Call For Cargo Images

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Re: Call For Cargo Images

Postby Turbo » Mon Feb 16, 2009 8:08 pm

I have one recommendation: the bottom edge of the heads make contact with and in some cases intersect the shoulders. Recommend you adjust the shape of the head so the workers are not banging their heads against their shoulders.
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Re: Call For Cargo Images

Postby Fendorin » Thu Feb 19, 2009 6:19 pm

I have one recommendation: the bottom edge of the heads make contact with and in some cases intersect the shoulders. Recommend you adjust the shape of the head so the workers are not banging their heads against their shoulders


i didn't understand first but i think it's a optical/perspectiv effect any "head touch the chest/shoulder is maybe because the head are "beveling" in rear part and this bevel lines might follow the inclination/inclinaison of chest

But anyway it's seem to be the picture is not clear even if the head don't actually touch the body.
Then i will should propose a new arrangment/presentation/lighting
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Re: Call For Cargo Images

Postby HymenZorg » Sat Feb 21, 2009 7:13 am

Turbo wrote:OK folks, here are black market organs and artificial organs. They come in the same courier container with automated life support, but the difference is the background and lighting: one is a seedy Pirate or Forsaken base, the other a cheery mainstream medical station.
Image Image

1024x1204 versions here:
http://www.willadsenfamily.org/us/don/t ... ns1024.png
http://www.willadsenfamily.org/us/don/t ... ns1024.png

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Edit: I'd add these to SVN but the tools to convert to DDS like to crash my video card.



Long time since I've been on here, but I think it would be cool is the black market version had maybe some blood or goo on the floor, or perhaps a cockroach. Just for fun. :)
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Re: Call For Cargo Images

Postby Fendorin » Tue Feb 24, 2009 4:47 pm

propose improved picture for robot worker:
Image
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Re: Call For Cargo Images

Postby Turbo » Thu Feb 26, 2009 5:42 am

I like the new worker. This angle clearly shows the shape of the head (invalidating my earlier comment). He has nice bright "safety" markings. Best of all, the placement of his shoulders looks like he is slouching, perhaps he is depressed about being a worker. Brilliant!
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Re: Call For Cargo Images

Postby Fendorin » Sun Mar 01, 2009 1:53 pm

Thanks for the depressed worker
-the old picture should may be "a illegal robot strike program" (cargo contraband or Iso cargo)

Then today sometings less politics... :wink:

A proposition for the PreFab_Buildings replacement :
Image
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Re: Call For Cargo Images

Postby MC707 » Sun Mar 01, 2009 11:05 pm

looks nice, but scale is a bit difficult to distinguish. A door or entrance that can be clearly seen seems to be a good idea to add, as there doesn't seem to be one.
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Re: Call For Cargo Images

Postby denyasis » Thu Mar 19, 2009 4:44 am

Sir/Maam:

I hope these are Adequate. All are 1024x1024, png, and the Lic is PD, as I photographed and edited them:


Here is an Idea for replacing Enhanced Bacteria:

Image

Construction stone:

Image

Construction Vehicles:

Image

Base metals:

Image

Steel:

Image

Wood Boards:

Image

Assembly Tools: (I think I can get a better picture with less glare. I'll try again later)

Image

I'm not sure what this one could replace(obviously something containery), however, it is a nice shot and If you think you have a spot for it, it is yours:

Image

If there is anything I need to do or alter to get these approved/sumbitted, plz let me know. I'm not the most computer savy person out there, and I've never used image shack before.

take care
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Re: Call For Cargo Images

Postby loki1950 » Thu Mar 19, 2009 5:27 am

Welcome denyasis not bad but i don't do the content vetting :wink: Like the fact they are your photos though as that makes license details much easier to handle.Now for a bit of criticism the Construction Vehicles is a bit too contemporary as i imaging future vehicles to have undergone several design changes in the thousand or so years for our setting the same may also be said about the Assembly Tools but they are familiar so may do 8)

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Re: Call For Cargo Images

Postby denyasis » Thu Mar 26, 2009 9:34 am

Thanks for the input! I was a little concerned about contemporary images. I wasn't sure of the ones in the game were tongue-in-check or placeholders. I'll have to browse a bit for more abstract images.
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Re: Call For Cargo Images

Postby SCghst1 » Fri Mar 27, 2009 11:28 am

Image


Filtered Water?

