LEMMA Unadorned Corvette
Moderator: pyramid
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- Elite
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Exactly. The Streaker:
http://wcjunction.com/phpBB2/viewtopic.php?p=8038#8038
And also for the (frontal) Heat Ruster noodle; and the Scratcher noodle --yet to come.
Parts of LaGrande.
http://wcjunction.com/phpBB2/viewtopic.php?p=8038#8038
And also for the (frontal) Heat Ruster noodle; and the Scratcher noodle --yet to come.
Parts of LaGrande.
Latest version of Cinemut Opaque
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.
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- Mercenary
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It took a while (the beginig of the semester offers some fun and adventure), but I've finished optimizing the mesh.
She's now about 12k faces, regular mesh, no vertex shared between tons of faces, no UV overlaps.
Forgot about rotating up the front direction of the UV-s a chuck suggested, but the whole layout is made with that in mind, just it was more confortable that front looks to the right (bad habit's won't change), so it's just a matter of rotating the whole layout (and the upcoming textures).
I've made a quick AO bake, ant I saved the UV layout too.
LOD-ing is yet to come, but meanwhile Fendorin might start texturing it if he haven't changed his mind. (Give me an e-mail address, or drop me one, if still interrested and I send the files).
Oh, and I've remodelled the lateral nacelles, since I never liked the previus one (which was at least the third version, and still ugly). The new one looks better I think.
And one question: does the shield mesh needed to be unwraped, or I can leave it without any UV coordinates?
She's now about 12k faces, regular mesh, no vertex shared between tons of faces, no UV overlaps.
Forgot about rotating up the front direction of the UV-s a chuck suggested, but the whole layout is made with that in mind, just it was more confortable that front looks to the right (bad habit's won't change), so it's just a matter of rotating the whole layout (and the upcoming textures).
I've made a quick AO bake, ant I saved the UV layout too.
LOD-ing is yet to come, but meanwhile Fendorin might start texturing it if he haven't changed his mind. (Give me an e-mail address, or drop me one, if still interrested and I send the files).
Oh, and I've remodelled the lateral nacelles, since I never liked the previus one (which was at least the third version, and still ugly). The new one looks better I think.
And one question: does the shield mesh needed to be unwraped, or I can leave it without any UV coordinates?
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- Elite Venturer
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no need : for shield just a mesh is good (no uv) personnaly i now i put the shield mesh with the main model in blend. files llike that is better for the converting tools ( placement&size)And one question: does the shield mesh needed to be unwraped, or I can leave it without any UV coordinates?
and for texturing : i asked Jacks about unadorned's patterning , he didn't reply.(or is not so clear)
and honestly you ' are a good texturer you don't need me for finish you'r own model
plus i will be busy since this next month my contributing time will be very few
thank
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- Mercenary
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Well, thanks, but I'm not really experienced with texturing.
And I don't know how much contribution time will be available for me to, but I thope I can spare some time. School's geting more and more time consuming, and this year, we should start doing our graduation work. Which gave me an idea btw... but thats OT.
So I don't know when I will finish her, but if there's any info on the color scheme, then tell me. Or it might be better for me to come up with something, which would be a good practice on colors.
And I don't know how much contribution time will be available for me to, but I thope I can spare some time. School's geting more and more time consuming, and this year, we should start doing our graduation work. Which gave me an idea btw... but thats OT.
So I don't know when I will finish her, but if there's any info on the color scheme, then tell me. Or it might be better for me to come up with something, which would be a good practice on colors.
