There's a set of patches made for GG that improve lots of aspects, that touch the python side. Some were applied, some wheren't, so merging with VS python will be tricky.pheonixstorm wrote:Actually its whatever Klauss or myself can do. John hasn't been around in years, though I did get him to add me as forum admin and a dev for the svn. I just haven't really had the time for anything. Or the motivation it seems...
As far as GG goes.. It still uses VS .5 for the engine and we can still compile current svn to use spheremaps rather than cubemaps. So the only real change needed for GG is to update the core python code.
Making cubemaps for GG isn't actually that hard either, so it's worth a shot. Cubemaps are superior in many aspects after all, and you really don't want to adapt all the shaders that in VS now use cubemaps to spherical addressing, just to avoid creating them. I'm not actually sure that'd be less work, it'd probably be more work. So making cubemaps is, IMHO, the best option.