Image

Some type of computer accessory or maybe the SPEC capacitor picture?
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Re: Call For Cargo Images

Postby MC707 » Fri Mar 27, 2009 11:46 am

SCghst1 wrote:Image
Filtered Water?

Hmm looks a little too contemporary to me. For the second one, I don't think it fits the SPEC capacitors. It fits nicely something else I saw the last time I played, but I can't remember what it is :roll:
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Re: Call For Cargo Images

Postby denyasis » Sat Mar 28, 2009 6:10 am

When I look at it, I think battery or a source of power.
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Re: Call For Cargo Images

Postby SCghst1 » Sat Mar 28, 2009 10:59 am

Only reason why i said SPEC Capacitor is because it currently doesnt have one
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Re: Call For Cargo Images

Postby MC707 » Sat Mar 28, 2009 2:00 pm

oh SPEC capacitor? confused it with Capacitor only. It could be acceptable, then, though the final word lies in Pyramid's acceptance :wink:
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Re: Call For Cargo Images

Postby Neskiairti » Tue Mar 31, 2009 5:23 am

really should get something created specifically for it...

those are copaciters made int he USA :P i dont think the USA exists in game... >.>
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Re: Call For Cargo Images

Postby SCghst1 » Tue Mar 31, 2009 6:51 pm

Could be photoshop'ped out, but i highly doubt you would be able to read that in-game anyways
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Re: Call For Cargo Images

Postby Neskiairti » Tue Mar 31, 2009 7:10 pm

thats aside the point.. they look a bit old :P like.. a decade or two ago..
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Re: Call For Cargo Images

Postby SCghst1 » Wed Apr 01, 2009 12:42 pm

I didnt realize that the time that the pictures were created really mattered
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Re: Call For Cargo Images

Postby Phlogios » Thu Apr 02, 2009 12:40 pm

It's not about when the pictures were taken; it looks old because the object itself looks aged already TODAY. It would be really aged x thousand years in the future.
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Re: Call For Cargo Images

Postby -REBEL3- » Sat Jan 23, 2010 7:09 pm

viewtopic.php?f=4&t=11688&hilit=pictures

This is the first page of an old cargo project. Some really good pics in here!

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Re: Call For Cargo Images

Postby Shark » Sat Jul 10, 2010 2:50 am

Someone better upload that zip file to SVN quick before the link dies!
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Re: Call For Cargo Images

Postby pyramid » Thu Mar 31, 2011 3:43 pm

Fendorin's cargo images were added to the repository.
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Re: Call For Cargo Images

Postby Blackbeard » Sat Dec 17, 2011 4:18 pm

Hello everyone,

I have some experience with Pov-Ray, and would be happy to make some images for VS.
I'm not too good with biological stuff, people, animals etc, but I can model and image most other stuff, esp. any thing with a simple shape. :)

Here are a few things I would be happy to work on:
armor04 - 06;
gases, atmospheric, halogens, etc. ;
not sure about auto factories, but I don't mind trying;
maybe base metals, if ingots would be acceptable?;
I'd like to have a go at some futuristic construction vehicles, could be fun :D ;
I could probably do jewelry, I've got a few gemstone models that could fit the bill.

That's a few to start with, please let me know if you guys would like my help.

Regards, Blackbeard
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Re: Call For Cargo Images

Postby klauss » Tue Dec 20, 2011 1:15 pm

I don't know about cargo images, I'll let someone more knowledgeable speak up.

I do think we need more variety in bases though, so, when you're done with cargo images, if you feel like trying something immensely more complex ;) let us know.
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