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ok we a both busy
then be organized and we will figure/finish up/out this model
1_first do the uv map in 1024X1024
for the uv map i see in this forum a rule: the front of your ship (the nose)
should be up in your map and the tail should be on bottom of your map ( don't ask me why i ignore why) but is a tips for .... i don't know
and if you know the cockpit place, missile bay, doors, indication give it to me ( for exemple the "square" in the nose what is it? the long stick on the "wings" ;sensor or beam? EDIT: use the unit-blender marker into svn repository on your blend model
if you did a turret the mesh need to be separate ( i think) and do the uv map too maybe 256X256 is suffisant
2_ post your blend file use a Divshare account or something like that or PM me your file
3 when i m Texture your ship
try to make the shield mesh
then be organized and we will figure/finish up/out this model
1_first do the uv map in 1024X1024
for the uv map i see in this forum a rule: the front of your ship (the nose)
should be up in your map and the tail should be on bottom of your map ( don't ask me why i ignore why) but is a tips for .... i don't know
and if you know the cockpit place, missile bay, doors, indication give it to me ( for exemple the "square" in the nose what is it? the long stick on the "wings" ;sensor or beam? EDIT: use the unit-blender marker into svn repository on your blend model
if you did a turret the mesh need to be separate ( i think) and do the uv map too maybe 256X256 is suffisant
2_ post your blend file use a Divshare account or something like that or PM me your file
3 when i m Texture your ship
try to make the shield mesh
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- Mercenary
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Damn, I missed your post. Sorry.
I think I will start texturing her, since I need more of that kind of experience, but I appreciate any tips, like about tiny details and such. Note: I'm not talking about mindless greebling, because that's not better then using big words without anything to say.
And of course, any critics.
I think I will start texturing her, since I need more of that kind of experience, but I appreciate any tips, like about tiny details and such. Note: I'm not talking about mindless greebling, because that's not better then using big words without anything to say.
And of course, any critics.
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- Elite
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At the end of this thread jackS provides some further detail on the proportions of the different colors used:pyramid wrote:We don't have much info except the color scheme: Pink,Dark Gray,Dark Green, the last 2 colors being predominant.
The key is to not use too much of it. Most of the unadorned ship surface would be grays or full-on unpainted. The pink should be used very sparsely, and the greens primarily for indication of confederation allegiance (I can't remember the status of the confed logo, but the unadorned will happily stamp it on their ships in green)
It's also worth remembering for the Unadorned that they aren't nearly as logical as they think they are, but that everyone humors them, kind of like that math/CS professor who always wears the same clothes every day but nobody says anything about it to his face because he has a Turing award.
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- Elite Venturer
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@deus siddis i have noted your research thank for keep our brain in alert!
@Nózmájner: what kind of software you use for texturing? i did some brushes with PS (most is for rlaan but some is for human and you cant imagine the time you earn when you use brushes anyway you can download on deviantart(the brushes))
if you want for helping to put some detail i should post for you? is like you want.
@pyramid & Jacks the Logo is still underdev. or is finish yet and can't be change?
@Nózmájner: what kind of software you use for texturing? i did some brushes with PS (most is for rlaan but some is for human and you cant imagine the time you earn when you use brushes anyway you can download on deviantart(the brushes))
if you want for helping to put some detail i should post for you? is like you want.
@pyramid & Jacks the Logo is still underdev. or is finish yet and can't be change?
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- Mercenary
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Doh, I totally went on another direction with the color scheme, thankfully that can be changed without much effort. Thanks for the pointer, pyramid, Deus Sidius.
To be honest, I didn't wanted to use too much gray, but g"reen can be a problem" (hell, no, but it's from a lyrics lyrics, sorry. Green is fine. And I agre with Fendorin (or anybody who said it), that there should be more color in the ame than gray and blue ). Pink will be funky
Fendorin: I use Gimp, and I don't really use any special brushes, but one can always try.
Anyway, here's some progress report images, I post tem, just to keep myself motivated:
The plating might look a bit shaggy on some places, but that's not UV error, just some shaggy plating, somwhat like on the F22 Raptor.
To be honest, I didn't wanted to use too much gray, but g"reen can be a problem" (hell, no, but it's from a lyrics lyrics, sorry. Green is fine. And I agre with Fendorin (or anybody who said it), that there should be more color in the ame than gray and blue ). Pink will be funky
Fendorin: I use Gimp, and I don't really use any special brushes, but one can always try.
Anyway, here's some progress report images, I post tem, just to keep myself motivated:
The plating might look a bit shaggy on some places, but that's not UV error, just some shaggy plating, somwhat like on the F22 Raptor.
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- The Shepherd
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lol, don't worry Fendorin, he's not going to get sued for a mockup posted on a forum. I don't know why people are so terrified of being sued these days; unless you make money out of someone else's IP the worst you might get (if you were making something very high profile) is a cease and desist order, OH NOES!!
