Kanara Interceptor - SolCommander

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

Kanara Interceptor - SolCommander

Postby gonzo » Sat Apr 13, 2013 2:14 pm

Blender 2.66a
Win 7 64-bit

I'm trying to import the Kanara Interceptor but the texture won't load.
https://skydrive.live.com/?cid=5d0715049236d05b&id=5D0715049236D05B!113#cid=5D0715049236D05B&id=5D0715049236D05B!296

It has three files in there. .obj, .mtl and a jpeg texture.
My action is: Import Wavefront(.obj) and the 'Image Search' box is ticked already.
Last edited by gonzo on Sun Apr 14, 2013 7:34 am, edited 1 time in total.
There are 10 types of people in this world, those who understand binary and those who don't.
gonzo
Bounty Hunter
Bounty Hunter
 
Posts: 206
Topics: 23
Joined: Wed Oct 20, 2010 8:50 am
Location: Kungälv, Sweden

Share On:

Share on Facebook Facebook Share on Twitter Twitter Share on Digg Digg

Re: Kanar Interceptor - SolCommander

Postby gonzo » Sat Apr 13, 2013 4:54 pm

The .mtl reads:
Code: Select all
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 26.02.2010 05:55:15

newmtl wire_088177026
   Ns 32
   d 1
   Tr 0
   ...


from .obj
Code: Select all
# 6898 texture coords

g shiphull
usemtl wire_088177026
s off
f 451/428/1 452/429/2 453/430/3 454/431/4
f 454/432/5 455/433/ ...


I tried rename the texture from "shiphullMap" to "wire_088177026" and open both the .obj file and the .obj + .mtl together but no luck.
There are 10 types of people in this world, those who understand binary and those who don't.
gonzo
Bounty Hunter
Bounty Hunter
 
Posts: 206
Topics: 23
Joined: Wed Oct 20, 2010 8:50 am
Location: Kungälv, Sweden

Re: Kanar Interceptor - SolCommander

Postby loki1950 » Sat Apr 13, 2013 7:49 pm

Hi gonzo I downloaded it earlier will try importing it.BTW I'm still using 2.65a :wink: Will post my result tomorrow if any :?

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 18/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and DELL E6400 4GB ram/100 GB HD Mint 17.3 6
User avatar
loki1950
The Shepherd
 
Posts: 5708
Topics: 51
Joined: Fri May 13, 2005 1:37 pm
Location: Ottawa

Re: Kanar Interceptor - SolCommander

Postby gonzo » Sat Apr 13, 2013 8:12 pm

Super! I've just failed to import it to Blender 2.49b . I have however managed to apply a 'fur' effect to it and now I'm off to colour it pink... 8)
There are 10 types of people in this world, those who understand binary and those who don't.
gonzo
Bounty Hunter
Bounty Hunter
 
Posts: 206
Topics: 23
Joined: Wed Oct 20, 2010 8:50 am
Location: Kungälv, Sweden

Re: Kanara Interceptor - SolCommander

Postby loki1950 » Sun Apr 14, 2013 9:01 am

Well it worked for me :lol: Are you use texture view as apposed to solid or wire frame one of the buttons on the menu area of the 3D window ;)

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 18/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and DELL E6400 4GB ram/100 GB HD Mint 17.3 6
User avatar
loki1950
The Shepherd
 
Posts: 5708
Topics: 51
Joined: Fri May 13, 2005 1:37 pm
Location: Ottawa



Return to Content Vetting

Who is online

Users browsing this forum: No registered users and 2 guests

cron