AI Missions and objectives
Posted: Mon Nov 05, 2007 3:36 pm
well one thing that is important, and i have not quite figured out yet. Do AI controlled ships use jump nodes? i don't think I have ever seen one use it... but anyhow they should, if they dont, and if they do, good.
what this post is about, is the movments and objectives of all ships that are spawned.
as a dynamic universe, there needs to be a bit more dynamic and a little less chaos.
first, the dynamic universe. I can understand why much of it isnt loaded at once. but each sector should be loaded in full. (as well as every system connected to the system your in) there should also be a background layer.. perhaps a muted system that only really plays out in the direct systems around you.
so at core planets, and starfortresses and what not, ships spawn with specific missions. there owuld have to be designations for ships as well. cargo/transport/fighter/capital/explorer.
so at mining base x, a mule spawns, with a hold full of mining type cargo (would have to categorize the cargo as well) and this mule has a mission to go through 2 jump nodes.. to an argriculture station two systems away. And from there, it randomizes another mission from an agriculture station.. to some where else.. with whatever goods it could grab and sell.
same with fighter classes.. except instead of goods, it would get a mission to hunt for X ships in a patrol of 5 systems. and would keep jumping through these systems hunting for these ships. or defend X objective, such as a planet or station.. or perhaps capital ship.
Then perhaps from a planet or research station or some such.. a llama or some other ship launches with an exploration mission. And this ship, just traveles.. completely random destination, perhaps just about any other ship can take this mission too.
Maybe what missions are taken, depend on environment details, such as a rush of the enemy on a specific system.. and so a huge war takes place. both sides pumping in ships. There should be a limited number of ships too, and places can build ships, 1 ever hour or whatever.. and eat resources doing such depending on class of ship.
capital ships would get missions such as explore, or patrol, or defend. but there would be a cloud of other ships coming with it.. the days of lonely capital ships should be over.. fleets, come on
what this post is about, is the movments and objectives of all ships that are spawned.
as a dynamic universe, there needs to be a bit more dynamic and a little less chaos.
first, the dynamic universe. I can understand why much of it isnt loaded at once. but each sector should be loaded in full. (as well as every system connected to the system your in) there should also be a background layer.. perhaps a muted system that only really plays out in the direct systems around you.
so at core planets, and starfortresses and what not, ships spawn with specific missions. there owuld have to be designations for ships as well. cargo/transport/fighter/capital/explorer.
so at mining base x, a mule spawns, with a hold full of mining type cargo (would have to categorize the cargo as well) and this mule has a mission to go through 2 jump nodes.. to an argriculture station two systems away. And from there, it randomizes another mission from an agriculture station.. to some where else.. with whatever goods it could grab and sell.
same with fighter classes.. except instead of goods, it would get a mission to hunt for X ships in a patrol of 5 systems. and would keep jumping through these systems hunting for these ships. or defend X objective, such as a planet or station.. or perhaps capital ship.
Then perhaps from a planet or research station or some such.. a llama or some other ship launches with an exploration mission. And this ship, just traveles.. completely random destination, perhaps just about any other ship can take this mission too.
Maybe what missions are taken, depend on environment details, such as a rush of the enemy on a specific system.. and so a huge war takes place. both sides pumping in ships. There should be a limited number of ships too, and places can build ships, 1 ever hour or whatever.. and eat resources doing such depending on class of ship.
capital ships would get missions such as explore, or patrol, or defend. but there would be a cloud of other ships coming with it.. the days of lonely capital ships should be over.. fleets, come on