every option available in the game should add a meaningful choice.
Sure. Talking about Civ, you have units like "Attack: 1 / Defend: 2 / Move: 2". In PR you can customize everything - the more choice you have, the more often you'll have guns which are similar. That's why I made the Fireblade and plan to make more milspec ships: To keep the balance. Those ships shall carry arms or shields which other ships don't have, and are not for sale as upgrade pieces.
if I were modding WC:Privateer, I'd first try to make all the weapons already present in the game worth using under at least some situations, before adding any new ones. I think this is an example where trying to stick to the original doesn't create a good game.
Agreed, but that doesn't justify to take equipment out of the game. We have about a dozen of guns, most of them are crap. But that doesn't give me a hurt. There ARE guys prefering neutron guns. And I'm planning to lock all guns within campaigns, which means you can only start of with light guns. Then you'll fly to X, meet Y and fulfil mission Z to enable medium guns for sale. See? Like technology in Civ-Games.
I don't believe that's the case, but I'll take some screenshots to make sure.
Cannot think of anything else, but you could also post your savegame with your serialized_xml folder here.
If you have multiple turrets, how is Ctrl-F1 supposed to work btw? First Ctrl-F1: switch to first turret; second Ctrl-F1: switch to second turret, third Ctrl-F1: switch back to cockpit?
Don't know how it works on an US-Keyboard but yes, you'll cycle through your turrets and wingmen completely, and return to your cockpit afterwards.
I've tried out wingmen in the past, and found them and escorts the most frustrating feature of the game.
z30 is working on a new AI. Wingmen might behave better in the future
I've downloaded installed PRPU btw. I like it.
Thx!
Is there a changelog somewhere though?
I made one for my changes, see changelog.txt within the archive.
AAAAH, my Centurion suddenly only has 13 instead of 16 equipment slots.
Not sure, I think z30 rebalanced it to make the other ships a better challenge.
I turn around, press hard on Afterburner and my speed decreases to zero?
That's inertia, physically correct. In space or in the water, where you have no or little gravity, inertia is the force keeping your current direction and speed, so you'll need a force pushing you into the other direction. It is also possible that z30 did some mass or MOI changes to make a more realistic movement.
Had some sort of error while extracting the mod btw. It says the file mentioned in the screenshot is damaged.
Hmm, I'm not exactly speaking dutch. The second error means "unexpected end of archive", right? Among with the CRC error, I think you had trouble while downloading the archive. I have the original file on my machine and it runs smooth. Check the filesize, should be 20022kb. If you don't have any trouble with it, you can use it.