting there... i dont actually think C4D output a .MTL file, but i loaded the .OBJ into bryce and the UV's were still intact, so either it dont need one or i can't find the .MTL in the HUUUUUGE VS units folder on my 3D drive cos i'm blind or an idiot or a blind idiot...
the matter is under investigation, gentlemen, and shortly to reach a resolution......
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not a big one. Just a few extra minutes of work per model unless you were doing someting interesting with the material's light reflecting/emitting properties, in which case that info would be lost. I've managed to get all 3 models viewable in game now, although I still need to do some minor tweaks like axis corrections.strangelet wrote:after a thorough investigation i can tell you that cinema 4d does not output a .mtl file but .obj files output with it seem to load up with all UVs intact in most programs, and simply need the textures reassigning... hope this isnt a problem...
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