OK, here´s my bugreport:
I installed Xmesh plugin 1.4a in Wings .98 17f on Win2k and imported some xmesh files from Vegastrike.
Then i wanted to retexture the determinant. I imported the mesh and changed to uv-mapping. I imported the existing texture and when i applied the texture on the uv-map Wings crashed.
So i restarted Wings an reimported the determinant again. I went to uv-mapping and closed it without importing an image. After choosing "apply texture" Wings crashed again.
Redoing this procedure or choosing another ship resulted in a crash again. Erlang says:
Reading preferences from: c:/Dokumente und Einstellungen/Administrator/Anwendung
sdaten/Wings3D/Preferences.txt
Trying OpenGL modes
[{buffer_size,32},{depth_size,32},{stencil_size,8},{accum_size,16}]
Actual: RGBA: 8 8 8 0 Depth: 24 Stencil: 8 Accum: 16 16 16 16
Window {autouv,1} crashed:
{{badmatch,false},
[{wings_material,update_image,4},
{wpc_autouv,add_material,4},
{wpc_autouv,handle_event_1,2},
{wings_wm,handle_event,3},
{wings_wm,send_event,2},
{wings_wm,do_dispatch,2},
{wings_wm,event_loop,0},
{wings,init,1}]}
{window_crash,{autouv,1},
{{badmatch,false},
[{wings_material,update_image,4},
{wpc_autouv,add_material,4},
{wpc_autouv,handle_event_1,2},
{wings_wm,handle_event,3},
{wings_wm,send_event,2},
{wings_wm,do_dispatch,2},
{wings_wm,event_loop,0},
{wings,init,1}]}}