Consequence Interceptor Concept
Posted: Tue Jul 20, 2010 1:23 am
From Wiki:
Angle shots:
Smoothed:
I took the basic layout of the Admonisher and made it more compact with more fins, I was going for something with really tightly packed fins like on the Progeny, but didn't think I could get them in there without making it look too Shaper and not enough like a flying brick Purist design.
Questions:
1. What type of mass driver is going to be on this? Is it a new weapon, the existing mass driver, or is it going to be built into some kind of milspec package?
2. Are reverse and turning thrusters going to be in the game any time soon?
3. As far as missiles go, about how many and what type? Will it be something like a mix of "small/medium missile" and "small/medium special-missle"?
In some ways similar to the Unadorned's Derivative, the Consequence is a primarily missile-based interceptor. However, key differences arise in the manner of missile deployed - while the Unadorned produce some of the best sensor packages and targetting solution equipment in the Confederation and employ suitably crafty missiles that take advantage of this fact and are equally at home chasing bombers, corvettes, and even larger strike craft, the Purists prefer to rely on less fancy guarantees of success. The Consequence positively bristles with short-ranged, fast-locking missiles that make up for their shortcomings in being able to confidently promise hit-on-target for anything more maneuverable than a corvette with their much greater volume of fire and gross warhead yield. Secondary armament is equally simple, consisting of a single spinally mounted mass driver running the length of the craft at bottom (indeed, defining the length of the craft, as it extends in both directions beyond the otherwise boxy main body). Somewhat bulky and sluggish in comparison to interceptors produced by other factions, the Consequence tends to find itself relegated to protecting rear assets rather than front-line ones.
Initial Hull geometry without weapons and engines (Rev. 1):The main body of the craft is somewhat boxy, topped off with a cockpit similar to that of the Vessel:Admonisher and Vessel:Plowshare. The engines are in two blocks, left and right, with the cockpit, ship internals, and spinal mounted mass driver between the two engine blocks. Radiator fins extend from the engine blocks, and the missiles are located in pods attached to each side of the craft.
Angle shots:
Smoothed:
I took the basic layout of the Admonisher and made it more compact with more fins, I was going for something with really tightly packed fins like on the Progeny, but didn't think I could get them in there without making it look too Shaper and not enough like a flying brick Purist design.
Questions:
1. What type of mass driver is going to be on this? Is it a new weapon, the existing mass driver, or is it going to be built into some kind of milspec package?
2. Are reverse and turning thrusters going to be in the game any time soon?
3. As far as missiles go, about how many and what type? Will it be something like a mix of "small/medium missile" and "small/medium special-missle"?