The Tharin Server

A forum for online playing, administration, bugs and feature requests
pheonixstorm
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Re: The Tharin Server

Post by pheonixstorm »

The problem is there really aren't enough developers to work on every part of VS. I try to put in time here and there but so far it hasn't really been enough to do any real coding beyond getting new VS binaries out for win32. I do have some new code i've been toying with from time to time but it currently is incomplete and I haven't even looked to see where I would plug it in at anyway.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
ghoulsblade2
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Re: The Tharin Server

Post by ghoulsblade2 »

is the server currently up ? i wanted to do some network protocol reverse engineering.
i tried 0.5 and today's trunk, but i'm stuck at
"successful connection! waiting to log in" and then after a while "the server said : login failure"
is it me or is the server offline ?
i can't seem to access http://tharin.uni.cc/ to run either
any docs/howto on how to get my own (local) server up and running ?
EDIT: got the basic server, but only get an empty system with 1 planet and no jumps. any idea how to get the normal universe into multiplayer.
pheonixstorm
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Re: The Tharin Server

Post by pheonixstorm »

I know there is soemthing though I don't remember where... I think its in the svn under data/cgi-accountserver Never checked the wiki though so maybe they have something there...

*EDIT* Mets, your server is down! Can't get the web up so looks like the whole thing is down.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
ghoulsblade2
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Re: The Tharin Server

Post by ghoulsblade2 »

the local server that comes with vegastrike trunk works for now,
but it just has a single system with no jumps and only 1 planet,
so i might need more at some point,
is there a way to do configure multiplayer to have a full universe like it used to be here on mets server ?
possibly something like editing ./data/vegastrike.config
especially the

Code: Select all

<var name="missionfile" value="networking.mission"/>
part ?
i tried ./mission/Multiplayer/explore_universe.2player.mission
and
./mission/explore_universe.mission
but they both crash :


explore_universe.mission
with

Code: Select all

import server;my_obj=server.player()warning: Unknown tag: python
Traceback (most recent call last):
  File "<string>", line 1, in <module>
  File "/home/ghoul/cavern/code/vega2011/vegastrike-trunk/data/modules/server.py", line 102, in __init__
    _server_inst.playerJoined(self)
AttributeError: 'NoneType' object has no attribute 'playerJoined'
Traceback (most recent call last):
  File "/home/ghoul/cavern/code/vega2011/vegastrike-trunk/data/modules/server.py", line 120, in Execute
    if self.current_un.isNull() and player_un.isNull():
AttributeError: 'player' object has no attribute 'current_un'
terminate called after throwing an instance of 'boost::python::error_already_set'
Abort
on server, after shipselect, client said "Error when logging into game with this ship!"

Multiplayer/explore_universe.2player.mission
with the same error

do i need to select a specific ship or do i need a different mission file, or was mets tharin server something entirely different ?
pheonixstorm
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Re: The Tharin Server

Post by pheonixstorm »

There is supposed to be something to configure during server setup that pushes the mmo aspect instead of the deathmatch aspect.. not sure I will have to look it up after I get the kids fed. Are you using accountserver to login? I think thats part of it... have to login using accountserver.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
ghoulsblade2
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Re: The Tharin Server

Post by ghoulsblade2 »

hmm, no, i'm not using accountserver so far, no idea how to do that, i just found that vegastrike trunk
"make install" had installed a "vegaserver" binary, and i ran that one, choosing "independent server" from the game multiplayer screen.
No idea how to set the rest up.
If you find a guide, link me and i'll try, but you prolly know better what in wiki and other docs is outdated and what not.
pheonixstorm
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Re: The Tharin Server

Post by pheonixstorm »

accountserver is under /data/cgi-accountserver

Its all in python and has a rather incomplete readme. There used to be an accountserver binary. Not sure why they switched the accountserver to python... kinda hard to run a website when httpserver.py wants to do the exact same thing.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
ghoulsblade2
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Re: The Tharin Server

Post by ghoulsblade2 »

i did manage to start the default vegaserver (without accserver) in cephid17 by editing
./mission/networking.mission replacing "Special/Network" by "Crucible/Cephid_17" ,
but nothing happens when i activate the jumpdrive (yes i bought it) on a jump-location (yes i was close enough for the icon to turn blue). There's stations, planets and jumppoints to warp to, but no ships.

accountserver :
well it starts the http server on a different port, 8080 by default, so that's not really a problem. It's needed to create accounts with username password i guess.
http://localhost:8080/ in a browser shows a small account creation form,
but after starting the game and setting "http://localhost:8080" as accountserver on multiplayer screen + the account i created, game crashes

Code: Select all

ng/lowlevel/vsnet_dloadmgr.cpp:74 Enter VsnetDownload::Client::Manager::Manager(SocketSet&)

Account Server URL : http://localhost:8080

NETWORK: Initializing...
NETWORK: Connecting to account server.
networking/netclient_login.cpp:358  enter VsnetHTTPSocket* NetClient::init_acct(const std::string&) with http://localhost:8080
Initializing connection to account server...
terminate called after throwing an instance of 'std::out_of_range'
  what():  basic_string::substr
Abort
i guess i'll give it up for now, if anyone can get it to work please tell me, i'll dig into the network protocol until then =)
Mets
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Re: The Tharin Server

Post by Mets »

Wow, Mets has been a terrible server admin. I will get this back up and working again guys, sorry for the delay, I haven't been playing.

