Halo Ships anyone?

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Halo Ships anyone?

Postby ZodiacDragon84 » Tue Nov 16, 2010 10:23 pm

I think it would be neat to have the spacecraft from the Halo series as purchasable spacecraft In VS. Covenant ships could fall under Aera Jurisdiction, and UNSC vessels could fall under the human faction. any ideas on this?
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Re: Halo Ships anyone?

Postby Gungnir » Wed Nov 17, 2010 12:16 am

I doubt MS would let it be in the full game (VS does have a version that you buy on CD), but you could always make a third-party mod :P. I think a Covie Super-carrier would make a nice addition to my fleet :twisted:.
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Re: Halo Ships anyone?

Postby ZodiacDragon84 » Mon Nov 22, 2010 11:10 pm

O yah. I was thinking I wouldn't mind having "truth and Reconciliation" in my fleet. As well as "Spirit of Fire"
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Re: Halo Ships anyone?

Postby ZodiacDragon84 » Mon Nov 22, 2010 11:12 pm

Now, if we could just free up some of them boys down at bungie and ensemble studios from whatever tedious (lol) task they are working on to help out with the VS project
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Re: Halo Ships anyone?

Postby pheonixstorm » Tue Nov 23, 2010 1:04 am

Even interning a bunch from one of the game design universities would help :lol:
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
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Re: Halo Ships anyone?

Postby ZodiacDragon84 » Tue Nov 23, 2010 4:46 am

Hmmm...can we see about making that happen maybe? Lemme see what I can do :twisted: :o
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Re: Halo Ships anyone?

Postby charlieg » Tue Nov 23, 2010 6:15 am

Maybe the devs here should contemplate an application for VS to Google Summer of Code 2011.
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Re: Halo Ships anyone?

Postby Deus Siddis » Tue Nov 23, 2010 5:13 pm

charlieg wrote:Maybe the devs here should contemplate an application for VS to Google Summer of Code 2011.


Do you think the student participants would be able to work with VS' strangely organized code in it's current state?
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Re: Halo Ships anyone?

Postby pheonixstorm » Tue Nov 23, 2010 6:20 pm

Enough to redesign it correctly maybe ;) Or at least get it better organized. What kind of coding experience did the original devs have anyway??
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Re: Halo Ships anyone?

Postby charlieg » Tue Nov 23, 2010 7:31 pm

I mean, there's all kinds of tasks that could be undertaken by GSoC students that could benefit the project - everything from overhauling builds (e.g. cmake improvements) to documenting and improving (UnitConverter) to feature enhancements (work with strook on seamless planetary flight or improvements to the dynamic universe).
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Re: Halo Ships anyone?

Postby breese » Wed Nov 24, 2010 5:09 am

pheonixstorm wrote:Enough to redesign it correctly maybe ;) Or at least get it better organized.

I would not mind improving the engine code.

Apart from my radar refactoring patch, which has been hanging in limbo for over a month, I have made many more improvements (for instance, better targetting and docking boxes), but as long as there is no way to have them committed to SVN, I am not even going to bother submitting them.

The first step is to make sure that VS has active administrators.
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Re: Halo Ships anyone?

Postby charlieg » Wed Nov 24, 2010 6:20 am

There is a way to get them committed, phoenixstorm and klauss have access.

However, yes, admin tasks need to be manageable. Somebody should contact daniel (hellcatv) or ace123.
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Re: Halo Ships anyone?

Postby breese » Wed Nov 24, 2010 6:54 am

charlieg wrote:There is a way to get them committed, phoenixstorm and klauss have access.

That way does not work. Klauss has been stalling my patch for over a month.

The radar patch is submitted as ID 3094088 in the bug tracker in case phoenixstorm wish to take over.
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Re: Halo Ships anyone?

Postby charlieg » Wed Nov 24, 2010 9:40 am

Well phoenixstorm has his own branch, so why not?
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Re: Halo Ships anyone?

Postby pheonixstorm » Wed Nov 24, 2010 11:07 am

breese wrote:I would not mind improving the engine code.

Apart from my radar refactoring patch, which has been hanging in limbo for over a month, I have made many more improvements (for instance, better targetting and docking boxes), but as long as there is no way to have them committed to SVN, I am not even going to bother submitting them.

The first step is to make sure that VS has active administrators.


Post whatever you have and I will add it to my branch for testing. Anyone know what happened to klauss anyway? I know chuck is still in limbo trying to get his comp up but havent seen anything about why klauss is mia
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Re: Halo Ships anyone?

Postby breese » Wed Nov 24, 2010 11:51 am

pheonixstorm wrote:Post whatever you have and I will add it to my branch for testing.

http://sourceforge.net/tracker/?func=detail&aid=3094088&group_id=19507&atid=119507
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Re: Halo Ships anyone?

Postby pheonixstorm » Wed Nov 24, 2010 3:39 pm

Ok, I should have it up and integrated into my branch in the next day or so. Still trying to solve my link errors for the new vs project file for VC9 (check compile section if you think you cana help)
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