Hm... Kinda accidentally made a ship...
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- Star Pilot
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Hm... Kinda accidentally made a ship...
I was fooling around with Wings 3D (Have had it for a while) and I accidentally came up with this, it is not done by any stretch of the imagination, but if you guys want me to finish it (suggestions would be appreciated) I'd be happy to finish it and send it in. I also have no idea where this model would go... I just kinda made it... (Sorry)
PS (I hope that works.... ignore anyinformation i gave photobucket to... )
PPS (AM looking in to where I can help vegastrike the most (I know python, some C++, some java, SDL.... working on graphics)
EDIT: Have made a more smooth version to but it is easier to weld surfaces when their are less of them on a bunch of diiferent angles.... and smoothing makes lotsa polygons fast....
PS (I hope that works.... ignore anyinformation i gave photobucket to... )
PPS (AM looking in to where I can help vegastrike the most (I know python, some C++, some java, SDL.... working on graphics)
EDIT: Have made a more smooth version to but it is easier to weld surfaces when their are less of them on a bunch of diiferent angles.... and smoothing makes lotsa polygons fast....
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- Confed Special Operative
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- Star Pilot
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Linux, Fedora Core 7 specifically, am fighting with my NVIDIA driver before I install Fedora Core 8, but that's come in the near future for me.
Thank you for the tips, the none flat ones are a product of using the smooth feature from wings 3d... And I kinda made the two polys with more then 4 vertexes because the original vertexes were screwing it up rather badly... I will look into this.
Thank you again!
Thank you for the tips, the none flat ones are a product of using the smooth feature from wings 3d... And I kinda made the two polys with more then 4 vertexes because the original vertexes were screwing it up rather badly... I will look into this.
Thank you again!
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- Bounty Hunter
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I really like the style!
I guess it's still a quite simple model, so It'll properly need more details/smoothing...
Somehow it reminds me of the Privater 2 models... But, it might just be me...
I definitely think you should finish it, even if it doesn't get in game, you'll get a lot of experience making it... There are some really good modelers here. I'm sure they'll like to help, with any problems you have...
Anyway, I have no saying, what so ever, about what goes into Vega Strike, and what doesn't...
I guess it's still a quite simple model, so It'll properly need more details/smoothing...
Somehow it reminds me of the Privater 2 models... But, it might just be me...
I definitely think you should finish it, even if it doesn't get in game, you'll get a lot of experience making it... There are some really good modelers here. I'm sure they'll like to help, with any problems you have...
Anyway, I have no saying, what so ever, about what goes into Vega Strike, and what doesn't...
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- The Shepherd
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Welcome Katran looks vagly Arean in shape.have fun
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- Star Pilot
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Alright, I have a more smooth version, but it works better to add items on the non smoothed version, so what should be added? Cockpit, weapon mounts (make spinal mounts), and is there any source of artwork guidelines for the areans? So I'd love to finish it (will take some time my week days are pretty full) but ideas and requests?
Oh, I took that part that you complained about having too many sides and Quadrangulated it (now 2 triangles and 2 rectangles) But in the smoothed one it wasn't an issue
Thanky for all of your time!
Oh, I took that part that you complained about having too many sides and Quadrangulated it (now 2 triangles and 2 rectangles) But in the smoothed one it wasn't an issue
Thanky for all of your time!
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- Star Pilot
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Alright after some fooling around here goes....
This one is the same except had had the hexagon de heexagoned and has been smoothed a bit:
This one is my personal favorite of them all so far...
a few of the things these could possibly used for; a new graphic for Dodo (Artsytle guide says ULN hate boxy things and current one is boxy); a diffrent tugboat; small space fighter; small cargo hauler...
Opinions? Comments? Questions? Concerns? Suggestions?
Oh and does any one know good tutorials on unwrapping and texturing and such? and an explanation of what that really is doing...
Thank you for your time
This one is the same except had had the hexagon de heexagoned and has been smoothed a bit:
This one is my personal favorite of them all so far...
a few of the things these could possibly used for; a new graphic for Dodo (Artsytle guide says ULN hate boxy things and current one is boxy); a diffrent tugboat; small space fighter; small cargo hauler...
Opinions? Comments? Questions? Concerns? Suggestions?
Oh and does any one know good tutorials on unwrapping and texturing and such? and an explanation of what that really is doing...
Thank you for your time
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- The Shepherd
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@Katran there's a unwrapping tutorial in the wiki it's blender based though.
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- Confed Special Operative
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- Star Pilot
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- The Shepherd
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Simple answer yeap you wont be able to unwrap it you might try importing it in to blender so you can get a different perspective on those problem areas.I think the parts inter penetrate is that a problem?
Enjoy the Choice
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 19.2/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and Lenovo ideapad 320-15ARB Win 10/Mint 19.2