1.2 Released, download links
Posted: Mon Jul 18, 2005 9:37 am
The Privateer Remake team is pleased to announce the release of the Privateer Remake 1.2. We have adopted the versioning scheme of the Linux kernel: odd releases are more for experimentation and are less stable, while even releases are better tested and considered more stable. 1.2 is therefore a recommended upgrade for anyone using 1.0, and of course for those who tried out 1.1.
Our homepage has moved, to http://wcuniverse.sourceforge.net. Visit there for download links for Windows, Linux and OSX, and the FAQ, as well as the forum.
1.2 contains much updated art, replacing the worst of the old models. These models are
Refinery by Gammaray
Mining Base by Chris Hale
Kamekh by John Cordell
Drayman by MamiyaOtaru
Orion mesh by MamiyaOtaru skin by Strangelet
Since 1.0, the targetting system has been redone and better matches the original, and some of the glitches introduced by this in 1.1 have been ironed out: ships outside the targetting cone are no longer treated as "out of range". Radar range has been reduced to levels comparable to the original, making systems feel larger. All ships now have 2d wireframe HUD images, and damage is shown by quadrant. The ship dealer functions as he did in the original as well, and unlike in 1.1, trade-ins take into account the value of your upgrades instead of just your ship.
The auto-light now turns off when you are close to your destination. When a ship that is communicating with you is destroyed, its message now gets cut off. Asteroids are now destructible and minable, and do not count towards your killcount as they did in 1.1. The repair bot should work now. A few of the systems were redone, as were some weapon effects. Bases have all been given lights for better visibility on the unlit sides.
The cargo screen has been reworked, with all items appearing in a flat list. Cargo missions have the player deliver goods produced at the base where the mission is taken.
The Righteous Fire campaign has been fixed up and ready to be played, with some bugs from the Masterson arc fixed up since 1.1. 'Unknown' ships are there to hound your steps. The game now has 3 campaign arcs: the original, the Righteous Fire campaign and a bonus campaign, to be played at the leisure of the player.
Some other random tweaks: the number of enemies in New Detroit is reduced, the Gladius' outer guns are angled in, giving it a fighting chance, tractor beam is blue again, new Mass Driver sprite, cloaking device removed.
With some changes to the engine, the game functions in many respects more like the original, while retaining some of the advances a more advanced engine has allowed us to make. Along with the new art, this offers a far more polished Privateer experience than in 1.0.
Our homepage has moved, to http://wcuniverse.sourceforge.net. Visit there for download links for Windows, Linux and OSX, and the FAQ, as well as the forum.
1.2 contains much updated art, replacing the worst of the old models. These models are
Refinery by Gammaray
Mining Base by Chris Hale
Kamekh by John Cordell
Drayman by MamiyaOtaru
Orion mesh by MamiyaOtaru skin by Strangelet
Since 1.0, the targetting system has been redone and better matches the original, and some of the glitches introduced by this in 1.1 have been ironed out: ships outside the targetting cone are no longer treated as "out of range". Radar range has been reduced to levels comparable to the original, making systems feel larger. All ships now have 2d wireframe HUD images, and damage is shown by quadrant. The ship dealer functions as he did in the original as well, and unlike in 1.1, trade-ins take into account the value of your upgrades instead of just your ship.
The auto-light now turns off when you are close to your destination. When a ship that is communicating with you is destroyed, its message now gets cut off. Asteroids are now destructible and minable, and do not count towards your killcount as they did in 1.1. The repair bot should work now. A few of the systems were redone, as were some weapon effects. Bases have all been given lights for better visibility on the unlit sides.
The cargo screen has been reworked, with all items appearing in a flat list. Cargo missions have the player deliver goods produced at the base where the mission is taken.
The Righteous Fire campaign has been fixed up and ready to be played, with some bugs from the Masterson arc fixed up since 1.1. 'Unknown' ships are there to hound your steps. The game now has 3 campaign arcs: the original, the Righteous Fire campaign and a bonus campaign, to be played at the leisure of the player.
Some other random tweaks: the number of enemies in New Detroit is reduced, the Gladius' outer guns are angled in, giving it a fighting chance, tractor beam is blue again, new Mass Driver sprite, cloaking device removed.
With some changes to the engine, the game functions in many respects more like the original, while retaining some of the advances a more advanced engine has allowed us to make. Along with the new art, this offers a far more polished Privateer experience than in 1.0.