Model Guidelines
Posted: Mon Mar 26, 2012 5:37 am
Although its on the wiki, the information about what is acceptable for models and textures is scattered about the forums. To help new artists as they appear this thread will hold a repository of useful information and linkes. The first being the link for the model development Wiki page.
Quick peak, models should be of the following sizes:
Wiki page on shaders: HowTo:IntroToShaders
Texturing Wiki: HowTo:SuperrealisticTexturing
Agood tutorial at the parallel universe forums: After modeling a ship... What to do?
There's actually a lot of good material over at the wcjunction forums: http://wcjunction.com/phpBB2/viewforum.php?f=49
A note about any wiki links you find on the forums here. There are more than likely out of date. With the move all wiki links should point to http://wiki.vega-strike.org and not http://vegastrike.sourceforge.net/wiki/
If anyone finds a useful thread give a little detail and post a link here. Any questions, see THIS thread and someone should be able to provide an answer.
Quick peak, models should be of the following sizes:
One topic to pay attention to: Please stop overlapping islands in UV unwrapsRough guideline:
- Fighter: 15k triangles
- Corvette: 30k tris
- Cruiserer: 60k
- Carrier: 120k
- Space station: 250k
Wiki page on shaders: HowTo:IntroToShaders
Texturing Wiki: HowTo:SuperrealisticTexturing
Agood tutorial at the parallel universe forums: After modeling a ship... What to do?
There's actually a lot of good material over at the wcjunction forums: http://wcjunction.com/phpBB2/viewforum.php?f=49
A note about any wiki links you find on the forums here. There are more than likely out of date. With the move all wiki links should point to http://wiki.vega-strike.org and not http://vegastrike.sourceforge.net/wiki/
If anyone finds a useful thread give a little detail and post a link here. Any questions, see THIS thread and someone should be able to provide an answer.