I've gone through the mesher-and-all-that process a few times now, and it seems to be buggy but workable.
I wouldn't use Pyramid's UC with the current mesher, though; xmesh files need personal attention. Perhaps UC will contintue to be useful for producing engine and weapon locations, so I'll use it; but I wouldn't expect a working bfxm at the end of the process; that will have to be ensured manually.
But so, I'm ready to take on some integration challenges, now. What's ready for integration? Deus? Fendorin? Nate?
Models needing to be put in-game
Moderator: pyramid
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- Elite
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Models needing to be put in-game
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- Elite Venturer
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Re: Models needing to be put in-game
l will do list mhmmm...
this Aidi rlaan ship can be a beginning:
http://vegastrike.sourceforge.net/forum ... 81#p109236
cargo pupose medium size maybe 45 m lenght in total as you want is a team work anyway it have to be as Lama/mule for rlaan without the military aspect.
the stations models but is maybe not ready as is overlaped a lot esgaroth already work a bit on it i guess as you reply to him:
http://vegastrike.sourceforge.net/forum ... 30#p106446
i will post the rivalin model i "textured" untill i get back and reorganize the files:
CT3000:
http://vegastrike.sourceforge.net/forum ... 15#p109076
CT2000:
http://vegastrike.sourceforge.net/forum ... 45#p107635
light freigther:
http://vegastrike.sourceforge.net/forum ... 01#p107223
medium freighter:
http://vegastrike.sourceforge.net/forum ... 76#p108206
Ah and somethings from me:
A shaper Shuttle:
http://vegastrike.sourceforge.net/forum ... 54#p107959
all other starship i did are so far to the current level of modelization then is mayb no use to reactivate obsolete topic
this Aidi rlaan ship can be a beginning:
http://vegastrike.sourceforge.net/forum ... 81#p109236
cargo pupose medium size maybe 45 m lenght in total as you want is a team work anyway it have to be as Lama/mule for rlaan without the military aspect.
the stations models but is maybe not ready as is overlaped a lot esgaroth already work a bit on it i guess as you reply to him:
http://vegastrike.sourceforge.net/forum ... 30#p106446
i will post the rivalin model i "textured" untill i get back and reorganize the files:
CT3000:
http://vegastrike.sourceforge.net/forum ... 15#p109076
CT2000:
http://vegastrike.sourceforge.net/forum ... 45#p107635
light freigther:
http://vegastrike.sourceforge.net/forum ... 01#p107223
medium freighter:
http://vegastrike.sourceforge.net/forum ... 76#p108206
Ah and somethings from me:
A shaper Shuttle:
http://vegastrike.sourceforge.net/forum ... 54#p107959
all other starship i did are so far to the current level of modelization then is mayb no use to reactivate obsolete topic
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- Elite
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Re: Models needing to be put in-game
Nice models!
So these are all non-ovelapped UV's and AO-bake-ready?
I might need a picture with labels from you or rivalin clarifying what each material is
intended to look like. Say the CTx000 show a lot of white... Is that supposed to be a
matte white color, like chalk?, or like white plastic?, or like white paint non glossy,
medium glossy or high gloss, like car paint?
Also, any windows that should be glass? If so, you'll need to update the mesh to have
some rudimentary cockpit interior and pilot --at least a helmet.
Also, do we have normalmaps/bump-maps for them? (Normalmaps are fine, but we
should store the bumpmaps used to generate the normalmaps in the masters repo.
So these are all non-ovelapped UV's and AO-bake-ready?
I might need a picture with labels from you or rivalin clarifying what each material is
intended to look like. Say the CTx000 show a lot of white... Is that supposed to be a
matte white color, like chalk?, or like white plastic?, or like white paint non glossy,
medium glossy or high gloss, like car paint?
Also, any windows that should be glass? If so, you'll need to update the mesh to have
some rudimentary cockpit interior and pilot --at least a helmet.
Also, do we have normalmaps/bump-maps for them? (Normalmaps are fine, but we
should store the bumpmaps used to generate the normalmaps in the masters repo.
Latest version of Cinemut Opaque
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
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- Elite
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Re: Models needing to be put in-game
Asteroids:
http://vegastrike.sourceforge.net/forum ... =4&t=13343
Their textures are 2048x1024, but not sure how big they are supposed to be.
http://vegastrike.sourceforge.net/forum ... =4&t=13343
Their textures are 2048x1024, but not sure how big they are supposed to be.
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- Elite Venturer
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- Joined: Mon Feb 26, 2007 6:01 pm
- Location: France, Paris
Re: Models needing to be put in-game
Oh yes
Asteroid please give us a nice asteroid is the model priorities
Asteroid please give us a nice asteroid is the model priorities