I don't know if it is even available or ever considderd, but I need a complete data rcord sheet of every system, it's planets and stations_ as well as to who it belongs to. A lot, I know... but I am creating some graphical art type work for the game that needs a bit of contextual realism. I need to know what station orbits what planet. If I am creating some areal battle scene there needs to be a degree of convincing interaction between factions groups and races.
I don't kow if this makes sense. But in creating some artwork recently I noticed that I can't just mix and match as I see fit. There is some documentation with the game and a very handy scale reference guide. But I need more. I'm using already made ship designs ad textures (with abit of tweaking for quality, planetary texures, statins etc. (as well as some of my own designs) to create
I'll post some tomorrow so you can see what I am doing. Which brings me to something else: how do I post thumbnal pictures on a forum... I've never done it . I know I need to upload the files somewhere first. Is there some place anyone can recommend...
Thanks
Need race, planet, station etc. specifics.
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you realize that the vast majority of systems are dynamically generated right? Only a couple systems are hand made to the point where you can say "so and so orbits this or that and has such and such faction in control at this and that position"
There's well over a hundred systems i believe, generated. The makeup of what factions control what is completely dynamic outside of the couple hand-made systems that still exist.
There's well over a hundred systems i believe, generated. The makeup of what factions control what is completely dynamic outside of the couple hand-made systems that still exist.
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There are just two hand built systems Sol/Sol and Cephid 17 the starting system so all the other systems are subject to change.There are a few other constants they can be found in the milky_way.xml file in the universe folder.
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Forgot about that utility it uses milky_way.xml or wcuniverse.aml if you load the Wing Commander universe you can find it in this thread http://vegastrike.sourceforge.net/forum ... php?t=6774 .
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The types of planets in each system are actually predefined. There is a "planets" field in each system tag (in the milky_way.xml) that represents the list of all planets, moons in a system.
Bases, and other factional units, however, are dynamically generated per saved game.
The exact positions and types/textures of each planet are dynamically generated the first time you enter in the system, based on the list of planets and a random seed.
Bases, and other factional units, however, are dynamically generated per saved game.
The exact positions and types/textures of each planet are dynamically generated the first time you enter in the system, based on the list of planets and a random seed.
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Uhmm,... oh. Thanks. I did'nt know. I knew the game was creating some dynamic universe everytime I started, but not that dynamic!
As for vsmap3d, I am definately going to try it tonight.
Anyway. I posted a image in another thread as a example of what I am doing. I'll propably post the others during the course of the week.
Thanks
As for vsmap3d, I am definately going to try it tonight.
Anyway. I posted a image in another thread as a example of what I am doing. I'll propably post the others during the course of the week.
Thanks
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btw, it should only generate a things when you start a new campaign, if you are loading a savegame it should skip all that and use what it previously generated. If your save-game is generating a new universe each time you load it, then your save-game is out-dated and you need to ditch it and start a new one.
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