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Fighter concept
Posted: Mon Sep 03, 2012 12:16 am
by Phlogios
Drew a ship today.
Use it for inspiration if you want. Make a model out of it if you want. I won't sue you.
Good day.
Re: Fighter concept
Posted: Mon Sep 03, 2012 4:36 am
by pheonixstorm
Almost looks like something from the old Battletech tech readouts. Could make for an interesting atmo fighter or low orbit interceptor.
Re: Fighter concept
Posted: Tue Sep 04, 2012 6:07 pm
by travists
Single seater, two light guns, single top mounted light missile pod. Not sure if it has dual drive systems or two/three engines and three/two mine droppers/decoy launchers. Might be also used as deployable wingmen on medium transports. Interesting design.
Re: Fighter concept
Posted: Tue Sep 04, 2012 9:28 pm
by Phlogios
fighter_001_concept.png
Top view added!
Disregard the annotations if you have other ideas for what part is what, and where what goes where
Re: Fighter concept
Posted: Tue Sep 04, 2012 9:39 pm
by travists
I might be able to do an obj or 3ds of the base mesh, but details are a bit beyond my ability level. So, anything I make will have a low poly count, and not be mapped for textures. Then again, just fleshing it out may bring more interest.
Re: Fighter concept
Posted: Tue Sep 04, 2012 9:41 pm
by Phlogios
I'm thinking the top part probably doesn't need a thruster, it will only make the ship spin hahah
Maybe you could place jammers there!
Re: Fighter concept
Posted: Tue Sep 04, 2012 9:42 pm
by Phlogios
travists wrote:I might be able to do an obj or 3ds of the base mesh, but details are a bit beyond my ability level. So, anything I make will have a low poly count, and not be mapped for textures. Then again, just fleshing it out may bring more interest.
It will be fun to see what you can make out of my amateurish concept art!
Do it!
Re: Fighter concept
Posted: Wed Sep 05, 2012 12:25 am
by pheonixstorm
The concept art is pretty good, don't sell yourself short
Re: Fighter concept
Posted: Wed Sep 05, 2012 11:06 pm
by travists
Expansion/engine pods have the basic shape done, as is the nose cone. Building the rocket launcher next. The main body is giving me some trouble. Is it square, cylindrical, octagon? Top looks flat and boxy, but a box there doesn't come out quite right. Front view makes it look kind of like a half moon.
Re: Fighter concept
Posted: Thu Sep 06, 2012 12:01 pm
by Phlogios
The front view was a bit inaccurate, revised it so it looks more like I imagined it.
The blue lines are rough indicators for how the fuselage is shaped.
fighter_001_concept_foil.png
Re: Fighter concept
Posted: Thu Sep 06, 2012 4:37 pm
by travists
That's going to take some thought on how to pull off... Thanks for the clarification.
Re: Fighter concept
Posted: Thu Sep 06, 2012 4:55 pm
by Phlogios
Use the concept art as inspiration! My images are not a ship request, they are just there to inspire you.
Re: Fighter concept
Posted: Thu Sep 06, 2012 5:46 pm
by travists
Problem is it's such a great design! I like it, just not sure how to do a complex shape like that (I'm not a skilled modeler, but I do enjoy trying it from time to time.), so I'll just have to see what I can do.
Re: Fighter concept
Posted: Thu Sep 06, 2012 5:55 pm
by Phlogios
Everything is possible with subsurfs! If chuck_starchaser can do it, so can you
Re: Fighter concept
Posted: Sun Sep 09, 2012 5:25 am
by travists
Looking blocky so far, but here is my first attempt (without the main hull)