Page 1 of 1

SolCommand - free models

PostPosted: Thu Feb 07, 2013 12:10 am
by gonzo

Re: SolCommand - free models

PostPosted: Thu Feb 07, 2013 4:40 pm
by gonzo
The models are generally a bit low poly though.

Image

Re: SolCommand - free models

PostPosted: Thu Feb 07, 2013 9:14 pm
by klauss
Low poly, but nice though.

Re: SolCommand - free models

PostPosted: Thu Feb 07, 2013 9:34 pm
by IansterGuy
Those look like some twisted pirate ships. Personally I like them, even though the first one looks a little bit inconsistent withe Vega Strike thruster style. Though games a game, a simulator is a sim. Just make up a fun explanation :) then I would vote to put it in.

Re: SolCommand - free models

PostPosted: Fri Feb 08, 2013 7:28 pm
by gonzo
IansterGuy wrote:...the first one looks a little bit inconsistent withe Vega Strike thruster style

I picked a bad example actually. The Vandal is a bit too "cartoony" for my taste. The Kanara I think is even elegant, Lo-Poly or not.

Here's one I think could fit Vega Strike.

Image

Re: SolCommand - free models

PostPosted: Fri Feb 08, 2013 8:32 pm
by klauss
Indeed, it's a lot like the thales.

Too bad it doesn't include a texture job. If there's anyone willing to do one, and assuming the license is OK with openSuse too, we might include it.

PS: And assuming the license allows derivatives, we'll probably have to mod it somewhat to bake stuff.

Re: SolCommand - free models

PostPosted: Fri Feb 08, 2013 9:35 pm
by gonzo
klauss wrote:and assuming the license is OK with openSuse too, we might include it.

This is what openSUSE says about license of content. They don't specify what licenses are acceptable other than:
...It must have an open source compatible license...

Since Debian accepts the license, and they're particular about those things, it's a clear go.
http://en.opensuse.org/openSUSE:Packaging_guidelines#Code_vs_Content


PS: And assuming the license allows derivatives

Yes
http://creativecommons.org/licenses/by-sa/3.0/
You are free:

to Share — to copy, distribute and transmit the work
to Remix — to adapt the work
to make commercial use of the work

Under the following conditions:

Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work).

Share Alike — If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.

Re: SolCommand - free models

PostPosted: Fri Feb 08, 2013 10:37 pm
by klauss
Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).

Re: SolCommand - free models

PostPosted: Sat Feb 09, 2013 4:24 am
by Hicks
I think about now is when we have the issue of we have the model but no one knows how or can be bothered to put it in the game

Re: SolCommand - free models

PostPosted: Sat Feb 09, 2013 7:51 am
by klauss
No, we're not there yet. We're in the phase "We have a model but no textures, and no-one knows or wants to produce them".

But yeah, after the textures there's that other phase.

Re: SolCommand - free models

PostPosted: Sun Feb 10, 2013 12:10 pm
by SolCommand
Hey guys

Actually I have a slightly different version of that ship under the name "Sleepership V2" which is textured so you can use that one if it fits your style:

http://www.solcommand.com/2010/01/popul ... g-ago.html

Re: SolCommand - free models

PostPosted: Sun Feb 10, 2013 7:40 pm
by maze
klauss wrote:Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).


NC and ND are considered non-free by Debian, if I read the following link well:

http://evan.prodromou.name/ccsummary/ccsummary.html

Re: SolCommand - free models

PostPosted: Sun Feb 10, 2013 9:27 pm
by gonzo
maze wrote:
klauss wrote:Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).


NC and ND are considered non-free by Debian, if I read the following link well:

http://evan.prodromou.name/ccsummary/ccsummary.html

I don't know where you get the NC and ND terms from and you are quoting an older version of the CC license.

Read my links in the original posts again.
Creative Commons Attribution Share-Alike (CC-BY-SA) v3.0

In contrast to the CC-SA 2.0 license, version 3.0 is considered to be compatible to the DFSG.

Re: SolCommand - free models

PostPosted: Sun Feb 10, 2013 9:51 pm
by gonzo
SolCommand wrote:Hey guys

Actually I have a slightly different version of that ship under the name "Sleepership V2" which is textured so you can use that one if it fits your style:

http://www.solcommand.com/2010/01/popul ... g-ago.html

Cool, thanks! 8)

Re: SolCommand - free models

PostPosted: Mon Feb 11, 2013 8:37 pm
by klauss
gonzo wrote:
maze wrote:
klauss wrote:Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).


NC and ND are considered non-free by Debian, if I read the following link well:

http://evan.prodromou.name/ccsummary/ccsummary.html

I don't know where you get the NC and ND terms from and you are quoting an older version of the CC license.

Read my links in the original posts again.
Creative Commons Attribution Share-Alike (CC-BY-SA) v3.0

In contrast to the CC-SA 2.0 license, version 3.0 is considered to be compatible to the DFSG.


Oh, I was just saying in case not all models there were licensed under the same license.

Re: SolCommand - free models

PostPosted: Mon Feb 11, 2013 8:39 pm
by klauss
maze wrote:
klauss wrote:Yes, openSuse allows CC-BY-SA, they don't allow any of the NC or ND. Not sure about Debian (I think they allow NC).


NC and ND are considered non-free by Debian, if I read the following link well:

http://evan.prodromou.name/ccsummary/ccsummary.html


Yeah, it looks doable. I'll have to take a look and see how hard it is to bake all the stuff we have to bake. As for the rest... any idea where this model fits? (ie: in the wiki there's a list of unfinished models, preferrably some place related to the thales)

Re: SolCommand - free models

PostPosted: Wed Feb 13, 2013 10:03 pm
by pheonixstorm
I think there are a few open slots for colony ships in the unfinished section.

Re: SolCommand - free models

PostPosted: Wed Feb 13, 2013 10:04 pm
by klauss
pheonixstorm wrote:I think there are a few open slots for colony ships in the unfinished section.


Cool - being a sleeper ship, it doubly fits.