Offering help: Human Face Art

Thinking about improving the Artwork in Vega Strike, or making your own Mod? Submit your question and ideas in this forum.

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grumbel
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Offering help: Human Face Art

Post by grumbel »

Ok, here is the thing: Every now and then I draw human faces, just for fun and practice, so I thought why not help one of the OpenSource projects out there instead of drawing random stuff. So here I am and offering my help for whatever kind of human face art you might need (comm-screens, dialogs screens, splashscreens or whatever).

However I have no knowledge of Vegastrikes internals, underlying story or its subprojects and basically no interest in gaining some. I haven't even played the game. So to work I would need very specific instructions:

* What kind of character do you need?
* What kind of backstory does he have?
* What kind of clothing should he wear, how old is he/she, haircolor, eyecolor, etc?
* Other art character art which I should try to match in style or format
* Flickr, images.google stuff of people that come close to what the character should look like
* needed resolution and such (I assume 1024x1024 should be ok for most stuff)

I can deliever multilayered .xcf files, so in case of eye or mouth animations you can convert that into whatever format you might need.

My work is covered under CC-by-sa-3.0 or GPL.

I am best at simple stuff, i.e. frontal view of a face (WingCommander/StrikeCommander like used in dialogs), but I can try other stuff if needed.

I suck at consistency, so if you need the same character from different viewpoints I might not be the right choice, because each viewpoint will look like a different person.

I suck at creativity, so the more character info, reference I get, the better the result.

I am only interested in human faces, not space ship textures or anything like that.

Some stuff I created (md5/ directory contains plenty of more):

http://pingus.seul.org/~grumbel/tmp/md5 ... rike-4.jpg
http://pingus.seul.org/~grumbel/tmp/md5 ... omen62.png
http://pingus.seul.org/~grumbel/tmp/md5 ... hres-1.jpg

You can contact me via:

ICQ: 59461927
Jabber: xmpp:grumbel@jabber.org
EMail: grumbel@gmx.de

Or just reply to this post (assuming the reply notification works, I don't expect to be a regular visitor in this forum).

If you have a project unreleated to Vegastrike that could need human face art, I could do that as well.
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Re: Offering help: Human Face Art

Post by pyramid »

Welcome to the forum.

Your help is greatly appreciated. And thanks for your first contribution aka Oswald the Tutor for the upcoming tutorial. You may see him (in non-action) in this thread: http://vegastrike.sourceforge.net/forum ... c&start=15

Keep up the good work.
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Post by loki1950 »

And a welcome grumbel from me as well as pyramid mentioned he has a need for his tutor.There are also bound to be some more requests as we finally start working on a story,we will want some fixers(NPC's) for that effort.

Enjoy the Choice :)
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Post by Phlogios »

Wow! That woman, together with a similar picture of Deucalion would make a kick-ass splash/title picture.
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Post by charlieg »

As always grumbel, your work is a pleasure to find. :D
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Re: Offering help: Human Face Art

Post by grumbel »

Last edited by grumbel on Wed Apr 16, 2008 6:07 pm, edited 2 times in total.
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Re: Offering help: Human Face Art

Post by pyramid »

Yep. this is excellent. Will be a nice addition for post 0.5 (working currently on quests to make space farer's life more interesting ;-) )
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Post by charlieg »

I really like it - very reminiscent of the old Wing Commander / Privateer games in style, absolutely perfect for VS IMHO.
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Re: Offering help: Human Face Art

Post by Breakable »

Your work is really awesome :shock:

Can we have a pirate please ? :oops:
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Re: Offering help: Human Face Art

Post by grumbel »

Done, including closed eyes and a few mouth shapes:

http://pingus.seul.org/~grumbel/tmp/md5 ... list-3.xcf
http://pingus.seul.org/~grumbel/tmp/md5 ... cent-3.xcf

Mouth shapes on the socialist could probally still need some improvments, have to check that stuff in motion to find out.
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Post by grumbel »

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Post by pyramid »

Looks beautiful. Btw, the merc and the socialist look great in the game ;-)
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Post by loki1950 »

@pyramid i do hope these images have been committed to the masters repo :wink: wouldn't want to loss them

Enjoy the Choice :)
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Post by pyramid »

Not yet, but surely will be after 0.5 release. Until then I prefer to not commit anything. They are safely stored on 2 different drives of mine, so hopefully won't get lost.
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Post by loki1950 »

Great good idea i take it you have had a drive fail on you before :wink:

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Post by grumbel »

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Post by charlieg »

A little bit of asymmetry would be nice. I noticed you draw half and reflect it. Sometimes it makes the face look a bit strange - and sometimes there are artifacts (look at the middle of the chin of the guy with stubble).

I'm not saying that's a bad way to do it - but a bit of after-mirror touch up would make things look *even* better.

:D
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Post by pyramid »

grumbel wrote:Any special wishes in terms of emblems, hats, rank of those people?
That makes them all five. Pronto quality work. As for the uniforms and insignia, some input from jackS would be required. I guess this is easy to adapt since your masters are layered, so let's move on like this for now.
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Post by grumbel »

grumbel
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Post by grumbel »

Nothing new in terms of content, however I did stuck all the xcf graphics into a git repository:

$ git clone http://pingus.seul.org/~grumbel/vegastrike.git
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Post by charlieg »

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Post by hellcatv »

these are awesome
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Post by grumbel »

Added a mouth open and eyes closed layer, let me know if more stuff is needed.
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Post by pyramid »

That will be ok for now. Excellent work. Haven't come around to integrating those guys into quests yet though it's on my task list. Thanks for the contributions.
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Post by Turbo »

charlieg wrote:A little bit of asymmetry would be nice.
It would be more realistic. Psychological studies I read about (before the Internet, so I have no link) showed that the greatest single factor in humans' perception of beauty is symmetry. Since most human factions in the VS universe have some eugenics and/or genetic engineering in their background, it's not unreasonable to expect that many characters would be beautiful with high facial symmetry. But I agree that perfect symmetry should be avoided.

Nice work grumbel!

Turbo
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