There are 2 loading screens that are used today:ace123 wrote:When loading I think it only uses the three splash screens defined in data4.x/animations/load_screen.ani. Perhaps we can stick all the screens into load_screen.ani, and have it use that animation as well for starting up?
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<var name="loading_sprite" value="load_screen.ani" />
<var name="splash_screen" value="splash_shmrn.ani ..." />
The ani files under loading_sprite are loaded during save game loading, new campaign generation, or when you run a mission from command line.
I see two possible approaches to joining splash images into the ani file:
1) Having only one ani file which is loaded in both places, which would be easier to maintain.
2) Have 2 different ani files and organize different type of content for them:
* startup loading ani could show useful information about VS engine and universe basics, like e.g. key maps, strategy tips, info about races (splash_aera.ani, splash_rlaan.ani) and factions, concept art.
* savegame/campaign loading could display the splash agency screens that mostly relate to things happening inside the universe or relating to it's history, where actually most of the existing splash screens would go.