Problem to create/use.ani image format ( DXT options )

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Problem to create/use.ani image format ( DXT options )

Postby ezee » Sat Mar 15, 2014 1:44 pm

Hi .
I have 4 cool images of our Aera to make an anim with lips sync .
( the same kind that in the tutorial mission but now with an aera )

But my pictures ( .dds renamed .image , exported from Gimp in DXT5 format ) are displayed
as white rectangle .
Do you know the exact format description ?
I have tried different export options but nothing worked .
the Size of my pictures is 256*256 .
Code: Select all
 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }

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Re: Problem to create/use.ani image format ( DXT options )

Postby klauss » Mon Mar 17, 2014 4:17 pm

Are they all the same format?

What you describe happen sometimes when ANI component frames aren't all the same format (OpenGL complains, VS ignores).

I guess I would like to see a bug report about this, because VS should not silently ignore those errors.

But do check the format of each frame file, and verify that they're the same (down to the number of DXT)
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Re: Problem to create/use.ani image format ( DXT options )

Postby ezee » Mon Mar 17, 2014 5:02 pm

I have found the good tools and the right dds format options .
More in that thread :
viewtopic.php?f=4&t=19750

thx
Code: Select all
 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }

Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
ezee
Intrepid Venturer
Intrepid Venturer
 
Posts: 703
Topics: 65
Joined: Mon Feb 10, 2014 5:47 pm
Location: FRANCE


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