New Starship Bar Rendering/Model

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DarkVixen
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New Starship Bar Rendering/Model

Post by DarkVixen »

This is a sci fi bar scene I made with props from the VegaStrike universe (beer bottle labels).

It's designed to have a look and feel as if it belonged on a small starship (such as the Mule) or outpost.
starship_bar_bar_view.jpg
starship_bar_starside_view.jpg
starship_bar_tables_bar_view.jpg
starship_bar_wide_view.jpg
Blender Model:
https://www.dropbox.com/s/lvy6ltwj76oc1 ... -1.1.blend
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ezee
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Re: New Starship Bar Rendering/Model

Post by ezee »

:shock:
AMAZING !

wow , you master blender now .
I really like your design , the colors and the ambient of this room .
Impressive skill ...
Perhaps we will enjoy this bar with the loki's characters in the game , that would be great !

Bravo !
:wink:

Edit : I imagine also one of your aeras as bartender .
Nice addition that would be . ( yoda style )

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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DarkVixen
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Re: New Starship Bar Rendering/Model

Post by DarkVixen »

Thanks, I couldn't have done it without your help ezee. :) Yes, that would be a great idea too (about the Aera). There are hint configuration files that specify which bar characters to use (that I recall browsing the data).

I'm thinking about making a set of base images for smaller trading starship/freighters/outposts (landing, cargo bay, upgrades, etc).

PS, I think the new web server is not configured to display images automatically?
charlieg
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Re: New Starship Bar Rendering/Model

Post by charlieg »

Fantastic!
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Re: New Starship Bar Rendering/Model

Post by gonzo »

Totally amazing! :shock:
There are 10 types of people in this world, those who understand binary and those who don't.
ezee
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Re: New Starship Bar Rendering/Model

Post by ezee »

Thank you to point it out bro" !
I was searching it for my last post about her , woaw , she's great .
:D

Edit : How happy i am , she's on my side ... ^^
Definitivly catch this one for the bootstrap of vegastrike evolved project ,
and hopefully the start of a sub quest .
And imagine a slide show with that kind of image in front page of a new dynamic web side !


LOOK AT THAT PROMOTIONAL FRONT PAGE ! https://sourceforge.net/projects/vegastrikevo/
Last edited by ezee on Wed May 27, 2015 10:09 pm, edited 1 time in total.

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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loki1950
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Re: New Starship Bar Rendering/Model

Post by loki1950 »

Rendering that scene is a bitch though since I installed Mint 17.1 64 bit and upped my RAM took 3 hours :shock: was not able to render it on Windows though not enough memory still 32 bit on that side :roll: Just loading the blend file itself can bog down most mid range PC's

Enjoy the Choice :)
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Re: New Starship Bar Rendering/Model

Post by gonzo »

ezee wrote: LOOK AT THAT PROMOTIONAL FRONT PAGE ! https://sourceforge.net/projects/vegastrikevo/
Super hot! 8)
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Re: New Starship Bar Rendering/Model

Post by ezee »

and upped my RAM took 3 hours :shock:
Ah AH AH !

The last time she sent to me his work ( a very nice coclpit ) , i just couldn't load it with my
2 gig of ram . :roll:
But anyway , i remember that in 3 months she goes from learning to work with vertices
to that subtile rendering with advanced texture stage and light .

Very promising , if you realize that it's just a little part of what she can do .
The next stage could be motion capture in LA , boy !
:shock:

That is so cool ... to have enough ram to code and give life to the pictures , sounds , mesh together .
a Voodoo soup ... kindah :
https://www.youtube.com/watch?v=hzJ7z7vr9a8
Super hot! 8)
You've got the words man !
8)

Code: Select all

 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }
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