Models needing to be put in-game

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

Moderator: pyramid

Post Reply
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Models needing to be put in-game

Post by chuck_starchaser »

I've gone through the mesher-and-all-that process a few times now, and it seems to be buggy but workable.
I wouldn't use Pyramid's UC with the current mesher, though; xmesh files need personal attention. Perhaps UC will contintue to be useful for producing engine and weapon locations, so I'll use it; but I wouldn't expect a working bfxm at the end of the process; that will have to be ensured manually.

But so, I'm ready to take on some integration challenges, now. What's ready for integration? Deus? Fendorin? Nate?
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Re: Models needing to be put in-game

Post by Fendorin »

l will do list mhmmm...
this Aidi rlaan ship can be a beginning:
http://vegastrike.sourceforge.net/forum ... 81#p109236
cargo pupose medium size maybe 45 m lenght in total as you want is a team work anyway it have to be as Lama/mule for rlaan without the military aspect.
the stations models but is maybe not ready as is overlaped a lot esgaroth already work a bit on it i guess as you reply to him:
http://vegastrike.sourceforge.net/forum ... 30#p106446

i will post the rivalin model i "textured" untill i get back and reorganize the files:
CT3000:
http://vegastrike.sourceforge.net/forum ... 15#p109076
CT2000:
http://vegastrike.sourceforge.net/forum ... 45#p107635
light freigther:
http://vegastrike.sourceforge.net/forum ... 01#p107223
medium freighter:
http://vegastrike.sourceforge.net/forum ... 76#p108206

Ah and somethings from me:
A shaper Shuttle:
http://vegastrike.sourceforge.net/forum ... 54#p107959

all other starship i did are so far to the current level of modelization then is mayb no use to reactivate obsolete topic
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Re: Models needing to be put in-game

Post by chuck_starchaser »

Nice models!
So these are all non-ovelapped UV's and AO-bake-ready?
I might need a picture with labels from you or rivalin clarifying what each material is
intended to look like. Say the CTx000 show a lot of white... Is that supposed to be a
matte white color, like chalk?, or like white plastic?, or like white paint non glossy,
medium glossy or high gloss, like car paint?
Also, any windows that should be glass? If so, you'll need to update the mesh to have
some rudimentary cockpit interior and pilot --at least a helmet.
Also, do we have normalmaps/bump-maps for them? (Normalmaps are fine, but we
should store the bumpmaps used to generate the normalmaps in the masters repo.
Deus Siddis
Elite
Elite
Posts: 1363
Joined: Sat Aug 04, 2007 3:42 pm

Re: Models needing to be put in-game

Post by Deus Siddis »

Asteroids:

http://vegastrike.sourceforge.net/forum ... =4&t=13343

Their textures are 2048x1024, but not sure how big they are supposed to be.
Fendorin
Elite Venturer
Elite Venturer
Posts: 725
Joined: Mon Feb 26, 2007 6:01 pm
Location: France, Paris

Re: Models needing to be put in-game

Post by Fendorin »

Oh yes
Asteroid please give us a nice asteroid is the model priorities
Post Reply