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PU buglist

Posted: Fri May 25, 2007 11:25 am
by Dilloh
Found any bugs in Parallel Universe? Want to know why a certain thing is not working on your box? Post your report here, among with the information of which OS you use, and maybe screenshots!

Posted: Sat Jun 16, 2007 5:08 pm
by Dilloh
Beginning to fill my own list now:
- PU ships which got damaged have no texture, this most likely refers to char sensitivity problems, anybody willing to go through the files please do so as soon as the first update for PU1.1b6-DSE is out, so you have a reasonable workbase.

Bug in PU

Posted: Tue Nov 20, 2007 9:45 am
by Rogue985
Hello! Hadn't noticed this until PU was installed, and as it's only happening with PU ships, I assume it's a PU issue:

Invisible ships! Lots of them! Sparrowhawks are the most common, but it looks like most of the variant ships are completely invisible. They have targeting boxes and can nail me, but it's impossible to engage them; they have no volume and no apparent hitbox. I've looked around to find an answer and can't; I've a sneaking suspicion I just haven't looked hard enough.

I'm using Windows XP SP2 on a 2.4 P4, with a Radeon 9700 w/ Omega drivers. I've had very few issues with the game, and have loved every minute of it. WC2 taught me how to read when I was a wee lad, and it's frustrating to get so close to that feel, only to be vaporized by an unseen foe. :oops:

Posted: Tue Nov 20, 2007 10:18 am
by Dilloh
Simply go to your /Privateer folder - you should see a file called setup.bat there.

Doubleclick that file and follow all instructions.

Bye-bye invisible ships :wink:

Posted: Tue Nov 20, 2007 6:24 pm
by Rogue985
Thanks, Dilloh! Works brilliantly now. Appreciate the quick response!

Posted: Wed Nov 21, 2007 9:16 am
by Psyco Diver 69
Certain discriptions of cargo, weapons, ships are cut off in my game, I already downloaded the latest version, the PR didn't have this problem, only PU has this as far as I can tell

Posted: Wed Nov 21, 2007 11:07 am
by Dilloh
No prob rogue :wink:

@pd69, I already noticed this, though I thought this was a PR problem as well - I'll take care of recuring the descriptions

Posted: Thu Nov 29, 2007 8:48 pm
by Solon Halwinder
Older bug but still significant: Repulsor beams can tractor you in. A huge problem because of z30's repulsor turrets which are not buyable anymore but still equippable by the AI.

Posted: Fri Nov 30, 2007 3:01 pm
by Dilloh
Really? I never noticed, nor did I meet an AI ship with repulsors.

Posted: Fri Nov 30, 2007 3:59 pm
by Solon Halwinder
I see them all the time on Draymans. Take a mission to defend a Drayman and you'll see it tractor some of the attackers in.

Actually, come to think of it, those are just repulsor beams, no turret.

Posted: Sat Dec 01, 2007 11:49 am
by Dilloh
I don't know how to tell the repulsor beams not to be able to tractor things in, however we could change the non-blank Draymans to have a cargo hold of <1000, so no fighters actually fit into their cargo rooms.

This wouldn't affect player's Drayman cargo hold of course.

Posted: Thu May 29, 2008 10:19 pm
by blackangel2008
I've noticed a few things maybe it's just my machine or my bad luck, but here it goes:

Auto save feature stopped working...

Mission stopped paying me once I died and re spawned(that's when I discovered auto save thing)...

I died b/c my escort Broadsword went loony and started shooting erratically connecting 3 nice hits with my vessel, and I was weaken from previous battle...

The battle was like the 4th mission, and the Talon fought like I had the game on "Impossible Difficulty"(I'm a wimp; it's on easier)then, he hauled A** into the nothingness never to return...
____________________

Also, there was this one time during a fight where it got real hectic and next thing I know is I traveling at like 4000 mph(or however ya'll measure speed in the game) and I'm tumbling uncontrollably; I was like 5,000,000mile(or you know...) from my Objective when the ship stopped(it actually happened pretty quickly) and I Auto piloted to the Objective and was able to complete the mission....
...with no pay :shock:

Posted: Fri May 30, 2008 5:25 pm
by zeo1234
If you died and re-spawned then you automatically lose the mission and have to go back and re-sign up for that mission or restart from a previous save.

Posted: Sat May 31, 2008 2:40 am
by blackangel2008
zeo1234 wrote:If you died and re-spawned then you automatically lose the mission and have to go back and re-sign up for that mission or restart from a previous save.
I am aware of that, but no matter how many more missions I do I receive no for of payment...

