Having both, the ship mesh and the shield mesh, in one blender file would make things easier in case a re-export or some other source change is required.
As for the blender settings on texture export, I hope chuck can help here. Maybe his updated blender texturing tutorial has some info on that.
Btw, your Knight is being committed to svn right now. She's a beauty.
Propose KNIGHT interceptor (ULN)
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Damn, I never heard about the shield. So the shield is a mesh that has to be provided? I always assumed it was generated by the engine...Fendorin wrote:next time say me if you prefer i put the shield in the same .blend files?
I think you're roughly right; and I don't know I remember all the settings myself. I don't use them, as I don't care to render in Blender with textures. I think specular is just csp.if somebody (Chuck) could help me for that:
the good setting in blender for each map?:
-Specularity( the color of reflexion):set*: spec & Csp? mix
-shininess(the quantity of reflexion):set*: hard? mix
-diffuse/damage: set*: col? mix
-Glow: set*: col & emit? lighten+enable use alpha?
-bump/normal: set*norm? mix down to 0
*SET: means push the button
i am right??
Shininess is right, but remember it gets multiplied by the Hard setting for the material. In any case, the current shaders don't use the shininess you provide; and Cinemut uses a very non-linear function from your setting. But if you're providing shininess just for testing the look in Blender, go for it.
I think glow is col, emit and Add instead of mix; not sure.
I can't help you much right now because Blender is baking radiosity for the Hammer; may take a few hours.
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Latest version of LaGrande noodleworks (scroll down).
An evolving La Grande How-To...
The non-working, but latest, CineMut test_bike
PU (Privateer: Parallel Universe's Home). WC or Privateer Drayman for you?
WCpedia --The Wing Commander Encyclopedia-- From Angel Deveraux through Belisarius to Zachary Banfeld...
WC Nexus forum, the Moonbase Tycho of WC fans.