REINDEER Merchant Guild Cargo Shuttle [NEEDS INTEGRATION]
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- Bounty Hunter
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REINDEER Merchant Guild Cargo Shuttle [NEEDS INTEGRATION]
Made a rather mediocre ship but I thought I'd offer it anyway, it's meant to be a medium cargo vessel, maybe a couple of hundred metres long.
http://www.box.net/shared/b42slb53fl
http://www.box.net/shared/b42slb53fl
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- The Shepherd
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Re: new ship
Now find one of the concepts in the wiki that may match I do like it but let's make sure it fits.
Enjoy the Choice
Enjoy the Choice
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- Elite
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Re: new ship
Nice concept! Unpretentious, detailed, well balanced.
If it's not a requested model from the list, standard practice is to propose a ship, and discuss your vision for its
combat role, armaments, dimensions, crew, and what faction you envision it for, if any; I'd say it looks klkk-ish
to me; then the Minister of Information (JackS) reviews the proposal. It's always better to do a requested ship
rather than to come up with a new one; but if the proposed model is good it will probably be accepted.
One thing Vegastrike is striving for is the inclusion of retro thrusters, for decceleration, most of all; but also
vertical, lateral and maneuvering thrusters.
If it's not a requested model from the list, standard practice is to propose a ship, and discuss your vision for its
combat role, armaments, dimensions, crew, and what faction you envision it for, if any; I'd say it looks klkk-ish
to me; then the Minister of Information (JackS) reviews the proposal. It's always better to do a requested ship
rather than to come up with a new one; but if the proposed model is good it will probably be accepted.
One thing Vegastrike is striving for is the inclusion of retro thrusters, for decceleration, most of all; but also
vertical, lateral and maneuvering thrusters.
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- Bounty Hunter
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Re: new ship
Thanks guys. As I said, it's there for whatever it's needed for, or if it isn't needed that's fine too. I've added some retro thrusters as suggested, but I really don't want to do any more work on it, so it's here if it's wanted.
http://www.box.net/shared/b42slb53fl
http://www.box.net/shared/b42slb53fl
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- Elite
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Re: new ship
Well, I saved the file; and if it doesn't get used in VS, it might find itself in the WC universe, in PU
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- Elite Venturer
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Re: new ship
it's realy nice ship design
and the "class" of this ship should be between the mule and the lama? (this "betwenness" class ship is missing in VS(UTCS))
do we need to unwrap it or
@rivalin could you unwrapp it???
maybe with a few time my life left me i can make a texture if you want?
and the "class" of this ship should be between the mule and the lama? (this "betwenness" class ship is missing in VS(UTCS))
do we need to unwrap it or
@rivalin could you unwrapp it???
maybe with a few time my life left me i can make a texture if you want?
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- Bounty Hunter
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Re: new ship
Thanks Fendorin, yep it has an unwrap but it's awful, and I don't know how to unwrap manually . If it does get a decent unwrap though then yeah, it would be great if you could texture it.
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- Elite Venturer
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Re: new ship
it happen something strange :
When i tryed to see the texture map into blender3d : on the "3d panel for working" i can see clearely but when i press render for control the glow map
all the ship are like grey "no materiel"
@Rivalin could you try to use some of your time for stick some of uv island with the modo software? it could be helpfull
more the part are stick most you can control or do a large "drawing" on the ship
thank
When i tryed to see the texture map into blender3d : on the "3d panel for working" i can see clearely but when i press render for control the glow map
all the ship are like grey "no materiel"
@Rivalin could you try to use some of your time for stick some of uv island with the modo software? it could be helpfull
more the part are stick most you can control or do a large "drawing" on the ship
thank
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- Elite Venturer
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Re: new ship
Hello
Here the WIP texture, tell me if it's something like that you want for this ship.
next time just don't bake your AO on your diffuse but provide a 2 map it should be better for select the sparse island .