Something is/was wrong I did a clean install and I'll try from scratch one more again :wink:

Posted: Sat May 31, 2008 5:45 am
by sfwarlock
I just grabbed PU via SVN the other day and have spent the past few days playing it. Thanks so much for all the hard work - the nostalgia hit I got as I lined up on a wing of Krants was awesome.

I've also kept track of bugs/weird behaviors I've found. In no particular order:

* When scanning nav points in the Taryn Cross missions, enemies would pop in out of nowhere as the scan finished. Made these missions hellishly difficult as 4-5 Drakhri appeared and started shooting me.

* Random crashes when ramming asteroids. The screen turns red and I develop cursor trails.

* Returning to fixers after you've accepted their mission double accepts it, with attendant multiplying of ships.

* RF-era technology doesn't appear when I first load a saved game. I have to load, launch, travel to another base, and then land there before it is available to buy.

* I can't buy a Gun Cooler for my Centurion. It's there in the store, but it shows up purple and no buy button appears. (Screencap attached)

* I can't buy parts that take up 0 space if my ship is full. I have to sell my jump drive, buy the part I want, and then rebuy the jump drive. (This usually comes up when I'm switching guns around.)

* I can, however, buy two hulls and two sets of armor, as long as I buy the plasteel first.

* Autopilot doesn't restore shields (debatable - it didn't in the original game, if memory serves, but probably should have) - neither does landing, which definitely should.

* Autotracking guns can fire through the ship.

* The readme says "Torpedo mounting capability per mount has been reduced from 20 to 10." I can only mount 5 torps per slot.

* If you can't afford a Centurion, Galaxy, or Orion, the game doesn't show you the price. (If you need to ask, you can't afford it?)

EDIT: The .php keeps apparently freezing when I try to attach the file, so here's the link.
http://i30.photobucket.com/albums/c334/ ... cooler.png

EDITEDIT: okay, I know in the screencap I didn't have room for the gun cooler, but trust me: that happens no matter how much room I clear.

Posted: Sat May 31, 2008 2:29 pm
by blackangel2008
* Autopilot doesn't restore shields (debatable - it didn't in the original game, if memory serves, but probably should have) - neither does landing, which definitely should.
You may or may not know this:

Hit "s" and/or "SHIFT s" Disables, sets to like 50%, and 100% power directed to your shields; Check the manual for exact combination or whatever, or just sit still and play with the keys for a bit :D

It does this so if you are quick and can dodge hits, you'll be able to use that extra energy for your guns or afterburners or whatever; if you know you'll take damage set your shields accordingly :D :D :D

:idea: That could be the problem :wink:

Posted: Sat May 31, 2008 2:57 pm
by chuck_starchaser
sfwarlock wrote:I just grabbed PU via SVN the other day and have spent the past few days playing it. Thanks so much for all the hard work - the nostalgia hit I got as I lined up on a wing of Krants was awesome.

I've also kept track of bugs/weird behaviors I've found. In no particular order:

* When scanning nav points in the Taryn Cross missions, enemies would pop in out of nowhere as the scan finished. Made these missions hellishly difficult as 4-5 Drakhri appeared and started shooting me.

* Random crashes when ramming asteroids. The screen turns red and I develop cursor trails.

* Returning to fixers after you've accepted their mission double accepts it, with attendant multiplying of ships.

* RF-era technology doesn't appear when I first load a saved game. I have to load, launch, travel to another base, and then land there before it is available to buy.

* I can't buy a Gun Cooler for my Centurion. It's there in the store, but it shows up purple and no buy button appears. (Screencap attached)

* I can't buy parts that take up 0 space if my ship is full. I have to sell my jump drive, buy the part I want, and then rebuy the jump drive. (This usually comes up when I'm switching guns around.)

* I can, however, buy two hulls and two sets of armor, as long as I buy the plasteel first.

* Autopilot doesn't restore shields (debatable - it didn't in the original game, if memory serves, but probably should have) - neither does landing, which definitely should.

* Autotracking guns can fire through the ship.

* The readme says "Torpedo mounting capability per mount has been reduced from 20 to 10." I can only mount 5 torps per slot.

* If you can't afford a Centurion, Galaxy, or Orion, the game doesn't show you the price. (If you need to ask, you can't afford it?)

