I dream to have 3D interior bases and stations .
I can make them in 3d , but actully the engine support only exterior scenes in space .
Do you think it could be done , c++ side ? ( basic doom level etc ... )
I know klauss was planning a different physics system for seamless planets , so i am wondering if before the seamless planets we could have 3d interiors ?
When we dock , we enter a base or station , and interact with NPC , computers , doors ,
stairways etc ...
I can use Blender and his engine to make a level , scripted with python i guess .
And also use the Bullet's physics engine .
Some say it is possible to exports physics data from Blender in collada format .
Could be a way , no ?
edit :
'found that :[youtube] http://www.youtube.com/watch?v=fv-Oq5oe8Nw[/youtube]
and a topic here : http://bulletphysics.org/Bullet/phpBB3/ ... php?t=7820
Tech and specs for Bullet binary serialization :
Technically , interesting things could happen , like create scripted animations createdLoading a .bullet file, creating objects and adding them to the world
http://bulletphysics.org/mediawiki-1.5. ... ialization
When loading a .bullet file, the BulletFileLoader library is needed to deal with endian-ness, 32/64 bit conversion. BulletWorldImporter, an example importer, takes the memory objects from BulletFileLoader and instantiates Bullet objects (btRigidBody, btCollisionShape etc) and adds them to the world. Do not mistake btBulletWorldImporter as a full featured loader, it is intended to be only a starting point. Anything past a very basic serialization of objects and positions will require that you derive from the class and make some improvements.
with physics in Blender . If we had a good BlenderToVs exporter , we could export realistic
animations with pre-computed physics :
http://wiki.blender.org/index.php/Doc:2 ... s/Using_GE