Fighter concept

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

Fighter concept

Postby Phlogios » Sun Sep 02, 2012 5:16 pm

Image

Drew a ship today.
Use it for inspiration if you want. Make a model out of it if you want. I won't sue you.

Good day.
"Enjoy the Choice" - A very wise man from Ottawa.
User avatar
Phlogios
Confed Special Operative
Confed Special Operative
 
Posts: 298
Topics: 20
Joined: Sun Jul 30, 2006 6:38 am
Location: Sweden

Share On:

Share on Facebook Facebook Share on Twitter Twitter Share on Digg Digg

Re: Fighter concept

Postby pheonixstorm » Sun Sep 02, 2012 9:36 pm

Almost looks like something from the old Battletech tech readouts. Could make for an interesting atmo fighter or low orbit interceptor.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
User avatar
pheonixstorm
Elite
Elite
 
Posts: 1567
Topics: 113
Joined: Mon Jan 25, 2010 7:03 pm

Re: Fighter concept

Postby travists » Tue Sep 04, 2012 11:07 am

Single seater, two light guns, single top mounted light missile pod. Not sure if it has dual drive systems or two/three engines and three/two mine droppers/decoy launchers. Might be also used as deployable wingmen on medium transports. Interesting design.
User avatar
travists
Expert Mercenary
Expert Mercenary
 
Posts: 893
Topics: 33
Joined: Thu Jul 08, 2010 4:43 pm
Location: Sol III North American Continent

Re: Fighter concept

Postby Phlogios » Tue Sep 04, 2012 2:28 pm

fighter_001_concept.png

Top view added!

Disregard the annotations if you have other ideas for what part is what, and where what goes where ;)
"Enjoy the Choice" - A very wise man from Ottawa.
User avatar
Phlogios
Confed Special Operative
Confed Special Operative
 
Posts: 298
Topics: 20
Joined: Sun Jul 30, 2006 6:38 am
Location: Sweden

Re: Fighter concept

Postby travists » Tue Sep 04, 2012 2:39 pm

I might be able to do an obj or 3ds of the base mesh, but details are a bit beyond my ability level. So, anything I make will have a low poly count, and not be mapped for textures. Then again, just fleshing it out may bring more interest.
User avatar
travists
Expert Mercenary
Expert Mercenary
 
Posts: 893
Topics: 33
Joined: Thu Jul 08, 2010 4:43 pm
Location: Sol III North American Continent

Re: Fighter concept

Postby Phlogios » Tue Sep 04, 2012 2:41 pm

I'm thinking the top part probably doesn't need a thruster, it will only make the ship spin hahah
Maybe you could place jammers there!
"Enjoy the Choice" - A very wise man from Ottawa.
User avatar
Phlogios
Confed Special Operative
Confed Special Operative
 
Posts: 298
Topics: 20
Joined: Sun Jul 30, 2006 6:38 am
Location: Sweden

Re: Fighter concept

Postby Phlogios » Tue Sep 04, 2012 2:42 pm

travists wrote:I might be able to do an obj or 3ds of the base mesh, but details are a bit beyond my ability level. So, anything I make will have a low poly count, and not be mapped for textures. Then again, just fleshing it out may bring more interest.


It will be fun to see what you can make out of my amateurish concept art! :D Do it!
"Enjoy the Choice" - A very wise man from Ottawa.
User avatar
Phlogios
Confed Special Operative
Confed Special Operative
 
Posts: 298
Topics: 20
Joined: Sun Jul 30, 2006 6:38 am
Location: Sweden

Re: Fighter concept

Postby pheonixstorm » Tue Sep 04, 2012 5:25 pm

The concept art is pretty good, don't sell yourself short ;)
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
User avatar
pheonixstorm
Elite
Elite
 
Posts: 1567
Topics: 113
Joined: Mon Jan 25, 2010 7:03 pm

Re: Fighter concept

Postby travists » Wed Sep 05, 2012 4:06 pm

Expansion/engine pods have the basic shape done, as is the nose cone. Building the rocket launcher next. The main body is giving me some trouble. Is it square, cylindrical, octagon? Top looks flat and boxy, but a box there doesn't come out quite right. Front view makes it look kind of like a half moon.
User avatar
travists
Expert Mercenary
Expert Mercenary
 
Posts: 893
Topics: 33
Joined: Thu Jul 08, 2010 4:43 pm
Location: Sol III North American Continent

Re: Fighter concept

Postby Phlogios » Thu Sep 06, 2012 5:01 am

The front view was a bit inaccurate, revised it so it looks more like I imagined it.
The blue lines are rough indicators for how the fuselage is shaped.
fighter_001_concept_foil.png
"Enjoy the Choice" - A very wise man from Ottawa.
User avatar
Phlogios
Confed Special Operative
Confed Special Operative
 
Posts: 298
Topics: 20
Joined: Sun Jul 30, 2006 6:38 am
Location: Sweden

Re: Fighter concept

Postby travists » Thu Sep 06, 2012 9:37 am

That's going to take some thought on how to pull off... Thanks for the clarification.
User avatar
travists
Expert Mercenary
Expert Mercenary
 
Posts: 893
Topics: 33
Joined: Thu Jul 08, 2010 4:43 pm
Location: Sol III North American Continent

Re: Fighter concept

Postby Phlogios » Thu Sep 06, 2012 9:55 am

Use the concept art as inspiration! My images are not a ship request, they are just there to inspire you.
"Enjoy the Choice" - A very wise man from Ottawa.
User avatar
Phlogios
Confed Special Operative
Confed Special Operative
 
Posts: 298
Topics: 20
Joined: Sun Jul 30, 2006 6:38 am
Location: Sweden

Re: Fighter concept

Postby travists » Thu Sep 06, 2012 10:46 am

Problem is it's such a great design! I like it, just not sure how to do a complex shape like that (I'm not a skilled modeler, but I do enjoy trying it from time to time.), so I'll just have to see what I can do.
User avatar
travists
Expert Mercenary
Expert Mercenary
 
Posts: 893
Topics: 33
Joined: Thu Jul 08, 2010 4:43 pm
Location: Sol III North American Continent

Re: Fighter concept

Postby Phlogios » Thu Sep 06, 2012 10:55 am

Everything is possible with subsurfs! If chuck_starchaser can do it, so can you ;)
"Enjoy the Choice" - A very wise man from Ottawa.
User avatar
Phlogios
Confed Special Operative
Confed Special Operative
 
Posts: 298
Topics: 20
Joined: Sun Jul 30, 2006 6:38 am
Location: Sweden

Re: Fighter concept

Postby travists » Sat Sep 08, 2012 10:25 pm

Looking blocky so far, but here is my first attempt (without the main hull)
Image
User avatar
travists
Expert Mercenary
Expert Mercenary
 
Posts: 893
Topics: 33
Joined: Thu Jul 08, 2010 4:43 pm
Location: Sol III North American Continent



Return to Content Vetting

Who is online

Users browsing this forum: No registered users and 1 guest

cron