[Multiplay] Aera to improvement
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[Multiplay] Aera to improvement
Hi all.
I have make a list with some improvement for multiplay.
Critical: IPv6
This is the most critical feature that we need add to vega strike.
And this is also need because ipv4 become deprecate in the future.
High: admin consolel
This is one of the simples request.
The admin console is a simple program or function that is use for administration of the server (only for the pvp and frylancer style server)
I think we need to add the foaling feature:
1. user manager
2. manger of the ban list
3.simple chat client.
This feature need a sql (mysql/sqlite) database backend
I have make a list with some improvement for multiplay.
Critical: IPv6
This is the most critical feature that we need add to vega strike.
And this is also need because ipv4 become deprecate in the future.
High: admin consolel
This is one of the simples request.
The admin console is a simple program or function that is use for administration of the server (only for the pvp and frylancer style server)
I think we need to add the foaling feature:
1. user manager
2. manger of the ban list
3.simple chat client.
This feature need a sql (mysql/sqlite) database backend
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Re: [Multiplay] Aera to improvement
Compared to other things such as the ship buying bug, that is rather minor.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
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Re: [Multiplay] Aera to improvement
Sorry for the confusion.
But i wand make this list as a to do list for the multiplay development.
And i add soon some more ideas/request soon.
But i wand make this list as a to do list for the multiplay development.
And i add soon some more ideas/request soon.
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Re: [Multiplay] Aera to improvement
I still don't get how ipv6 support would be "critical".
"desirable", maybe. But "critical"?
"desirable", maybe. But "critical"?
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Re: [Multiplay] Aera to improvement
I mean with critical that ipv6 is a critical bug/feature for multiplay and it is need before ipv6 Exhaustion 2012.klauss wrote:I still don't get how ipv6 support would be "critical".
"desirable", maybe. But "critical"?
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Re: [Multiplay] Aera to improvement
ipv4 space has already been exhausted and the internet didn't stop working.
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Re: [Multiplay] Aera to improvement
As of now the two highest priorities are fixing the ship buying bug (buy ship, boom) and figuring out why AI ships are not spawning or if spawning why they aren't showing up in the client.www2 wrote:High: admin consolel
This is one of the simples request.
The admin console is a simple program or function that is use for administration of the server (only for the pvp and frylancer style server)
I think we need to add the foaling feature:
1. user manager
2. manger of the ban list
3.simple chat client.
This feature need a sql (mysql/sqlite) database backend
After that we can worry about adding either in-game voice chat (TS3 SDK) or text chat (via a VDU?)
The server is already setup to handle a flat file database or MySQL. MySQL is prefered for MMO play while flat file is for Deathmatch.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
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Re: [Multiplay] Aera to improvement
I see.pheonixstorm wrote: As of now the two highest priorities are fixing the ship buying bug (buy ship, boom) and figuring out why AI ships are not spawning or if spawning why they aren't showing up in the client.
But i think that this can be good for a to do list/road map, and i can say that bugs are higher than my list.
I think we cam better use mumble[1] than TS3 (listens issue).After that we can worry about adding either in-game voice chat (TS3 SDK) or text chat (via a VDU?)
Btw what do your mean via a VDU?
There is all ways room for sql.The server is already setup to handle a flat file database or MySQL. MySQL is prefered for MMO play while flat file is for Deathmatch.
Me by not for config file in deadmatch but for the ban list and high score is sql a good idea a special SQLite[2].
But i agree that MySQL is over kill for deadmatch.
[1] http://mumble.sourceforge.net/
[2] http://www.sqlite.org/
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Re: [Multiplay] Aera to improvement
mumble might be as an outside app. Not sure how well we could incorporate it into the VS code. I didn't read over the whole thing but if they have an SDK to add it directly into the game without using QT it might work out. The TeamSpeak3 SDK does just that. TS3 SDK would enable in-game voice chat more like eve or wow (i think they added voice-chat) instead of having a client/server set of apps outside the VS binary set.
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Re: [Multiplay] Aera to improvement
We don't need use the stand alone client we need only the protocol. [1][2]
And handle any thing inside the audio and network subsystem.
[1] https://github.com/mumble-voip/mumble/r ... otocol.pdf
[2] https://github.com/mumble-voip/mumble/b ... mble.proto
And handle any thing inside the audio and network subsystem.
[1] https://github.com/mumble-voip/mumble/r ... otocol.pdf
[2] https://github.com/mumble-voip/mumble/b ... mble.proto
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