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Halo Ships anyone?

Posted: Wed Nov 17, 2010 5:23 am
by ZodiacDragon84
I think it would be neat to have the spacecraft from the Halo series as purchasable spacecraft In VS. Covenant ships could fall under Aera Jurisdiction, and UNSC vessels could fall under the human faction. any ideas on this?

Re: Halo Ships anyone?

Posted: Wed Nov 17, 2010 7:16 am
by Gungnir
I doubt MS would let it be in the full game (VS does have a version that you buy on CD), but you could always make a third-party mod :P. I think a Covie Super-carrier would make a nice addition to my fleet :twisted:.

Re: Halo Ships anyone?

Posted: Tue Nov 23, 2010 6:10 am
by ZodiacDragon84
O yah. I was thinking I wouldn't mind having "truth and Reconciliation" in my fleet. As well as "Spirit of Fire"

Re: Halo Ships anyone?

Posted: Tue Nov 23, 2010 6:12 am
by ZodiacDragon84
Now, if we could just free up some of them boys down at bungie and ensemble studios from whatever tedious (lol) task they are working on to help out with the VS project

Re: Halo Ships anyone?

Posted: Tue Nov 23, 2010 8:04 am
by pheonixstorm
Even interning a bunch from one of the game design universities would help :lol:

Re: Halo Ships anyone?

Posted: Tue Nov 23, 2010 11:46 am
by ZodiacDragon84
Hmmm...can we see about making that happen maybe? Lemme see what I can do :twisted: :o

Re: Halo Ships anyone?

Posted: Tue Nov 23, 2010 1:15 pm
by charlieg
Maybe the devs here should contemplate an application for VS to Google Summer of Code 2011.

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 12:13 am
by Deus Siddis
charlieg wrote:Maybe the devs here should contemplate an application for VS to Google Summer of Code 2011.
Do you think the student participants would be able to work with VS' strangely organized code in it's current state?

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 1:20 am
by pheonixstorm
Enough to redesign it correctly maybe ;) Or at least get it better organized. What kind of coding experience did the original devs have anyway??

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 2:31 am
by charlieg
I mean, there's all kinds of tasks that could be undertaken by GSoC students that could benefit the project - everything from overhauling builds (e.g. cmake improvements) to documenting and improving (UnitConverter) to feature enhancements (work with strook on seamless planetary flight or improvements to the dynamic universe).

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 12:09 pm
by breese
pheonixstorm wrote:Enough to redesign it correctly maybe ;) Or at least get it better organized.
I would not mind improving the engine code.

Apart from my radar refactoring patch, which has been hanging in limbo for over a month, I have made many more improvements (for instance, better targetting and docking boxes), but as long as there is no way to have them committed to SVN, I am not even going to bother submitting them.

The first step is to make sure that VS has active administrators.

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 1:20 pm
by charlieg
There is a way to get them committed, phoenixstorm and klauss have access.

However, yes, admin tasks need to be manageable. Somebody should contact daniel (hellcatv) or ace123.

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 1:54 pm
by breese
charlieg wrote:There is a way to get them committed, phoenixstorm and klauss have access.
That way does not work. Klauss has been stalling my patch for over a month.

The radar patch is submitted as ID 3094088 in the bug tracker in case phoenixstorm wish to take over.

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 4:40 pm
by charlieg
Well phoenixstorm has his own branch, so why not?

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 6:07 pm
by pheonixstorm
breese wrote:I would not mind improving the engine code.

Apart from my radar refactoring patch, which has been hanging in limbo for over a month, I have made many more improvements (for instance, better targetting and docking boxes), but as long as there is no way to have them committed to SVN, I am not even going to bother submitting them.

The first step is to make sure that VS has active administrators.
Post whatever you have and I will add it to my branch for testing. Anyone know what happened to klauss anyway? I know chuck is still in limbo trying to get his comp up but havent seen anything about why klauss is mia

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 6:51 pm
by breese
pheonixstorm wrote:Post whatever you have and I will add it to my branch for testing.
http://sourceforge.net/tracker/?func=de ... tid=119507

Re: Halo Ships anyone?

Posted: Wed Nov 24, 2010 10:39 pm
by pheonixstorm
Ok, I should have it up and integrated into my branch in the next day or so. Still trying to solve my link errors for the new vs project file for VC9 (check compile section if you think you cana help)