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Propose CIVILIAN SHIPYARD (human)

Posted: Sun Jun 15, 2008 9:45 pm
by Fendorin
Hello:

i made a new installation for civilian:
a massive asteroid station for build tiny and huge ship

its around 3500 poly and "triangulate" (i understand now why it's better)
2 map (2048)&(1024)

but i try to made a Spec/PPL map very simple in fact fully black for asteroid rock and fully light grey for hull .
and when i tryed to rendering: nothing happened !! with opengl wings3d render motor ( i thought )

(for exemple on this picture normaly for rock i have two map in wings3d
and two materiel but the rock is still shiny!!)

then i downloaded Yafray plugins for wings3d and maybe (for sure) my knowledge is so poor for use it:
i have picture like many little black point on white/grey form.

somebody could help me for test this 2map :glow and ppl???
Image

Posted: Sun Jun 15, 2008 11:54 pm
by charlieg
Looks amazing, as we have come to expect from you Fendorin. :)

Constructive criticism: the asteroid is a bit rounded. Common understanding of astroids is that they are quite lumpy, jagged things because there is no erosion in space (which smooths rocks e.g. in water) so asteroids are shaped mainly from collisions and breaking up of other bodies.

Re: Propose CIVILIAN SHIPYARD (human)

Posted: Sun Jun 15, 2008 11:58 pm
by chuck_starchaser
Fendorin wrote:but i try to made a Spec/PPL map very simple in fact fully black for asteroid rock and fully light grey for hull .
and when i tryed to rendering: nothing happened !! with opengl wings3d render motor ( i thought )
I'm not familiar with wings; but generally speaking, for the specular map to show, you need an environment for the objects to reflect; you need to setup an environment map (either a cube-map or spheremap).
Now, if the rock is black in specular and still looks shiny, that's not a good indication. Perhaps the specular map is not set up properly. Maybe you forgot to tell wings that specularity should come from the texture.

Posted: Tue Jun 24, 2008 9:18 pm
by Fendorin
i remake the texture of rock and finally delete the green line around land pad
and is better thank for your advise.

but i really stupid i cant make the luma/glow effect with wings!!!!!

i will post the source files if someones want make it for my he is welcomed...

Image

Posted: Tue Jun 24, 2008 9:48 pm
by Fendorin
hey i forgot the "parcell"

follow this link and download 15 MB =
DivShare File - Civilian Asteroid Shipyard.7z

Posted: Tue Jun 24, 2008 10:26 pm
by safemode
Shipyards are definitely a needed unit in the game. Any campaign worth it's salt will have some mission involving the destruction of some enemy's shipyard.


My only 2 cents is to maybe band around the asteroid so we can pretend things like stabilizing thrusters exist and maybe provide mounting points for defense turrents / shield arrays.

Posted: Sat Jun 28, 2008 12:00 am
by Fendorin
well is a sci fi maybe is not necessary to put belt around my asteroid???????

because i m very bad with technical thing i can't make a nice modificatin after i finish texturing i made ship like blind artist i never open book

i read some tutorie but...... i m not so close to the computer langage and al lot of them is in english and for end i have very busy work i haven't many time for had the same skill to a computer-student like young and future game-devellopers-around-this-forum

i just try to contribute at this nice project and i thought is not so bad

thank

Posted: Sat Jun 28, 2008 12:10 am
by safemode
it's definitely good. more shipyards :)

Posted: Sat Jun 28, 2008 12:24 am
by Fendorin
Are you somebody around he know how to for rendering
i can't understand the Yafray plugins maybe i do so many mistake i work since one week change all set and ppfffffffff i m tired now nothing happen
i did read a lot ( not a lot for yafray+wing) tutoriel

and now i m exhausted my computer win this fighting!!! i haven't any more knowledge in redering than before!!!!!!

my request if some one have time could post one picture with good rendering i would know if the "forge" render good in glow map.

thank a lot


and yes safemode you sound good ( i m lazzy !!!!!! ahahahahahah)

Posted: Sat Jun 28, 2008 1:44 am
by safemode
pyramid may be your guy, i'm not the artistic type. at least not when it comes to trying to draw

Posted: Mon Jun 30, 2008 11:56 am
by pyramid
I'm neither the wings guy. Basically I haven't touched units modeling yet.

@Fendorin
For your questions related to glow textures and rendering with wings there are more wings-versatile artists around that, I hope, will be able to help you.

In particular for the glow and other texturing questions, watch closely chuck_starchaser's posts as the pipeline is actually being worked out at this point in time.

Your models are, as always, crème-de-la-crème.

Posted: Fri Aug 15, 2008 1:21 pm
by Fendorin
hello

now i know how test the different map i made

also i made a little picture with the shipyard:
Image

Posted: Fri Aug 15, 2008 7:49 pm
by charlieg
That looks fantastic Fendorin.

Posted: Fri Aug 15, 2008 8:24 pm
by Deus Siddis
Nice! :D

Posted: Fri Aug 15, 2008 8:33 pm
by mortaneous
wow :o

Posted: Fri Aug 15, 2008 8:45 pm
by Sindwiller
Nice, absolutely nice :) The asteroid could need a bit more shape though; I mean, it's an asteroid, it should have bumps and craters on it, basically. People actually caved into it, right? :)

Re:

Posted: Wed Oct 22, 2008 9:56 pm
by pyramid
Finally! The model is in the VS data set.

Re: Propose CIVILIAN SHIPYARD (human)

Posted: Wed Oct 22, 2008 10:53 pm
by Fendorin
coooool!!!thank for your work!

Re: Propose CIVILIAN SHIPYARD (human)

Posted: Wed Oct 22, 2008 11:12 pm
by charlieg
Here's some inspiration for giant asteroids (although it is technically a moon).

Image

Re: Propose CIVILIAN SHIPYARD (human)

Posted: Wed Oct 22, 2008 11:29 pm
by Fendorin
thank i will keep that for a next texturisation/modelisation but it didn't look really "destroy" the color is clear and not great contrast

in fact when i did all Asteroid base i didn't know you could put 10 000 triangle per objects... sorry

Re: Propose CIVILIAN SHIPYARD (human)

Posted: Sat Oct 15, 2011 9:19 am
by pheonixstorm
Does anyone have a copy of this model?

Re: Propose CIVILIAN SHIPYARD (human)

Posted: Sat Oct 15, 2011 5:29 pm
by gonzo

Re: Propose CIVILIAN SHIPYARD (human)

Posted: Sat Oct 15, 2011 9:36 pm
by pheonixstorm
Could be, hope it is. svn doesnt have everything i've looked at on here though.

Re: Propose CIVILIAN SHIPYARD (human)

Posted: Sun Oct 16, 2011 1:45 pm
by Fendorin
hi pheonixstorm
it is this one .
is old and didn't use bump/normal map at this time
mesh is not higly detailled.

Re: Propose CIVILIAN SHIPYARD (human)

Posted: Sun Oct 16, 2011 7:01 pm
by pheonixstorm
still looks good regardless :)