Hello,
Since I am new to the VS development I am going to log what happens when so maybe at each step of the way someone could look at what is happening and later on we could build a set of Development Tutorials. This is going to be my look at modeling texturing large vessels. For starters we are using the VITIK.BFXM ( one of the first models to be done for VS i am to understand ). These tutorial will take place on both UBUNTU LINUX and Win32 platrforms using the following software.
Linux: GIMP - Wings3d - Blender - MapZone ( work under wine just fine) - XnView for DDS textures (convetered .RPM to .Deb via Alien)
windows - see appz above...
Day 1 - Convert the model and import into blender
windows: mesher.exe vitik.bfxm vitik.obj
Linux: ./mesher-32 vitik.bfxm vitik.obj
using the vitik.obj and a visual design guide I remodeled in blender images attached...
Vegastrike Ship Model Textures Tutorial (1)
Moderator: pyramid
-
- Explorer
- Posts: 9
- Joined: Sun Apr 13, 2008 5:15 am
- Location: Missouri
- Contact:
-
- Developer
- Posts: 3980
- Joined: Fri Jan 03, 2003 4:53 am
- Location: Stanford, CA
- Contact:
I thought the command was
mesher-32 vitik.bfxm vitik.obj boc
(bfxm -> obj create)
mesher-32 vitik.bfxm vitik.obj boc
(bfxm -> obj create)
Vega Strike Lead Developer
http://vegastrike.sourceforge.net/
http://vegastrike.sourceforge.net/
-
- Explorer
- Posts: 9
- Joined: Sun Apr 13, 2008 5:15 am
- Location: Missouri
- Contact: