Modularity support is important, but already chewed through in
[WIP] Modular Ships,
Main Engine as Upgrade and
Attack on Trinity: Expanding weapons size classes. Now we're just spreading it thin and the original problem will be buried in one page.
klauss wrote:Mount sizes are in fact mount attributes, not really sizes. The whole point is to have some classification of weapons, and prevent some ships from mounting weapons not designed for their class.
Well, yeah, but physical size is a big (sorry) part of what "prevent some ships from mounting weapons not designed for their class" too...
I mean what are those properties? Size, power/heatsink support, some obvious extra functionality (like reinforcement or autotracking controls)...
klauss wrote: IMHO, not only physical size should be part of the classification, but also hardware grade. Ie: military grade weapons should be purposedly incompatible with civilian weaponry, and a shady mechanic upgrade could make them compatible.
I don't see why anyone would bother to incur needless costs on purpose. Given that the setting is rather far from katana-gari hilarity and as you mentioned, anyone who really wants it, will have it.
There can be obvious differences for alien and very outdated or marginal (i.e. Forsaken and semi-experimental) designs, but that's more about enhancing mount type mechanics (in rather obvious ways) than making sense of the currently present part of it.
klauss wrote: There's also the power requirements classification. Power-hungry weapons cannot be mounted on "light" mounts, since those mounts lack the capability to pump that much power in, regardless of capacitor banks. You need huge leads and that's a property of the mount point.
Yes, though it's not like this couldn't be circumvented (as in, recharge the weapon's internal caps slower), or even set explicitly.
Anyway if e.g. Ktek and Razor fall far out of the range, so shall we reclassify or adjust, and what?
As to the sizes... I'll look at more ship models and compare.
As to the power, however -
ParticleBeam: may as well put into Light. There aren't any proper Light beam weapons, and it's weaker than IonBeam in
every parameter that matters (slightly longer stability isn't as important as slightly longer refire, good power efficiency doesn't matter much for such low consumption and on a ship with Medium mounts at that, greater velocity doesn't change anything in "hit maxrange in 1 physics tick" area) and thus completely useless. Most ships have it installed in "Light"-only mounts - was it Light, but got bumped to Medium? Why?
Maybe put all lasers below UV one category down? Perhaps with cut ranges for MW ones ('cause it depends on wavelength and all that)?
Razor and Reaper Mount Medium/Heavy, RoF 0.2/0.6 Speed 3600/6000 Power 110/66, DPS 600+60/416.6+66.6? Exchange at least mount classes and speed (possibly more stats, depending on what exactly mini-fusion-bombs and magcells are supposed to be).