EDIT: The .php keeps apparently freezing when I try to attach the file, so here's the link.
http://i30.photobucket.com/albums/c334/ ... cooler.png

EDITEDIT: okay, I know in the screencap I didn't have room for the gun cooler, but trust me: that happens no matter how much room I clear.
Excellent bug report, sfwarlock; thank you. May I suggest you join our forum at wcjunction.com and re-post it there? I can copy your post and post it there; but it might as well have your name than mine as the original poster.

Posted: Sat May 31, 2008 4:38 pm
by sfwarlock
chuck_starchaser wrote:Excellent bug report, sfwarlock; thank you. May I suggest you join our forum at wcjunction.com and re-post it there? I can copy your post and post it there; but it might as well have your name than mine as the original poster.
Ah, I didn't even know about that page. Okay, posting there in a few.

Posted: Sat May 31, 2008 5:50 pm
by blackangel2008
I took a Cargo mission from Regalis to New Constipole; on the jump to Troy en route to New Constipole I was in "trailing" camera view(F5) when the jump finished the screen went black, so I hit (F1) to view the inside of the ship I could see ship detail in all directions just fine, but the outside was Red and the sound seemed to be stuck in a "loop" of beeps, there was a ship on radar : Wingman - Broadsword, Range was .1 I think...

I Alt-Tab'ed(txs for letting me know chuck_starchaser) then killed progam and immediately came here...

I'll post the last 20 of stdout.txt and stderr.txt...
Actually I may need to upload them :!: :!: :!:
It is really screwed up, lol; you'll get the laugh out loud when you view stdout.txt LMAO

Posted: Sat May 31, 2008 8:32 pm
by chuck_starchaser
Blackangel, why don't you join PU's Boards and, next time, just paste stderr.txt into a post at the PU's Bug Reports forum. No need to tax sourceforge's bandwidth when we got our own site long ago ;-)

Checking it out...

EDIT:
Looks like something really bad happened when you entered Regallis and blew up when you entered Troy; no idea what; I'll point Wolphin to your post.
Thanks!

EDIT2:
Nothing in your signature about gpu or vram.

Posted: Sat May 31, 2008 9:01 pm
by loki1950
A quick google give a RS300 as it's GPU lappy chuck @blackangel2008 how much ram do you let it have as vram is critical to the engine.

Enjoy the Choice :)

Posted: Sun Jun 01, 2008 12:24 pm
by blackangel2008
EDIT2:
Nothing in your signature about gpu or vram.


Mobile Intel 945GM Express Chipset Family

GPU: i945GM ~~~~ Revision: A3

ROPs: 4 ~~~~ Shaders:4 pixel/1 vertex ~~~~ Texture Fillrate: 1.6 GTexel/s

Direct X Support:9.0/SM2.0

Memory type: DDR2 ~~~~ Bus Bandwidth: 128 bit ~~~~Memory Size: 8mb

Driver Version: ialmrnt 5 6.14.10.4436 /XP

GPU Clock: 400 MHz

Default Clock: 400 MHz

Posted: Wed Jul 09, 2008 2:11 pm
by lil7rocket
cant get beyond the start up

here are the stdout and stderr

also there is an error in Vegastrike.exe at line 5078
I am using Vista and Remake 1.2 works fine as does VS .50

I have a radeon xpress 1500 with linked access to ram and 512mb onboard


OS Name Microsoft® Windows Vista™ Ultimate
Version 6.0.6000 Build 6000
System Manufacturer Dell Inc.
System Model Inspiron 1501
System Type X86-based PC
Processor Mobile AMD Sempron(tm) Processor 3500+, 1800 Mhz, 1 Core(s), 1 Logical Processor(s)
BIOS Version/Date Dell Inc. 2.1.0, 12/18/2006
SMBIOS Version 2.4
Total Physical Memory 1,405.44 MB
Available Physical Memory 592.32 MB
Total Virtual Memory 2.98 GB
Available Virtual Memory 1.85 GB
Page File Space 1.67 GB
Page File C:\pagefile.sys

Posted: Wed Jul 09, 2008 2:22 pm
by loki1950
Welcome lil7rocket not sure what the problem is with PR 1.2 as the guys that support it are not active ATM Parallel Universe is a mod of PR it includes PR and adds some more ships from the WC universe and several new quests(missions) as well as moving to the new version of the VS engine check out there site and forums http://wcjunction.com/phpBB2/index.php

Enjoy the Choice :)

Posted: Thu Jul 10, 2008 4:14 am
by lil7rocket
you misread
PU cant start but PR works fine and so does VS