Fendorin wrote:http://vegastrike.sourceforge.net/forum ... =4&t=13481
Here you can find a beginning of a tentative to texture the OX
i will pack and post the file i have done for this model (if it's any help for you) but anyway let you do it as you what .
For Merchant ship i will be as you more oriented to the OX shape but maybe less "symetrical" definitively utilitarian style
modularity
Merchant ship are basicly:
Modulable
Tiny crew quarter
Obvious thruster (maneuvring to)
the deck is on front of the ship for easy landing
heavily oriented to bulk Transport and nothing else (ressorces gathering seems to be not a Merchant guild speciality into VS)
Do you want a prelim graphic sketch concept??
a new designed ship with different module for transport bulk will be great. (transport alive item is not transport Ore)
OX have to be a good frame with "multipurpose"orientation.
So, to sum that up, and continue the conversation:nphillips wrote:Yeah, I came across the Ox Texturing. It's definitely a start, and I could certainly incorporate that into the design
With regard to design, I was wondering if we need some sort of "container standard". It makes a lot of sense for larger ships like the Ox, and ultimately the Elephant, to be completely modular. Tugs move loaded containers into position, and they're secured to the transport ship. Unladen, the Ox and Elephant are giant sticks with thrusters.
But, I think we're both on the same page
I think the Mule is (mostly) fine as it is -- it's a smaller ship, so the modular system isn't as necessary. It makes more sense that it would be used for transporting similar items from point A to B. The Ox might have 10 containers (possibly the size of a mule, too), each with different materials, and every one going to a different base in the area. In other words, the Mule is a one-trip ship, for short distances, and the Ox would handle massive transfers across several jumps.
At this point, I think we should start a new topic. We're definitely getting into Merchant-specific information, and are no longer discussing the original question
Merchant ships are
- Modular (we should see empty skeletons flying, and containers floating outside of bases; the old X-Wing and TIE Fighter games are PERFECT examples of this)
- Tiny crew quarters
- Obvious thrusters (maneuvering too)
- The deck is on front of the ship for easy landing
- Heavily oriented for bulk Transport and nothing else (resource gathering is not a Merchant guild specialty)