Halo Ships anyone?
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- Star Pilot
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Halo Ships anyone?
I think it would be neat to have the spacecraft from the Halo series as purchasable spacecraft In VS. Covenant ships could fall under Aera Jurisdiction, and UNSC vessels could fall under the human faction. any ideas on this?
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- Mercenary
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Re: Halo Ships anyone?
I doubt MS would let it be in the full game (VS does have a version that you buy on CD), but you could always make a third-party mod . I think a Covie Super-carrier would make a nice addition to my fleet .
~Gungnir
Rig: i5 2500k @ 5ghz, 2x OCZ Agility 3 120gb SSD boot drives, AMD Radeon HD 7950 @ 1100/1575 (Catalyst 12.1 Linux and 12.3 Windows), dual-boot Fedora 16 KDE and Windows 7 Prosegfault wrote:if I was actually in space I'd totally be throwing on autopilot and relaxing in the back during the trip, sipping space wine and listening (rlaan?) jazz.
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- Star Pilot
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Re: Halo Ships anyone?
O yah. I was thinking I wouldn't mind having "truth and Reconciliation" in my fleet. As well as "Spirit of Fire"
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- Star Pilot
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Re: Halo Ships anyone?
Now, if we could just free up some of them boys down at bungie and ensemble studios from whatever tedious (lol) task they are working on to help out with the VS project
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- Elite
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Re: Halo Ships anyone?
Even interning a bunch from one of the game design universities would help
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
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- Star Pilot
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Re: Halo Ships anyone?
Hmmm...can we see about making that happen maybe? Lemme see what I can do
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- Elite Mercenary
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Re: Halo Ships anyone?
Maybe the devs here should contemplate an application for VS to Google Summer of Code 2011.
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- Elite
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Re: Halo Ships anyone?
Do you think the student participants would be able to work with VS' strangely organized code in it's current state?charlieg wrote:Maybe the devs here should contemplate an application for VS to Google Summer of Code 2011.
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- Elite
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Re: Halo Ships anyone?
Enough to redesign it correctly maybe Or at least get it better organized. What kind of coding experience did the original devs have anyway??
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
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- Elite Mercenary
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Re: Halo Ships anyone?
I mean, there's all kinds of tasks that could be undertaken by GSoC students that could benefit the project - everything from overhauling builds (e.g. cmake improvements) to documenting and improving (UnitConverter) to feature enhancements (work with strook on seamless planetary flight or improvements to the dynamic universe).
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- Bounty Hunter
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Re: Halo Ships anyone?
I would not mind improving the engine code.pheonixstorm wrote:Enough to redesign it correctly maybe Or at least get it better organized.
Apart from my radar refactoring patch, which has been hanging in limbo for over a month, I have made many more improvements (for instance, better targetting and docking boxes), but as long as there is no way to have them committed to SVN, I am not even going to bother submitting them.
The first step is to make sure that VS has active administrators.
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- Elite Mercenary
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Re: Halo Ships anyone?
There is a way to get them committed, phoenixstorm and klauss have access.
However, yes, admin tasks need to be manageable. Somebody should contact daniel (hellcatv) or ace123.
However, yes, admin tasks need to be manageable. Somebody should contact daniel (hellcatv) or ace123.
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- Bounty Hunter
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Re: Halo Ships anyone?
That way does not work. Klauss has been stalling my patch for over a month.charlieg wrote:There is a way to get them committed, phoenixstorm and klauss have access.
The radar patch is submitted as ID 3094088 in the bug tracker in case phoenixstorm wish to take over.
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- Elite Mercenary
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Re: Halo Ships anyone?
Well phoenixstorm has his own branch, so why not?
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- Elite
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Re: Halo Ships anyone?
Post whatever you have and I will add it to my branch for testing. Anyone know what happened to klauss anyway? I know chuck is still in limbo trying to get his comp up but havent seen anything about why klauss is miabreese wrote:I would not mind improving the engine code.
Apart from my radar refactoring patch, which has been hanging in limbo for over a month, I have made many more improvements (for instance, better targetting and docking boxes), but as long as there is no way to have them committed to SVN, I am not even going to bother submitting them.
The first step is to make sure that VS has active administrators.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
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- Bounty Hunter
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Re: Halo Ships anyone?
http://sourceforge.net/tracker/?func=de ... tid=119507pheonixstorm wrote:Post whatever you have and I will add it to my branch for testing.
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- Elite
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Re: Halo Ships anyone?
Ok, I should have it up and integrated into my branch in the next day or so. Still trying to solve my link errors for the new vs project file for VC9 (check compile section if you think you cana help)
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo