[WIP] Atlantis3D

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[WIP] Atlantis3D

Postby ezee » Fri Mar 07, 2014 6:42 pm

Yes , all is in the title .
I really like doing 3d stuff , and i love the scifi universe .
So here i am , trying to give 'life' to our 2d screens .

My first attempt will be Atlantis , the hosting planet in the beginning of the game .
I want first to test my skills in a single room , that is :
Image

So this is my reference image i will work with .
I will post my advance step by step .

The scene should be finally playable first in a standalone application , created by the Blender game engine .
Details here :
http://wiki.blender.org/index.php/Doc:2 ... alone_game
in video :

And wow ... BGE can render beautiful interiors :
[youtube]http://youtu.be/M_ftKdJxX4E[/youtube]
Code: Select all
 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }

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ezee
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Re: [WIP] Atlantis3D

Postby loki1950 » Fri Mar 07, 2014 10:14 pm

Good luck with this ezee if you some human meshes just let me know I can send you a few clothed ones be fun to create the clothes that and we can work out how to do all the different humanoid races we have in the game.

Enjoy the Choice :)
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Re: [WIP] Atlantis3D

Postby ezee » Fri Mar 07, 2014 10:49 pm

Hey loki , that is cool , thank you !
Yeah , if you like to work with the casting for the humanoid characters , that will save my time .
We should concentrate in low-poly meshs to keep the game running fast .
But by using normal maps , we can increase that level of details later in game.

So the best choice is to have characters with subsurface not applied .
I have already found a lot of python scripts ( camera+collision detection , etc ... ) and even
seen the aera in a little scene with collision detection .

So yeah , we need humanoids to fill that bar in atlantis .
My idea is to recreate in 3D the funny actual blond 2d fixer ...

The shipdealer will also be a great scene ... :idea:
But let's do the bar first .
8)
Code: Select all
 if (!track.HasWeapons())
            {
                // So what are you going to threaten me with? Exhaustion gas?
                return ThreatLevel::None;
            }

Vegastrike evolved
DEV YOUTUBE CHANNEL
Vegastrike evolved wiki
ezee
Intrepid Venturer
Intrepid Venturer
 
Posts: 703
Topics: 65
Joined: Mon Feb 10, 2014 5:47 pm
Location: FRANCE


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