Orbit Docking installation

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Fendorin
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Orbit Docking installation

Post by Fendorin »

hi !

I worked over a docking orbital port installation
for the future issue of Vegastrike it could be cool to dock at this kind of installation instead of green square
and if one day we have a planetary flight it could be use for heavy and capital ship.

and it should render the planet system less empty.

Image
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Re: Orbit Docking installation

Post by loki1950 »

I like it any idea of scale(how big is it :wink: ) might be useful to have more than one in planetary orbit for those high traffic planets.

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Re: Orbit Docking installation

Post by Fendorin »

Yes scale!!!!

i m not sure but the hangar for me should be accept "pinace and orbital shuttle size ship":

the other ship should be "park" around this station

Image
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Re: Orbit Docking installation

Post by loki1950 »

That last render does give a better sense of the overall size.

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Re: Orbit Docking installation

Post by Fendorin »

and in full size :
with Ox (own texture)

Image
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Re: Orbit Docking installation

Post by chuck_starchaser »

That's gorgeous, Fendorin; very stylish. Scale is important, though; you should work in some scale that
you feel comfortable with, like 1 unit = 1 meter (or 10, or 100), so that when you think of features and
greebles you know exactly how big to make them. Remember there's no better way to convey scale
than to have at least a few features that are human-sized, like an EVA hatch (1 meter diameter), 1 m
high windows, rails and hand-holds about 1" (2.5 cm) diameter.

If your station is kilometers in size, such features would be very tiny; but you could place a few such
things around or inside the ship bays, so that the player sees them when parking.
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Re: Orbit Docking installation

Post by denyasis »

wow - beautiful :-)
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Re: Orbit Docking installation

Post by Fendorin »

hi

The idea is a combination of two mesh :the "body" and the landing bay and the landing bay stil Wip i should ad more details, and use again in other installation models.
for a game it could be usefull to have maybe 3 or 4 different kind of landing bay , for use on installation or big ship


Btw i did yhis picture and ad some " big unit park arm"
Image
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Re: Orbit Docking installation

Post by loki1950 »

Could also serve as a servicing area for the large ship that will never see a deep gravity well so maybe someone could come up with a few repair droids or EVA suits for when the droid is just too stupid a hard suit with various tool arms like the droid's but under jellyware control a few of those flitting about would give scale to all the stations ;) but we would need to work out some scripted behaviour relative to the exterior parking lot would that kinda script be possible with the current AI capabilities denyasis your the nearest that passes as an expert now 8) :wink: As it sure would give the game something maybe unique.And i want to use the muti-player capabilities and the various camera controls from different ship view points when we finally get in game capture as that is just one of the reasons that we build with ffmpeg :D Using that to make cut scenes and videos we have a cinematic framework for some very complex stuff if we dream a bit.

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Re: Orbit Docking installation

Post by Keller »

In addition, this could provide an orbital "station" similar to what we already have on the ground. We could then set up a "shuttle" service to the ground for additional features. This last piece could be done in lieu of a working atmospheric flight unit.

There are just some ships that are not going to ever see the ground. Most flight between orbit and the ground will be using shuttles. An installation such as the docking station could be just a front door to the bases on the ground, and give us additional categories for ships/shuttles.
Nothing is uninteresting. ;)
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Re: Orbit Docking installation

Post by Neskiairti »

ahh this is wonderful.. GREAT work.. was just discussing this last night with a friend.

we were thinking about docking in an orbital station.. with 3 types.. landing on the planet... setting up an orbit (geosynchronous or not).. or a docking station such as this.. where you get in range of the station, ask permission to dock.. and depending on your ship's hit box diameter.. it would reach out an arm to lock with your docking ports and drag you to it.. or fly you in to a interior docking. or possibly stationing you near the station.. and snaking out dock tubing to 'suck' in cargo.
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Re: Orbit Docking installation

Post by Turbo »

loki1950 wrote: so maybe someone could come up with a few repair droids or EVA suits for when the droid is just too stupid a hard suit with various tool arms like the droid's but under jellyware control a few of those flitting about would give scale to all the stations
You mean, make a subunit that looks like a man or droid working, give it an animated light to represent a welder, and put him on the hull somewhere? Or make him a separate unit, but with tiny fuel capacity, so he never leaves the immediate area around the station?

"Wow, every time I come here that guy is out there welding that greeble...he must be getting paid by the hour."
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Re: Orbit Docking installation

Post by loki1950 »

Not sure if a sub-unit would work but it would definitely need a dedicated AI script either way as it could start adopting Uln behaviour ;) and they would be without SPEC like our escape pods so they would indeed be limited in range.

