Dear VegaStrike Dev's and Artists,
I would like to help out in what ever form I can. I have been playing the 0.50 since beta. on WIN98 /Ubuntu Linux. Nice job.
I work with blender and have a lot of graphic design / Illustration work / with a heavy interest in architecture. I was actually working on a entire space city.
I have been over alot of the dev wiki's and see alot of space craft needs work. I also see in game there are bases (medical - fighter bases etc. that need work.
let me know how I can help.
RL5...
New Artist Looking to Help
Moderator: pyramid
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- Explorer
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- Expert Mercenary
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Re: New Artist Looking to Help
Welcome RL5,
The most urgent task currently is re-texturing of vessels. Please see this post for more info http://vegastrike.sourceforge.net/forum ... hp?p=97502.
There are also many posts related to the new shader development, so you might have a peek at those, though a generic approach hasn't been worked out yet. It would be good to have somebody describing the texturing process on the wiki.
Creating new vessels or installations should be lower prio but is a possible task as well as the others listed on the wiki under development art-related.
The most urgent task currently is re-texturing of vessels. Please see this post for more info http://vegastrike.sourceforge.net/forum ... hp?p=97502.
There are also many posts related to the new shader development, so you might have a peek at those, though a generic approach hasn't been worked out yet. It would be good to have somebody describing the texturing process on the wiki.
Creating new vessels or installations should be lower prio but is a possible task as well as the others listed on the wiki under development art-related.
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- Explorer
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.xmesh format editing
total noob question here... I loaded the "view all missions" and I am trying to edit one of the .xmesh format. Blender does not load it .. is the original obj out there somewhere or is there another way.
_Thanks!
n@
_Thanks!
n@
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- The Shepherd
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You could use mesher our converter utility to get the xmesh to obj format and the import that into blender.
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Xmesh to OBJ tutorial
what would the command line options be for this
Thanks!
Thanks!
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xmesh to obj command line
I got working and into blender I want to double check that the following is correct:
is that the best set of veriables?
n@
Code: Select all
mesh.exe admonisher.bfxm admonisher.obj boc -x-y-z
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- Lead Network Developer
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-x y and z are to translate the mesh (it must be centered with the cockpit at 0,0,0 I believe)
In most cases, you don't need the -x, -y or -z arguemnts so just leave them out (the mesher is very touchy with arguments so if you do something wrong it will just crash or something).
so you do "mesher.exe something.bfxm something.obj boc" (the same thing you had but without the -x-y-z)
In most cases, you don't need the -x, -y or -z arguemnts so just leave them out (the mesher is very touchy with arguments so if you do something wrong it will just crash or something).
so you do "mesher.exe something.bfxm something.obj boc" (the same thing you had but without the -x-y-z)