Handling multi ship ownership.

For collaboration on developing the mod capabilities of VS; request new features, report bugs, or suggest improvements

Moderator: Mod Contributor

Handling multi ship ownership.

Postby RtrentC » Sat Feb 23, 2008 2:11 am

I finally purchased a second ship and finished reading through Real Ship Deliveries thread. So here are a couple of thoughts. This can be seen as an extension of the Real ship deliveries thread.

1) Vega Strike is built around the idea of a single player controlling one ship at a time. You have added into the engine the ability to have a ship delivered to you for a price.

2) Question that has to be asked is, if you can park one ship inside the cargo hold of a second ship, Why can't you park any small ships that you own inside of a much larger vessel if said ships will fit. And transport said small ships with you. You already have cargo wingmen. But if you own more than one vessel all you can do is the instantaneous transfer from system a to system b.

3) This would allow you to move multiple ships around and yet still only utilize one at a time. And while moving from one system to the next via the Carrier ship, all ships are vulnerable since they are cargo on the main one. So the only fleet action you could have would be with cargo wingmen. Your own ships would still be usable only one at a time.

4) Looking back to Real ship deliveries I do agree that having some scripting to allow you to have a ship transported in real time and thus vulnerable to outside attacks, would be the way to go if possible to code without using up to many resources on the client machine.
RtrentC
Star Pilot
Star Pilot
 
Posts: 7
Topics: 5
Joined: Mon Feb 11, 2008 3:45 pm

Share On:

Share on Facebook Facebook Share on Twitter Twitter Share on Digg Digg

Re: Handling multi ship ownership.

Postby Deus Siddis » Sat Feb 23, 2008 11:28 am

RtrentC wrote:1) Vega Strike is built around the idea of a single player controlling one ship at a time. You have added into the engine the ability to have a ship delivered to you for a price.


That doesn't seem to be true. Hired escorts, cargo bay escorts and now multiplayer make it unclear if the lone wolf thing is or was ever meant to be a staple of VS. It seems more like VS is becoming a dynamic universe game where you start alone and small, but can build up alot from there, almost into your own faction eventually. It would be interesting to hear from some of the dev team on what is planned for VS in regard to this.

2) Question that has to be asked is, if you can park one ship inside the cargo hold of a second ship, Why can't you park any small ships that you own inside of a much larger vessel if said ships will fit. And transport said small ships with you. You already have cargo wingmen. But if you own more than one vessel all you can do is the instantaneous transfer from system a to system b.


Just curious, are you talking about 0.4.3 or 0.5 beta?

3) This would allow you to move multiple ships around and yet still only utilize one at a time. . . So the only fleet action you could have would be with cargo wingmen. Your own ships would still be usable only one at a time.


Actually in 0.4.3, the ships in your cargo hold can be launched and used as escorts. You can even switch to flying anyone of them directly after they have launched from your hold. I personally find this to be a beautiful feature, all though it would take you a long time to afford your own squadron. Having your own fleet of a carrier and many light attack ships makes the dynamic universe aspect of VS very interesting, as with a fleet, you can noticeably influence the tides of war between the factions. It is also very nice still being able to fly nimble fighters into battle, when you have already launched in an ox or clydesdale (they are just so slow at everything) full of precious cargo. Defending your ox flying a pacifier or lancelot escort can be a better application of your piloting skills versus flying said ox.

The only problem with this feature is that it does not allow ships that you own but that do not fit in your cargo bay to fly as your escorts. So you cannot transport that extra ox unless you use the instant transport option on a planet or station and you cannot boldly take on a battlegroup of aera with your fleet of clydesdales and fighters/bombers/gunboats.
Deus Siddis
Elite
Elite
 
Posts: 1362
Topics: 13
Joined: Sat Aug 04, 2007 8:42 am

Postby loki1950 » Sat Feb 23, 2008 2:29 pm

Yes that is possible but you are only able to own one ship of each type no fleets of clyde's sorry.

Enjoy the Choice :)
my box::HP Envy i5-6400 @2Q70GHzx4 8 Gb ram/1 Tb(Win10 64)/3 Tb Mint 18/GTX745 4Gb acer S243HL K222HQL
Q8200/Asus P5QDLX/8 Gb ram/WD 2Tb 2-500 G HD/GF GT640 2Gb Mint 17.3 64 bit Win 10 32 bit acer and DELL E6400 4GB ram/100 GB HD Mint 17.3 6
User avatar
loki1950
The Shepherd
 
Posts: 5705
Topics: 51
Joined: Fri May 13, 2005 1:37 pm
Location: Ottawa


Return to Modding Engine Room

Who is online

Users browsing this forum: No registered users and 2 guests

cron