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It was most like a joke but my english is maybe so bad for giving you the feeling.(i will stop to try to be a joker i promis)
Well i like the last proposition of the unadorned pattern maybe the grey could be more dark and the color, less blured/more shiny (mean more contrast and color point gliter)
thank
Well i like the last proposition of the unadorned pattern maybe the grey could be more dark and the color, less blured/more shiny (mean more contrast and color point gliter)
thank
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- Mercenary
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No worries, I haven't been freightened.
On contrast: I'm not sure there should be too much of it, at least Value contrast, since it's a military vessel, so you might wand to avoid stir, but hey, I'ts a game already, so it can be considered. Other contrasts can come in to view though.
Thankfully I thinked forward, and made a proper layering of the source file, so it can be tweaked without much effort.
And here's the second self motivation progress report:
I've tweaked the colors on this one, as suggested by Fendorin.
I consider the overal plating an coloring is quite finished. The next stepp will be those small details, like sensors, personel airlocks and such.
On contrast: I'm not sure there should be too much of it, at least Value contrast, since it's a military vessel, so you might wand to avoid stir, but hey, I'ts a game already, so it can be considered. Other contrasts can come in to view though.
Thankfully I thinked forward, and made a proper layering of the source file, so it can be tweaked without much effort.
And here's the second self motivation progress report:
I've tweaked the colors on this one, as suggested by Fendorin.
I consider the overal plating an coloring is quite finished. The next stepp will be those small details, like sensors, personel airlocks and such.
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- The Shepherd
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Can't wait to see what comes out of the BFG's in your turrets
Enjoy the Choice
Enjoy the Choice
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Loki1950: BFG? Big Front Gun?
Fendorin: Yupp 2048, so there's place for tiny details. It's kinda cumbersome sometimes, since my machine is no pwer plant, but I think it will worth the effort, even if it will be donwsized 1024 afterwards.
Anyway, is there a way to make a normal map without baking a more detailed mesh (like with the help of a bump map)? Because I'de like to indicate the plating borders with that, but a simple bump map could do some freaky things, as I experienced once a while.
Fendorin: Yupp 2048, so there's place for tiny details. It's kinda cumbersome sometimes, since my machine is no pwer plant, but I think it will worth the effort, even if it will be donwsized 1024 afterwards.
Anyway, is there a way to make a normal map without baking a more detailed mesh (like with the help of a bump map)? Because I'de like to indicate the plating borders with that, but a simple bump map could do some freaky things, as I experienced once a while.
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- The Shepherd
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Good enough the front is a more colloquial English word for sex and i think the reference was for one of Doom's weapons.Although there may well be earlier onesLoki1950: BFG? Big Front Gun?
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
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Yes, you can draw a grayscale bump map and convert it into a normal map in gimp or blender.Nózmájner wrote:Anyway, is there a way to make a normal map without baking a more detailed mesh (like with the help of a bump map)? Because I'de like to indicate the plating borders with that, but a simple bump map could do some freaky things, as I experienced once a while.
What I like to do is open the model in blender and use some subsurfacing to create a higher LoD mesh and then use it on the lower detail in game mesh to create a normal map (and ambient occlusion map and light bake) and then I apply both that baked normal map and a hand painted bump map with all of the extra details to the low poly mesh and bake a new, final normal map to be used in game (or scaled down and used in game).
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Re: LEMMA Unadorned Corvette
hello i awoke this thread by posting the texture set for unadorned fighters:
tell my if you like the green stripe or if you prefer just grey+pink (like the left ship)
The ship are already ingame then we just need to compress and save over this texture map if accepted.
tell my if you like the green stripe or if you prefer just grey+pink (like the left ship)
The ship are already ingame then we just need to compress and save over this texture map if accepted.
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Re: LEMMA Unadorned Corvette
Those look great, personally I think the one with just the grey and pink looks better though. Also, I'm not sure, but isn't that yellow bit at the front meant to be made out of glass and be transparent/reflective?
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Re: LEMMA Unadorned Corvette
here the Texture pack
DivShare File - Determinat_tex_pack.zip
i don't know if it could be just saved over the current one.
Or if all the process need to be redone into Unit Converter?
DivShare File - Determinat_tex_pack.zip
i don't know if it could be just saved over the current one.
Or if all the process need to be redone into Unit Converter?