In other news, it's nice to see somebody looking at this :)

It looks like the problem is that www.uni.cc has gone out of business. Feel free to use the IP address I specified, it should still let you connect.
pheonixstorm
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Re: The Tharin Server

Post by pheonixstorm »

can you attach your stderr/out logs soon, wantt o peak into them see what I can figure out from them (if anything) so we can find out why no npc ships are showing up.
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
Mets
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Re: The Tharin Server

Post by Mets »

Tharin server is back up and being groovy with the latest build.

Please post any bugs here, sorry for the delay!

EDIT
Yes, I will collect the logs and post.
Hicks
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Re: The Tharin Server

Post by Hicks »

is the server still up? tried to connect and the client crashed on a waiting for login screen

Code: Select all

CreateVideoTexture could not find preintro.ogv
CreateVideoTexture could not find intro.ogv
ng\lowlevel\vsnet_dloadmgr.cpp:74 Enter VsnetDownload::Client::Manager::Manager
networking\netclient_login.cpp:386  enter NetClient::init with 67.212.92.235:6777
\networking\lowlevel\netui.cpp:155 enter NetUITCP::createSocket
\networking\lowlevel\netui.cpp:18 Initializing Winsock
\networking\lowlevel\netui.cpp:75 Connecting to 67.212.92.235 on port 6777
\networking\lowlevel\netui.cpp:169 Connected to 67.212.92.235:6777
g\lowlevel\vsnet_sockettcp.cpp:71 enter VsnetTCPSocket::VsnetTCPSocket
\networking\lowlevel\netui.cpp:174 SOCKETALT FD: 1132
networking\netclient_login.cpp:401 created TCP socket (67.212.92.235,6777) -> 1103D448
g\lowlevel\vsnet_sockettcp.cpp:417 Received EWOULDBLOCK in data.true
e\src\networking\netclient.cpp:555 Rcvd TCP: CMD_CONNECT from serial 0
networking\netclient_login.cpp:69 enter NetClient::loginLoop
networking\netclient_login.cpp:84 Sent login for player <Hicks>:<*******>
   - buffer length : 18
networking\netclient_login.cpp:122 End of login loop
g\lowlevel\vsnet_sockettcp.cpp:301 Closing connection to server :	Warning: disconnected
vertighel
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Re: The Tharin Server

Post by vertighel »

Idem for me

Code: Select all

/networking/lowlevel/netui.cpp:174 SOCKETALT FD: 8
networking/netclient_login.cpp:401 created TCP socket (tharin.industrience.com,6777) -> 0x559b430
g/lowlevel/vsnet_sockettcp.cpp:417 Received EWOULDBLOCK in data.true
src/networking/netclient.cpp:559 Rcvd TCP: CMD_CONNECT from serial 0
Connection by 4995 to VegaServer 4995 from address 93.56.244.116
Successfully connected!Waiting for player vertighel: login response...
networking/netclient_login.cpp:69 enter NetClient::loginLoop
networking/netclient_login.cpp:84 Sent login for player <vertighel>:<*******>
   - buffer length : 25


networking/netclient_login.cpp:122 End of login loop
g/lowlevel/vsnet_sockettcp.cpp:301 Closing connection to server :	Warning: disconnected
g/lowlevel/vsnet_sockettcp.cpp:77 enter virtual VsnetTCPSocket::~VsnetTCPSocket()
pheonixstorm
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Re: The Tharin Server

Post by pheonixstorm »

Should be if you use the ip instead of the url
Because of YOU Arbiter, MY kids? can't get enough gas. OR NIPPLE! How does that mkae you feeeel? ~ Halo
Hicks
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Re: The Tharin Server

Post by Hicks »

i was using the ip but it still wan't working
psychoticpotato
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Re: The Tharin Server

Post by psychoticpotato »

I will assume, by the last comment being around eight months ago, and that the register button doesn't work, that this server is down. That's a shame; I was really looking forward to SOME kind of community... I guess I'll have to strap my friends to their computers and do a private server...
ghoulsblade2
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Re: The Tharin Server

Post by ghoulsblade2 »

this thread might be very useful for setting up your own server in mmo mode rather than just deathmatch :
http://forums.vega-strike.org/viewtopic ... 37&t=17701
Still broke regarding buying ships -> boom and missing npc ships afaik tho.
Also some newer posts in that thread might have been lost, but looks like the basics are still there.
psychoticpotato
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Re: The Tharin Server

Post by psychoticpotato »

Sweet, thanks! Now I just need to get together a dozen or so friends and tie them to some fairly comfortable chairs in front of computers and joysticks...
Riton_Lafouine
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Re: The Tharin Server

Post by Riton_Lafouine »

Hi ! just tryed signing but i can't reach website from the link on the first post. Is the server still up ?
loki1950
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Re: The Tharin Server

Post by loki1950 »

I do not think that it is up hasn't been for a while that I know of.

Enjoy the Choice :)
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