Opps, Did I just start a war?

A home for tales of personal killcounts and engagements between vast armadas, as well as the odd recounting of that time you saw an alien capship taking out a mining base while trying to parallel park.
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Distorted Humor
Insys Pilot
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Opps, Did I just start a war?

Post by Distorted Humor »

Just started to play, and had earned enough to bounty hunt, and was having fun, even took out a Pirate pocket Capital ship (A Gleaner) with some random help. I jumped into Banard star system, and took a bounty on a Rlaan. Went out, killed the target, but not the escorts, and was low of fuel, armor was pockmarked, and I decided to make a retreat back to the fighter base for repairs. I pop out and the Rlaan, Highborns, and a few others where going at it right at the base. Lots of firepower was going at it. But I didn't last long in the Melee.

As a quick note, I am correct in my thoughts that the Laama might not be a bad ship fully outfitted...

Anywawys, I still have a lot to learn about this game.
MC707
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Re: Opps, Did I just start a war?

Post by MC707 »

Yes, starting wars is fun, very damn fun to begin. :twisted:
Distorted Humor wrote:As a quick note, I am correct in my thoughts that the Laama might not be a bad ship fully outfitted...
It can be a good ship fully stocked, but to a certain extent. Compared to other fully stocked ships, it is just the old average joe. Still, it should support you quite long 'till you get that money for the next ship. Unless of course, you look for too much trouble. :wink:
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athomic1
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Re: Opps, Did I just start a war?

Post by athomic1 »

The Llama's actually a nicely balanced ship. It could take you a long way on just cargo runs before you ever got into anything else, and with good armor and shields, you could do worse for a fighter. For an interceptor, I'm not so sure... :wink: One thing to note: While the stock Llama offers two medium as well as two light mounts, the one you start with has all four light. Your choice of weapons is limited, and not just in firepower. :(

Meanwhile, you want to be careful about whom you go hunting. There's a whole web of interfactional relationships that affect your reputation when you start blowing people up. The Rlaan are on good terms with several factions, so killing them is just one good way to make more than a few enemies. This is especially true early on. With your reputation generally near zero (neutral) then, a few bad marks will do a lot more damage to it than they would to a highly positive one.

Your best bet, early on, is to limit your hunting to pirates and Luddites. Almost nobody likes either of them, although you have to watch out for the Uln. Everyone else will grow to love you for your service, but the Uln, who seem to like just about everyone, will get upset (more over pirates than Luddites, I think. Go fig).

Your best bet is not to just shoot back at the Uln. Most everyone else seems to like them a little, too, so killing them is likely to hurt your reputation across the board. Instead, you'll probably want to sweet-talk them out of fighting when they start to attack. Use F1 to send suitably congenial messages (mostly). Again, this is more important early on. Later, when just about everyone seems to love you, a few Uln shot in self-defense will be more easily forgiven for all the pirates you dispatch. The only problem is, you'll eventually have the Uln attacking you on sight, and at least in my experience, those suckers are EVERYWHERE!

One way you might save yourself a lot of Uln trouble is to sweet-talk them, a LOT, at EVERY opportunity, before you ever get seriously into shooting. Again, a highly positive rep is more easily recovered than a negative one, but it takes a LOT of talking to redeem a little killing (who'da thunk?). It might not really be worth it, but if you can keep the little blockheads from constanty coming at you... who knows?

Things with the Uln would be a lot easier if there were some faction they disliked. I came to realize something awhile back, though: The kind of trouble this interfactional mess stirs up may seem completely insane, even ridiculous... but I'm not sure it's that far from what we see here on Earth today. :shock:
MC707
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Re: Opps, Did I just start a war?

Post by MC707 »

athomic1 wrote:The kind of trouble this interfactional mess stirs up may seem completely insane, even ridiculous... but I'm not sure it's that far from what we see here on Earth today. :shock:
Yep, pretty true. Finally someone with balls steps up and takes down Zelaya (Honduras' ex president), and the entire world goes against 'em. The ONU, the OEA, even the UNITED STATES!! Heh, not too far away from what happens in VS right now. -_-
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Distorted Humor
Insys Pilot
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Re: Opps, Did I just start a war?

Post by Distorted Humor »

indeed, you would think that a proto-dictator being excused out of office and the person next in line becoming president would be a good thing.


Now, I will be restarting, but was wondering, I am thinking about being a smuggler for a while, and was wondering what is a good trade route for ISO persons and material?
athomic1
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Re: Opps, Did I just start a war?

Post by athomic1 »

Distorted Humor wrote:Now, I will be restarting, but was wondering, I am thinking about being a smuggler for a while, and was wondering what is a good trade route for ISO persons and material?
I can't say that I've ever found one. Truth be told, I've never seen where the smuggling racket looked very lucrative. The "value" of various contraband just doesn't look all that high where it's available, and I've never been too eager to buy any on the speculation that it's going to be worth much more somewhere else. Given you just don't know unless, A, the item is already there, or B, you just brought it in, it just doesn't seem worth the risk.

I would suggest that the smuggler is more likely to pursue his trade through the mission board and merchant fixers. Occasionally, they'll ask you to carry contraband. I don't know whether they offer much more for that than other cargo, though.
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Re: Opps, Did I just start a war?

Post by Turbo »

athomic1 wrote:Things with the Uln would be a lot easier if there were some faction they disliked. I came to realize something awhile back, though: The kind of trouble this interfactional mess stirs up may seem completely insane, even ridiculous... but I'm not sure it's that far from what we see here on Earth today. :shock:
I don't disagree. I tried what could best be described as a wake-up call to the other factions. For any faction who hates pirates, I made them slightly dislike the Uln also (-0.05), on the theory that Uln are "known associates and sympathizers" to pirates. While the uln still hate me, they stay busy getting attacked by Confed, Highborn, ectc and rarely have time to bother me. It is of course cheating, in that I made the game play simpler. Common sense and morality are rarely influencing factors in matters of international relations.
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parkel
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Re: Opps, Did I just start a war?

Post by parkel »

contraband items can be gotten easily from the cephid 17 in atlantis.

BUT.

what will happen if u get caught smuggling those items? :shock:
  • Derivative + pArKeL + a bunch of luddites = ?

    :D
MC707
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Re: Opps, Did I just start a war?

Post by MC707 »

parkel wrote:what will happen if u get caught smuggling those items? :shock:
You get blasted to little bits if your ship is not fast enough. :wink:
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Ipwnurmom221
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Re: Opps, Did I just start a war?

Post by Ipwnurmom221 »

MC707 wrote:
parkel wrote:what will happen if u get caught smuggling those items? :shock:
You get blasted to little bits if your ship is not fast enough. :wink:
The bigger ships are not fast, but don't get blasted to bits. Get yourself a good capship and you should be able to survive carrying contraband stuff.
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