PU joblist

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PU joblist

Postby Dilloh » Fri May 25, 2007 4:26 am

What's coming up next? This thread is meant to be the official accumulation of things we want to have in PU - you can see what is to be expected in the upcoming version, but you also can offer to take care of one of the projects posted here. Please keep longer discussions to the brainstorming thread. Official contents will be stated by Zool, Melonhead, z30, Gosshawk or me.

There's loads of stuff to do, just to give some examples:

Campaigns
I could use some good storywriters (concepts+dialogues) as well as some capable scripters - We need a lot of campaigns to lock all that stuff. If you're interested, contact me.

Artwork + Textures
I never say no to reworked base interiors, ship textures, etc.
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Postby targ collective » Fri May 25, 2007 4:50 am

If you need some scripting assistance in unit.csv, master_part_list etc, I could help out, but I'm no good with Python.
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Postby Dilloh » Fri May 25, 2007 11:01 am

As soon as I've got Zools units.csv, I'll put in a few things and would hand it over to you then if you agree - you can put in the turrets then. The MPL would be best in my hands - I'll need to delete some of the entries there and move them to faction_ships.py in order to lock.
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Postby micheal_andreas_stahl » Sun May 27, 2007 6:12 am

I'm writing one in which the missions are rather hard to balence all this "I-WIN-ALL-THE-TIME-'COS-I'M-BIG-POWERFUL-HERO nonsense. You don't win every bloody time.
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Postby chuck_starchaser » Sun May 27, 2007 8:52 am

Needless to say, any modelling requirements, throw them my way. I'm a good proofreader too.
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Improving escort ships

Postby z30 » Sun May 27, 2007 10:44 am

moved to another thread
Last edited by z30 on Sun May 27, 2007 11:05 am, edited 1 time in total.
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Re: Improving escort ships

Postby z30 » Sun May 27, 2007 11:04 am

moving post to Brainstorm thread
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Postby Dilloh » Tue May 29, 2007 2:14 am

vista has discovered PU and has offered to take care of the PU website. I've handed Draken's progress over and I am excited what vista will come up with!
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Postby Dilloh » Sat Jun 16, 2007 10:06 am

Okay, got some ideas and I could need some help. I'm planning a kilrathi campaign which would benefit from 2D artwork. I could use:
- A kilrathi carrier interior, which means a main concourse, a bridge (as replacement for the bar), as well as a "ship dealer" in kilrathi style (I do not need the showroom though).
- A kilrathi fixer, best would be an officer, no matter if he/she is sitting or standing, as well as a talking head background
- The same buddy as table fixer for a bar
You can create new things from scratch, or extract images from wc games which have free licenses.

Artwork ideas are of general use, I think we'd also benefit from bar fixers of different races and factions, like Firekkan or Borderworld, maybe even steltek :lol:
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Postby micheal_andreas_stahl » Sat Jun 16, 2007 11:34 am

The Steltek part would be hard as your basicly starting from scratch. You only hav a small Vid-com of the Steltec but they may not evan look like that.
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Postby Dilloh » Sat Jun 16, 2007 1:06 pm

The Steltek are an isolated race of their own choice... they most likely will not chat with you, it was rather a joke stating we need a steltek barfixer. If a steltek campaign will come true, we will need nothing more than the hud com screen.
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Postby micheal_andreas_stahl » Sat Jun 16, 2007 9:09 pm

new ones will need to be made.
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