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Re: Orbit Docking installation

Post by Fendorin »

Hi

I worked over a docking module.
the idea i tryed to devellop is to use this object with his UV mapped more than on time in the docking installation
maybe the render of this installation will be nice in game , i still lack of unit converter for test the 3D effect ingame but i guess the render should be good

Here is a 1024 uv map for the "ship box"(3000VE/1000Tris) repeat 3 time in "draw" repeat 4 time in docking space port :

Image
Image
Image
Image

And for the idea to have some ship flying around the space port : maybe someone can modelise a real fly flight way!!! it should be ok for render the busy time of this kind of tiny ship (as bee)
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Re: Orbit Docking installation

Post by oddeyed »

Keller wrote:In addition, this could provide an orbital "station" similar to what we already have on the ground. We could then set up a "shuttle" service to the ground for additional features. This last piece could be done in lieu of a working atmospheric flight unit.

There are just some ships that are not going to ever see the ground. Most flight between orbit and the ground will be using shuttles. An installation such as the docking station could be just a front door to the bases on the ground, and give us additional categories for ships/shuttles.
I think to be honest, that would be better than having seamless planetary flight. So many ships would never be able to actually fly in an atmosphere that I think that this idea (and that absolutely stunning model) would actually be more realistic, and just better.
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Re: Orbit Docking installation

Post by MC707 »

oddeyed wrote:
Keller wrote:In addition, this could provide an orbital "station" similar to what we already have on the ground. We could then set up a "shuttle" service to the ground for additional features. This last piece could be done in lieu of a working atmospheric flight unit.

There are just some ships that are not going to ever see the ground. Most flight between orbit and the ground will be using shuttles. An installation such as the docking station could be just a front door to the bases on the ground, and give us additional categories for ships/shuttles.
I think to be honest, that would be better than having seamless planetary flight. So many ships would never be able to actually fly in an atmosphere that I think that this idea (and that absolutely stunning model) would actually be more realistic, and just better.
So many? I doubt it. Even if you use shuttles to carry from the orbital station, what shuttle you expect to carry the cargo of an Ox or a Clydesdale? Planets are big and may need tons of resources to be carried down there, maybe more than even Clydesdales can carry. Seamless planetary flight is definitely an awesome model and much more useful.
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Re: Orbit Docking installation

Post by loki1950 »

Have a search for chuckstarchaser's Space Elevator model it was one of his first ;) blender experiences and the really big ships could never land as a gravity well would break them up.So there has to be some sort of orbital cargo transfer facility.

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Re: Orbit Docking installation

Post by MC707 »

loki1950 wrote:Have a search for chuckstarchaser's Space Elevator model it was one of his first ;) blender experiences and the really big ships could never land as a gravity well would break them up.So there has to be some sort of orbital cargo transfer facility.
hmm oh well I guess that sounds reasonable. an orbital elevator would be able to replace capships down there. However, the station would need to be quite a size, at least if you want to move cargo worth the size of a Clydesdale or even bigger :shock: Smaller ships would be able to go down there, though.
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Re: Orbit Docking installation

Post by loki1950 »

Well he did post a few screen shots of a Llama approaching one of the landing tunnels nice little dot in it's gigantic maw :lol: and even a Clydesdale looked small.

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Re: Orbit Docking installation

Post by MC707 »

loki1950 wrote:Well he did post a few screen shots of a Llama approaching one of the landing tunnels nice little dot in it's gigantic maw :lol: and even a Clydesdale looked small.
What, are you saying the station is THAT big?? Awesomeness! Do you happen to know the thread/page/etc where I could see that?? thanks in advance
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Re: Orbit Docking installation

Post by Keller »

A space elevator would work really well for the BIG ships. Fendorin's concept would work well for the mid-size (but still too big to fly in atmosphere) ships.

I've been very supportive of an atmospheric flight module like the rest, but I've been thinking lately that a configuration setting would be required to determine which ships COULD fly in an atmosphere. I mean have you SEEN the acceleration settings on our ships? If that's all we get, those ships would be avoiding the atmosphere like the plague, because they wouldn't have the thrust to sustain flight. Basic aerodynamics tells us that a winged AC may take off/land if maintaining about 70m/s. While technically all our ships can maintain that speed, few of them are aerodynamic enough to manage it without large amounts of thrust.

For the shuttles which can handle it, atmospheric flight is great (and allows for Safemode's secret bases scenario from another thread). The shuttles capable of it could control their entry into the atmosphere and where they land. The larger (or non atmospheric) ships would have to dock at the spaceport or elevator.
Nothing is uninteresting. ;)
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Re: Orbit Docking installation

Post by Fendorin »

here a utility ship working with the docking installation:

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Re: Orbit Docking installation

Post by loki1950 »

Like the manipulator arms 8)

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Re: Orbit Docking installation

Post by MC707 »

Nice model! What are their scale? And what would they do on the station/docking installation?
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Re: Orbit Docking installation

Post by loki1950 »

Very small single pilot or AI transfer cargo to and from ships think of as a space fork-lift :wink:

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