Here the WIP texture, tell me if it's something like that you want for this ship.
next time just don't bake your AO on your diffuse but provide a 2 map it should be better for select the sparse island .
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- Bounty Hunter
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Re: new ship
Yeah, that's looks great; that's pretty much the sort of thing I was thinking of, lots of decals making it look like a commercial ship etc. Sorry about the AO bake I hadn't thought that anyone would be up for texturing it
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- Elite Venturer
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Re: new ship
Hello
-The Way you did is very good is just th AO should be bake on white Texture and ad later on the final diffuse color (By P.S or GIMP) .
-One way could be perfect: just color your model by high contrast (easier for autoselect inPS or Gimp) and unwrapp like you always did.
-The bad(calling that less perfect) point with automated unwrapp : it is difficult to did some "without stripe/pattern" around mesh.
Maybe you could do the Galahad?
http://i277.photobucket.com/albums/kk75 ... xplain.jpg
-The Way you did is very good is just th AO should be bake on white Texture and ad later on the final diffuse color (By P.S or GIMP) .
-One way could be perfect: just color your model by high contrast (easier for autoselect inPS or Gimp) and unwrapp like you always did.
-The bad(calling that less perfect) point with automated unwrapp : it is difficult to did some "without stripe/pattern" around mesh.
Maybe you could do the Galahad?
http://i277.photobucket.com/albums/kk75 ... xplain.jpg
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- Elite Venturer
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- Expert Mercenary
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Re: new ship
Superb job, both of you!
Too bad, jackS not around to try fit it into one of the outstanding vessels. If not, what' syour thought on the faction style it could fit into?
Anybody wants to give a try on the integration?
Too bad, jackS not around to try fit it into one of the outstanding vessels. If not, what' syour thought on the faction style it could fit into?
Anybody wants to give a try on the integration?
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- Elite Venturer
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Re: new ship
Maybe it's could be the CMT Reindeer
*picked from the wiki page*:
Role Summary: Cargo shuttle
Role Details: Cargo vessel
Combat Behavior: Unarmed. Optimized strictly for cargo transfer. Will flee or surrender
*picked from the wiki page*:
Role Summary: Cargo shuttle
Role Details: Cargo vessel
Combat Behavior: Unarmed. Optimized strictly for cargo transfer. Will flee or surrender
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- Merchant
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Re: new ship
Moin Fendorin,
ciao,Kraehe
I'm missing this vessel, since I first read about it in the Plowshare fluff. So it would be in size of a Plowshare, or a bit bigger.Fendorin wrote:Maybe it's could be the CMT Reindeer
ciao,Kraehe
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- Elite
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Re: new ship
It looks like it is too big to be a Reindeer but too small to be an Elephant.
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- Elite Venturer
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Re: new ship
then it should called MOOSE !
if it's so bigger for be Reindeer for the size, i supose 3 longer time more than the ploshare; is consistant:
look the draw:
if it's so bigger for be Reindeer for the size, i supose 3 longer time more than the ploshare; is consistant:
look the draw:
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- Mercenary
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Re: new ship
I don't seem to have a reindeer or elephant unit, have these not been made yet? I too read the reindeer segment in the Plowshare description, but I don't even think I have a file for it.
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- The Shepherd
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Re: new ship
It hasn't been integrated into the game yet not even approved lots of ships on the pending list
Enjoy the Choice
Enjoy the Choice
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- Merchant
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- The Shepherd
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Re: new ship
Always a possibility when designing ships not the first time it's been commented onSCghst1 wrote:Looks like a giant dildo sorry. very nice work though i like it alot
Enjoy the Choice
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- Elite Venturer
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Re: new ship
Per email PM Jacks had some comment over this previous artwork i wanted publish it.
Thanks and give it continuation please mr JackSBulk Cargo - I like how it looks, but I'm not sure what ship I want it to be yet, let's keep this topic on the list of things I need to review
Last bumped by Fendorin on Mon Jan 25, 2010 11:33 pm.