Leonidas

A home for tales of personal killcounts and engagements between vast armadas, as well as the odd recounting of that time you saw an alien capship taking out a mining base while trying to parallel park.

Re: Leonidas

Postby Laraso » Fri Jan 15, 2010 4:46 pm

In the units file it is starfortress, and on your hud it is starfortress, but I think that it would be spelt Star Fortress... Just my opinion though.
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Re: Leonidas

Postby snow_Cat » Fri Jan 15, 2010 5:01 pm

Either way it's a great little thing to hide in your cargo hold, takes up very little space and has a HUGE effect when you jettison it....

I wonder what happens if I mount one as a turret.
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Re: Leonidas

Postby Turbo » Fri Jan 15, 2010 6:16 pm

snow_Cat wrote:Either way it's a great little thing to hide in your cargo hold, takes up very little space and has a HUGE effect when you jettison it....

Using Starfortresses as mines has to be the most creative cheat I've heard lately. I found the capship missiles that launch fighters (dostoevsky.escort, nicander.escort, goddard.escourt, etc) to be a lot less useful than you might think. Sometimes they fight the enemy, but usually they head for the galactic rim.
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Re: Leonidas

Postby Laraso » Fri Jan 15, 2010 7:04 pm

What, you mean you made a turret shoot them and stuck the turret on a capship missile? Seems to me like your going a little out of your way, considering you can make your gun literally shoot a fighter instead... Actually, I take that back... You can make your guns shoot literally ANYTHING in the units file.
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Re: Leonidas

Postby w03 » Thu Jan 28, 2010 11:25 pm

Actually, the capshipmissile is the strongest weapon in the game... with 54 trillion damage!!! :shock: However, capship missiles can be shot down by pd turrets. I remember trying to fire some at a leonidas, and they were obliterated about a tenth of a second after I launched them.

The unknownheavybeam, in comparison, does around 43 million, making it the second strongest weapon.
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Re: Leonidas

Postby ertw » Thu Mar 03, 2011 12:45 pm

No man, I think you are confusing Capital IFF missiles and the real anti-capship AH missiles. The last does around... let me count... 5.4E+11 MJ damage.

Enjoy. :twisted:

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Re: Leonidas

Postby w03 » Sat Mar 05, 2011 10:58 pm

5.4E+11 = 5.4 x 10^11 = about 540,000,000,000 = 540 billion. I'm pretty sure the capship missiles do somewhere in the range of 5.4-54 trillion damage.

Capital iffs only do around 2500 MJs
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Re: Leonidas

Postby ertw » Wed Oct 26, 2011 2:59 am

Turbo wrote:Using Starfortresses as mines has to be the most creative cheat I've heard lately. I found the capship missiles that launch fighters (dostoevsky.escort, nicander.escort, goddard.escourt, etc) to be a lot less useful than you might think. Sometimes they fight the enemy, but usually they head for the galactic rim.


What about hacking yourself one? :twisted:

This is in the topic "I hate the Andolian". Enjoy!!
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