Handling multi ship ownership.
Posted: Sat Feb 23, 2008 9:11 am
I finally purchased a second ship and finished reading through Real Ship Deliveries thread. So here are a couple of thoughts. This can be seen as an extension of the Real ship deliveries thread.
1) Vega Strike is built around the idea of a single player controlling one ship at a time. You have added into the engine the ability to have a ship delivered to you for a price.
2) Question that has to be asked is, if you can park one ship inside the cargo hold of a second ship, Why can't you park any small ships that you own inside of a much larger vessel if said ships will fit. And transport said small ships with you. You already have cargo wingmen. But if you own more than one vessel all you can do is the instantaneous transfer from system a to system b.
3) This would allow you to move multiple ships around and yet still only utilize one at a time. And while moving from one system to the next via the Carrier ship, all ships are vulnerable since they are cargo on the main one. So the only fleet action you could have would be with cargo wingmen. Your own ships would still be usable only one at a time.
4) Looking back to Real ship deliveries I do agree that having some scripting to allow you to have a ship transported in real time and thus vulnerable to outside attacks, would be the way to go if possible to code without using up to many resources on the client machine.
1) Vega Strike is built around the idea of a single player controlling one ship at a time. You have added into the engine the ability to have a ship delivered to you for a price.
2) Question that has to be asked is, if you can park one ship inside the cargo hold of a second ship, Why can't you park any small ships that you own inside of a much larger vessel if said ships will fit. And transport said small ships with you. You already have cargo wingmen. But if you own more than one vessel all you can do is the instantaneous transfer from system a to system b.
3) This would allow you to move multiple ships around and yet still only utilize one at a time. And while moving from one system to the next via the Carrier ship, all ships are vulnerable since they are cargo on the main one. So the only fleet action you could have would be with cargo wingmen. Your own ships would still be usable only one at a time.
4) Looking back to Real ship deliveries I do agree that having some scripting to allow you to have a ship transported in real time and thus vulnerable to outside attacks, would be the way to go if possible to code without using up to many resources on the client machine.