Yes , all is in the title .
I really like doing 3d stuff , and i love the scifi universe .
So here i am , trying to give 'life' to our 2d screens .
My first attempt will be Atlantis , the hosting planet in the beginning of the game .
I want first to test my skills in a single room , that is :
So this is my reference image i will work with .
I will post my advance step by step .
The scene should be finally playable first in a standalone application , created by the Blender game engine .
Details here :
http://wiki.blender.org/index.php/Doc:2 ... alone_game
in video :
And wow ... BGE can render beautiful interiors :
[youtube]http://youtu.be/M_ftKdJxX4E[/youtube]
[WIP] Atlantis3D
Moderator: pyramid
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- Intrepid Venturer
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[WIP] Atlantis3D
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
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- The Shepherd
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Re: [WIP] Atlantis3D
Good luck with this ezee if you some human meshes just let me know I can send you a few clothed ones be fun to create the clothes that and we can work out how to do all the different humanoid races we have in the game.
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Enjoy the Choice
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Re: [WIP] Atlantis3D
Hey loki , that is cool , thank you !
Yeah , if you like to work with the casting for the humanoid characters , that will save my time .
We should concentrate in low-poly meshs to keep the game running fast .
But by using normal maps , we can increase that level of details later in game.
So the best choice is to have characters with subsurface not applied .
I have already found a lot of python scripts ( camera+collision detection , etc ... ) and even
seen the aera in a little scene with collision detection .
So yeah , we need humanoids to fill that bar in atlantis .
My idea is to recreate in 3D the funny actual blond 2d fixer ...
The shipdealer will also be a great scene ...
But let's do the bar first .
Yeah , if you like to work with the casting for the humanoid characters , that will save my time .
We should concentrate in low-poly meshs to keep the game running fast .
But by using normal maps , we can increase that level of details later in game.
So the best choice is to have characters with subsurface not applied .
I have already found a lot of python scripts ( camera+collision detection , etc ... ) and even
seen the aera in a little scene with collision detection .
So yeah , we need humanoids to fill that bar in atlantis .
My idea is to recreate in 3D the funny actual blond 2d fixer ...
The shipdealer will also be a great scene ...
But let's do the bar first .
Code: Select all
if (!track.HasWeapons())
{
// So what are you going to threaten me with? Exhaustion gas?
return ThreatLevel::None;
}
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki