Bug report: Zombie missions [WILL BE FIXED NEXT EXE]

For collaboration on developing the mod capabilities of VS; request new features, report bugs, or suggest improvements

Moderator: Mod Contributor

Post Reply
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Bug report: Zombie missions [WILL BE FIXED NEXT EXE]

Post by chuck_starchaser »

Bug reports keep cropping up at PU since our last engine update. Something seems to be corrupting save files. Missions that were already completed suddenly seem to come back undead and incomplete. Dumping them deletes them temporarily, but next time you save and reload, they're back...
http://wcjunction.com/phpBB2/viewtopic.php?p=6772#6772
Apparently, the problem has been seen in vegastrike as well.
http://vegastrike.sourceforge.net/forum ... 4321#94321
I don't think this could possibly a data-side or script problem, since scripts don't write directly to the savefile.

EDIT:
Sorry; I didn't see the New Engine announcement. I'll try it and report back.
Last edited by chuck_starchaser on Mon Mar 10, 2008 12:51 am, edited 2 times in total.
ace123
Lead Network Developer
Lead Network Developer
Posts: 2560
Joined: Sun Jan 12, 2003 9:13 am
Location: Palo Alto CA
Contact:

Post by ace123 »

Should be fixed now... it was an off-by-one error in a mission counting problem (ignored the first mission *and* counted from -1).

It's my fault--I was trying to modify it to properly work with multiple players, but stupidly didn't test player 0 (the main player) very much, so it was actually ignoring the first real mission in addition to the dummy/privateer mission.
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Post by chuck_starchaser »

Ok, Ace, a minute earlier you said here
http://vegastrike.sourceforge.net/forum ... 4704#94704
that it will be fixed in the next executable. But here you seem to say it should be fixed already. Which one is it, exactly?
Just so I can add "[SOLVED]" to the title of the thread, if it is ;-)
ace123
Lead Network Developer
Lead Network Developer
Posts: 2560
Joined: Sun Jan 12, 2003 9:13 am
Location: Palo Alto CA
Contact:

Post by ace123 »

The new EXE fixed the crashing problem, and at first I thought it fixed the savegame problem.

However, I was mistaken, and the save game problem was actually not fixed in the latest EXE in the case of the first mission.

All of those bugs are now fixed in source, but not in the new EXE--sorry about that.
chuck_starchaser
Elite
Elite
Posts: 8014
Joined: Fri Sep 05, 2003 4:03 am
Location: Montreal
Contact:

Post by chuck_starchaser »

k, no rush; just wanted to know; thanks ;-)
Post Reply